mirror of
https://github.com/lucaspalomodevelop/meshlab.git
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88 lines
3.0 KiB
C++
88 lines
3.0 KiB
C++
/****************************************************************************
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* MeshLab o o *
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* A versatile mesh processing toolbox o o *
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* _ O _ *
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* Copyright(C) 2005 \/)\/ *
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* Visual Computing Lab /\/| *
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* ISTI - Italian National Research Council | *
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* \ *
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* All rights reserved. *
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* *
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* This program is free software; you can redistribute it and/or modify *
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* it under the terms of the GNU General Public License as published by *
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* the Free Software Foundation; either version 2 of the License, or *
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* (at your option) any later version. *
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* *
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* This program is distributed in the hope that it will be useful, *
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* but WITHOUT ANY WARRANTY; without even the implied warranty of *
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the *
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* GNU General Public License (http://www.gnu.org/licenses/gpl.txt) *
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* for more details. *
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* *
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****************************************************************************/
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/****************************************************************************
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History
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$Log$
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Revision 1.3 2006/06/08 08:54:43 zifnab1974
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Do not use classname in class definition
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Revision 1.2 2006/01/30 17:19:22 vannini
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Added manual values to control min and max Q (mapping curvature to color)
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Revision 1.1 2006/01/27 18:27:53 vannini
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code refactoring for curvature colorize
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added colorize equalizer dialog and
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"Colorize by Quality" filter
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some small bugfixes
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removed color_curvature.h in favour of curvature.h
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****************************************************************************/
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#ifndef EQUALIZERDIALOG_H
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#define EQUALIZERDIALOG_H
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#include <QWidget>
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#include <QDialog>
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#include "ui_equalizerDialog.h"
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class EqualizerSettings
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{
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public:
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int percentile;
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int range;
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float meshMaxQ;
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float meshMinQ;
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float histoMaxQ;
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float histoMinQ;
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float manualMaxQ;
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float manualMinQ;
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bool useManual;
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EqualizerSettings()
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{
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percentile=20;
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range=10000;
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meshMaxQ=meshMinQ=histoMaxQ=histoMinQ=manualMaxQ=manualMinQ=0.0f;
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useManual=false;
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};
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};
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class EqualizerDialog : public QDialog
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{
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Q_OBJECT
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private:
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Ui::EqualizerDialogClass ui;
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EqualizerSettings settings;
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public:
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EqualizerDialog(QWidget *parent = 0);
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~EqualizerDialog();
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void setValues(const EqualizerSettings& es);
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EqualizerSettings getValues();
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};
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#endif // EQUALIZERDIALOG_H
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