restyling code

This commit is contained in:
Massimiliano Corsini maxcorsini 2007-12-03 10:14:59 +00:00
parent 523e521fac
commit 6477adeb60

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@ -1,3 +1,35 @@
/****************************************************************************
* MeshLab o o *
* A versatile mesh processing toolbox o o *
* _ O _ *
* Copyright(C) 2005-2008 \/)\/ *
* Visual Computing Lab /\/| *
* ISTI - Italian National Research Council | *
* \ *
* All rights reserved. *
* *
* This program is free software; you can redistribute it and/or modify *
* it under the terms of the GNU General Public License as published by *
* the Free Software Foundation; either version 2 of the License, or *
* (at your option) any later version. *
* *
* This program is distributed in the hope that it will be useful, *
* but WITHOUT ANY WARRANTY; without even the implied warranty of *
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the *
* GNU General Public License (http://www.gnu.org/licenses/gpl.txt) *
* for more details. *
* *
****************************************************************************/
/****************************************************************************
History
$Log$
Revision 1.2 2007/12/03 10:14:59 corsini
restyling code
****************************************************************************/
#ifndef __GLSTATE_H__
#define __GLSTATE_H__
@ -6,34 +38,36 @@
class GlState
{
public:
QString name;
int state;
int value;
bool valid;
GlState( QString & _name, int _state, int _value ) {
name = _name;
state = _state;
value = _value;
valid = true;
}
public:
GlState( QDomElement xml ) {
bool ok1,ok2;
name = xml.attribute("NAME");
state = xml.attribute("STATE").toUInt( &ok1 );
value = xml.attribute("VALUE").toUInt( &ok2 );
valid = ( xml.tagName() == "RmState" && xml.attribute("API") == "OpenGL" && ok1 && ok2 );
}
QString name;
int state;
int value;
bool valid;
GlState( QString & _name, int _state, int _value )
{
name = _name;
state = _state;
value = _value;
valid = true;
}
bool isValid() { return valid; }
int getValue() { return value; }
int getState() { return state; }
QString & getName() { return name; }
GlState( QDomElement xml )
{
bool ok1,ok2;
name = xml.attribute("NAME");
state = xml.attribute("STATE").toUInt( &ok1 );
value = xml.attribute("VALUE").toUInt( &ok2 );
valid = ( xml.tagName() == "RmState" && xml.attribute("API") == "OpenGL" && ok1 && ok2 );
}
bool isValid() { return valid; }
int getValue() { return value; }
int getState() { return state; }
QString & getName() { return name; }
};
#endif