34 Commits

Author SHA1 Message Date
Massimiliano Corsini maxcorsini
44bd72ede3 improve textures parameters description 2007-12-11 16:21:06 +00:00
Massimiliano Corsini maxcorsini
4bac135c01 minor changes 2007-12-11 16:20:40 +00:00
Massimiliano Corsini maxcorsini
67ecf99e8f add mapping between rm code and opengl code 2007-12-11 16:19:37 +00:00
Massimiliano Corsini maxcorsini
2b19373085 make private member variable with accessors 2007-12-11 16:19:10 +00:00
Massimiliano Corsini maxcorsini
40cf9b9afc minor change 2007-12-11 16:18:56 +00:00
Massimiliano Corsini maxcorsini
556266169d code restyling 2007-12-10 15:23:31 +00:00
Massimiliano Corsini maxcorsini
bb729484f6 code restyling 2007-12-10 15:16:02 +00:00
Massimiliano Corsini maxcorsini
3516fb7a4b code re-styling 2007-12-10 15:15:46 +00:00
Massimiliano Corsini maxcorsini
b213966067 add documentation 2007-12-10 14:22:35 +00:00
Massimiliano Corsini maxcorsini
c331bf8ea0 new version with layout correct 2007-12-10 14:22:06 +00:00
Massimiliano Corsini maxcorsini
9f9948d9e3 new version with correct layout 2007-12-10 14:21:02 +00:00
Massimiliano Corsini maxcorsini
9e1a036e41 start new version of rendering cycle 2007-12-10 11:46:43 +00:00
Paolo Cignoni cignoni
134c045a3a added a ' * ' at line 180: QSpinBox * input = new QSpinBox(); 2007-12-08 14:07:38 +00:00
Massimiliano Corsini maxcorsini
fceb80c8e1 *** empty log message *** 2007-12-06 14:47:44 +00:00
Massimiliano Corsini maxcorsini
6b2daa6ff2 remove model reference 2007-12-06 14:47:35 +00:00
Massimiliano Corsini maxcorsini
be8c94f75f code restyling 2007-12-06 14:47:04 +00:00
Massimiliano Corsini maxcorsini
13246180a1 code restyling 2007-12-03 12:01:04 +00:00
Massimiliano Corsini maxcorsini
6a4943ca4b code restyling 2007-12-03 11:35:24 +00:00
Massimiliano Corsini maxcorsini
cfdff690b3 code restyling 2007-12-03 11:27:24 +00:00
Massimiliano Corsini maxcorsini
b83daf9e45 *** empty log message *** 2007-12-03 11:14:55 +00:00
Massimiliano Corsini maxcorsini
a1983a8a5f code restyling 2007-12-03 11:10:26 +00:00
Massimiliano Corsini maxcorsini
fca9aadcc5 code restyling 2007-12-03 11:08:48 +00:00
Massimiliano Corsini maxcorsini
dbfb5e4d3b code restyling 2007-12-03 10:53:04 +00:00
Massimiliano Corsini maxcorsini
0a1218b5d9 code restyling 2007-12-03 10:46:06 +00:00
Massimiliano Corsini maxcorsini
80616fc05d code restyling 2007-12-03 10:29:37 +00:00
Massimiliano Corsini maxcorsini
6477adeb60 restyling code 2007-12-03 10:14:59 +00:00
Paolo Cignoni cignoni
9eb3e69227 added missing cast for mac gcc 2007-10-25 15:20:35 +00:00
Paolo Cignoni cignoni
09c1248de7 resolved minor compile issue 2007-10-24 19:17:34 +00:00
Paolo Cignoni cignoni
ac62b625c2 Multipass rendering has been implemented.
Every rendering pass draw on a dedicated GL_COLOR_ATTACHMENTi_EXT (render to texture).
The result of each pass can be used as input by other passes in the form of sampler2D
uniform variables.
2007-10-24 17:09:24 +00:00
Paolo Cignoni cignoni
2009ca83b7 Initial implementation of multipass rendering.
Please note that MeshRenderInterface has been modified to get the number of rendering passes.
2007-10-09 13:02:09 +00:00
Paolo Cignoni cignoni
65208e739b Fix around multiple application of single pass rfx shaders. 2007-09-27 16:28:43 +00:00
Paolo Cignoni cignoni
193082ab9d fixed compilation issue under unix oses 2007-09-27 13:04:26 +00:00
Paolo Cignoni cignoni
1c4fbf27c6 bug fix 2007-09-22 16:37:08 +00:00
Paolo Cignoni cignoni
dfaa8beb7b Initial commit of the Render Monkey Shaders render plugin. At the moment the plugin is able to parse and load any "rfx" (render monkey save file) file that is present under the directory "src/meshlab/shadersrm/" at startup time. The files which are correctly parsed will be displayed under the menu "Render" -> "Shaders". For each shader found in this directory a window dialog is popuped to ask the user some setting: you can select any effect declared in the file, and for each effect you can custom the uniform variables and the textures of each pass. For each pass the vertex program and the fragment program are correcty loaded in memory and the uniform variable (at startup and when modified) are correctly updated in memory (at their right location) as well as the declared textures. The multi pass rendering is still missing, and at the moment the plugin wont interfere the render routine at all. 2007-09-12 15:38:01 +00:00