2010-07-05 16:39:09 +00:00

78 lines
3.0 KiB
C++

/****************************************************************************
* Render Radiance Scaling *
* Meshlab's plugin *
* *
* Copyright(C) 2010 *
* Vergne Romain, Dumas Olivier *
* INRIA - Institut Nationnal de Recherche en Informatique et Automatique *
* *
* All rights reserved. *
* *
* This program is free software; you can redistribute it and/or modify *
* it under the terms of the GNU General Public License as published by *
* the Free Software Foundation; either version 2 of the License, or *
* (at your option) any later version. *
* *
* This program is distributed in the hope that it will be useful, *
* but WITHOUT ANY WARRANTY; without even the implied warranty of *
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the *
* GNU General Public License (http://www.gnu.org/licenses/gpl.txt) *
* for more details. *
* *
****************************************************************************/
#ifndef FRAMEBUFFER_OBJECT
#define FRAMEBUFFER_OBJECT
#include <GL/glew.h>
#include <vector>
class FramebufferObject {
public:
FramebufferObject();
~FramebufferObject();
inline void bind();
inline static void unbind();
void attachTexture(GLenum tex_target,
GLuint tex_id,
GLenum attachment = GL_COLOR_ATTACHMENT0_EXT,
int mip_level = 0,
int z_slice = 0);
void attachRenderBuffer(GLuint rb_id,
GLenum attachment = GL_COLOR_ATTACHMENT0_EXT);
void unattach(GLenum attachment);
void unattachAll();
bool isValid();
GLenum getAttachedType(GLenum attachment);
GLuint getAttachedId(GLenum attachment);
GLint getAttachedMipLevel(GLenum attachment);
GLint getAttachedCubeFace(GLenum attachment);
GLint getAttachedZSlice(GLenum attachment);
static int getMaxColorAttachments();
static GLenum *buffers(unsigned int i=0);
private:
void unbindCurrentBindThis();
void unbindThisBindCurrent();
GLuint fbo_id;
GLint current_fbo_id;
};
inline void FramebufferObject::bind() {
glBindFramebufferEXT(GL_FRAMEBUFFER_EXT,fbo_id);
}
inline void FramebufferObject::unbind() {
glBindFramebufferEXT(GL_FRAMEBUFFER_EXT, 0);
}
#endif // FRAMEBUFFER_OBJECT