Do not use classname in class definition

This commit is contained in:
Paolo Cignoni cignoni 2006-06-08 08:54:43 +00:00
parent 6e06adc9b0
commit 7dc50278c3
3 changed files with 11 additions and 4 deletions

View File

@ -23,6 +23,9 @@
/****************************************************************************
History
$Log$
Revision 1.3 2006/06/08 08:54:43 zifnab1974
Do not use classname in class definition
Revision 1.2 2006/01/30 17:19:22 vannini
Added manual values to control min and max Q (mapping curvature to color)
@ -76,8 +79,8 @@ private:
public:
EqualizerDialog(QWidget *parent = 0);
~EqualizerDialog();
void EqualizerDialog::setValues(const EqualizerSettings& es);
EqualizerSettings EqualizerDialog::getValues();
void setValues(const EqualizerSettings& es);
EqualizerSettings getValues();
};

View File

@ -23,6 +23,9 @@
/****************************************************************************
History
$Log$
Revision 1.19 2006/06/08 08:54:43 zifnab1974
Do not use classname in class definition
Revision 1.18 2006/05/25 04:57:45 cignoni
Major 0.7 release. A lot of things changed. Colorize interface gone away, Editing and selection start to work.
Optional data really working. Clustering decimation totally rewrote. History start to work. Filters organized in classes.
@ -122,11 +125,11 @@ public:
sDialog = 0;
}
QList<QAction *> MeshShaderRenderPlugin::actions () const {
QList<QAction *> actions () const {
return actionList;
}
void MeshShaderRenderPlugin::initActionList();
void initActionList();
virtual const PluginInfo &Info();
virtual bool isSupported() {return supported;}

View File

@ -12,6 +12,7 @@
#include <QCheckBox>
#include <map>
#include <GL/glew.h>
#include <QGLWidget>
#include <meshlab/meshmodel.h>
#include "shaderStructs.h"