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--- License Info ---
This program is free software; you can redistribute it and/or modify it
under the terms of the GNU General Public License as published by the Free
Software Foundation; either version 2 of the License, or (at your option)
any later version.
This program is distributed in the hope that it will be useful, but
WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY
or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License
(http://www.gnu.org/licenses/gpl.txt) for more details.
--- References ----
Please, when using this tool, cite the following reference:
Render Radiance Scaling
Vergne Romain, Dumas Olivier
Inria
http://iparla.labri.fr/collaborations/animare
@InProceedings{VPBGS10,
author = "Vergne, Romain and Pacanowski, Romain and Barla, Pascal and Granier, Xavier and Schlick, Christophe",
title = "Radiance Scaling for Versatile Surface Enhancement",
booktitle = "I3D '10: Proc. symposium on Interactive 3D graphics and games",
year = "2010",
publisher = "ACM",
keywords = "ANR SeARCH, ANR Animare",
url = "http://iparla.labri.fr/publications/2010/VPBGS10"
}
MeshLab
Visual Computing Lab - ISTI - CNR
http://meshlab.sourceforge.net/
@misc{Meshlab
author = {Visual Computing Lab ISTI - CNR},
title = {MeshLab},
note = {http://meshlab.sourceforge.net/}
}
--- How To ---
To use it launch meshlab, open an .obj, go inside the render->shader menu and choose Radiance Scaling.
Do not forget to choose smooth shading display mode with the cylindrical icon.
That's all folks :)