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meshlab
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meshlab
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src
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meshlabplugins
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render_rm
History
Paolo Cignoni cignoni
09c1248de7
resolved minor compile issue
2007-10-24 19:17:34 +00:00
..
parser
fixed compilation issue under unix oses
2007-09-27 13:04:26 +00:00
glstateholder.cpp
resolved minor compile issue
2007-10-24 19:17:34 +00:00
glstateholder.h
Multipass rendering has been implemented.
2007-10-24 17:09:24 +00:00
render_rm.pro
Initial commit of the Render Monkey Shaders render plugin. At the moment the plugin is able to parse and load any "rfx" (render monkey save file) file that is present under the directory "src/meshlab/shadersrm/" at startup time. The files which are correctly parsed will be displayed under the menu "Render" -> "Shaders". For each shader found in this directory a window dialog is popuped to ask the user some setting: you can select any effect declared in the file, and for each effect you can custom the uniform variables and the textures of each pass. For each pass the vertex program and the fragment program are correcty loaded in memory and the uniform variable (at startup and when modified) are correctly updated in memory (at their right location) as well as the declared textures. The multi pass rendering is still missing, and at the moment the plugin wont interfere the render routine at all.
2007-09-12 15:38:01 +00:00
rmmeshrender.cpp
Multipass rendering has been implemented.
2007-10-24 17:09:24 +00:00
rmmeshrender.h
Multipass rendering has been implemented.
2007-10-24 17:09:24 +00:00
rmshaderdialog.cpp
resolved minor compile issue
2007-10-24 19:17:34 +00:00
rmshaderdialog.h
Initial commit of the Render Monkey Shaders render plugin. At the moment the plugin is able to parse and load any "rfx" (render monkey save file) file that is present under the directory "src/meshlab/shadersrm/" at startup time. The files which are correctly parsed will be displayed under the menu "Render" -> "Shaders". For each shader found in this directory a window dialog is popuped to ask the user some setting: you can select any effect declared in the file, and for each effect you can custom the uniform variables and the textures of each pass. For each pass the vertex program and the fragment program are correcty loaded in memory and the uniform variable (at startup and when modified) are correctly updated in memory (at their right location) as well as the declared textures. The multi pass rendering is still missing, and at the moment the plugin wont interfere the render routine at all.
2007-09-12 15:38:01 +00:00
rmShadowDialog.ui
Initial commit of the Render Monkey Shaders render plugin. At the moment the plugin is able to parse and load any "rfx" (render monkey save file) file that is present under the directory "src/meshlab/shadersrm/" at startup time. The files which are correctly parsed will be displayed under the menu "Render" -> "Shaders". For each shader found in this directory a window dialog is popuped to ask the user some setting: you can select any effect declared in the file, and for each effect you can custom the uniform variables and the textures of each pass. For each pass the vertex program and the fragment program are correcty loaded in memory and the uniform variable (at startup and when modified) are correctly updated in memory (at their right location) as well as the declared textures. The multi pass rendering is still missing, and at the moment the plugin wont interfere the render routine at all.
2007-09-12 15:38:01 +00:00