code restyling

This commit is contained in:
Massimiliano Corsini maxcorsini 2007-12-10 15:16:02 +00:00
parent 3516fb7a4b
commit bb729484f6

View File

@ -23,6 +23,9 @@
/****************************************************************************
History
$Log$
Revision 1.8 2007/12/10 15:16:02 corsini
code restyling
Revision 1.7 2007/12/03 11:10:26 corsini
code restyling
@ -217,7 +220,6 @@ bool UniformValue::updateValueInGLMemory()
return true;
}
void UniformValue::VarDump()
{
switch(type) {
@ -605,10 +607,9 @@ void GLStateHolder::genPassTextures()
//create the texture
glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA8, FBO_SIZE, FBO_SIZE, 0, GL_RGB, GL_FLOAT, NULL);
}
/* I decided to use a GL_COLOR_ATTACHMENT for each pass */
// I decided to use a GL_COLOR_ATTACHMENT for each pass
glEnable(GL_TEXTURE_2D);
glEnable(GL_DEPTH_TEST);
@ -621,6 +622,12 @@ void GLStateHolder::genPassTextures()
checkGLError("END: genpasstextures");
}
void GLStateHolder::usePassProgram(int i)
{
passes[i]->useProgram();
}
bool GLStateHolder::executePass(int i){
#ifdef DEBUG
qDebug() << "Executing pass " << i+1 << " of " << passes.size() ;