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Harmless changes for mac compiling (gl.h is not needed after glew.h)
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@ -24,8 +24,6 @@
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#define TEXTURE_2D_H
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#include <GL/glew.h>
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#include <GL/gl.h>
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#include <GL/glu.h>
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#include <string>
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#include "textureFormat.h"
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@ -25,7 +25,6 @@
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#define TEXTURE_FORMAT_H
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#include <GL/glew.h>
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#include <GL/gl.h>
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class TextureFormat {
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public:
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@ -24,7 +24,6 @@
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#define TEXTURE_PARAMS_H
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#include <GL/glew.h>
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#include <GL/gl.h>
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class TextureParams {
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public:
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