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267 lines
8.2 KiB
HTML
267 lines
8.2 KiB
HTML
<!DOCTYPE html PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN">
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<html>
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<head>
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<title>Meshlab</title>
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<meta name="author" content="Paolo Cignoni">
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<meta name="keywords" content="mesh 3d processing meshlab scanning">
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<meta name="description" content="Course Web page">
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<meta name="robots" content="all">
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<link media="all" rel="stylesheet" href="style.css" type="text/css">
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<link rel="shortcut icon" href="favicon.ico" type="image/x-icon">
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</head>
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<body>
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<div id="leftcontent">
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<h1>MeshLab</h1>
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<p class="body"> An extendible system for the user
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assisted processing of unstructured 3D triangular meshes. <br>
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The system is aimed to help the processing of the typical not-so-small
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unstructured models arising in 3D scanning, providing a set of tools
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for cleaning and healing this kind of meshes.<br>
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The system is heavily based on the <a href="http://vcg.sourceforge.net">VCG library</a>
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developed at the <a href="http://vcg.isti.cnr.it">Visual
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Computing Lab</a> of <a href="www.isti.cnr.it">ISTI
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- CNR</a>, for all the core mesh processing task. <br>
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The Meshlab system started as a part of the <a href="http://vcg.isti.cnr.it/%7Ecignoni/FGT0506/index.html">FGT</a>
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course of the <a href="www.di.unipi.it">Computer Science</a>
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department of University of Pisa.<br>
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</p>
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<h2><a name="Features"></a>Features</h2>
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<ul>
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<li>Input/output in many formats (PLY, STL, OFF, OBJ)</li>
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<li>Extendible plugins based architecture, writing new mesh
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processing functions, colorization filters and support for different
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file formats is quite easy.</li>
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<li>Cleaning Filters</li>
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<ul>
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<li>Removal of duplicated, unreferenced vertices, null faces</li>
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</ul>
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<ul>
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<li>Subdivision filters (loop and butterfly)</li>
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</ul>
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<li>Opengl Shader based rendering </li>
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<li>Large snapshot for hi quality printing</li>
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<li>Various Colorization Filters </li>
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<ul>
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<li>Gaussian curvature</li>
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</ul>
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<ul>
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<li>Border edges</li>
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<li>Non two-manifold faces</li>
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</ul>
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</ul>
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<h2>ScreenShots</h2>
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Taken from upcoming v 0.5.
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<table style="text-align: left; width: 100%;" border="1" cellpadding="2" cellspacing="2">
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<tbody>
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<tr>
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<td style="text-align: center;"><a href="SnapMeshLab.thai.jpg"><img style="border: 0px solid ; width: 200px; height: 233px;" src="SnapMeshLab.thai.small.jpg" alt=""></a></td>
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<td> A 10,000,000 face model successfully
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loaded and ready for inspecting. 3D Model of a Thai statue
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courtesy of<a href="http://www.xyzrgb.com/"> XYZ
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RGB inc.</a> </td>
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</tr>
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<tr>
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<td style="text-align: center;"><a href="SnapMeshLab_David.jpg"><img style="border: 0px solid ; width: 206px; height: 233px;" src="SnapMeshLab_David.small.jpg" alt=""></a></td>
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<td>A textured ply model of the well known Michelangelo
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David, original mesh courtesy of <a href="http://www-graphics.stanford.edu/data/3Dscanrep/">Stanford</a>,
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texturing through photo integration by <a href="http://vcg.isti.cnr.it/">Visual
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Computing Lab ISTI - CNR</a></td>
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</tr>
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<tr>
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<td style="text-align: center;"><a href="SnapMeshLab.elephant.jpg"><img style="border: 0px solid ; width: 281px; height: 233px;" src="SnapMeshLab.elephant.small.jpg" alt=""></a></td>
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<td>A model with self intersecting faces detected by
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MeshLab colored in red.</td>
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</tr>
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<tr>
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<td style="text-align: center;"><a href="SnapMeshLab.brain.jpg"><img style="border: 0px solid ; width: 281px; height: 233px;" src="SnapMeshLab.brain.small.jpg" alt=""></a></td>
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<td>A model with border edges colored in
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blue.</td>
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</tr>
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<tr>
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<td><a href="http://sourceforge.net/project/showfiles.php?group_id=149444&package_id=165026&release_id=383433">
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<img style="border: 0px solid ; width: 113px; height: 233px;" src="SnapshotModel.Thai.small.jpg" alt=""></a><img src="SnapshotModel.Thai.detail.jpg" alt=""></td>
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<td>A high resolution snapshot (4400x9110) taken with
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MeshLab of the 10 Mtri 3D model of the Thai
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statuette. The snapshot is a 17Mb png, so you can <a href="http://sourceforge.net/project/showfiles.php?group_id=149444&package_id=165026&release_id=383433">download</a>
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it using the sourceforge file distribution system. On the right you can
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see a very small portion of the orginal sample just to give you an idea
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of the quality of a 40 Mpix image. </td>
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</tr>
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</tbody>
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</table>
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<h2><a name="Developers"></a>Developers</h2>
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<ul>
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<li>Designer: <a href="http://vcg.isti.cnr.it/%7Ecignoni">Paolo
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Cignoni</a></li>
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<li>Filtering Plugins:</li>
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<ul>
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<li>Mario Latronico [<a href="mailto:latronic@cli.di.unipi.it"><b>latronic</b></a>],
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Andrea Venturi [<a href="mailto:venturia@cli.di.unipi.it"><b>giec</b></a>]</li>
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</ul>
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<li>Interface Framework</li>
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<ul>
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<li>Alessio Mochi [<a href="mailto:mochi@cli.di.unipi.it"><b>mochi</b></a>],
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Daniele Vacca [<a href="mailto:dalien_mc@hotmail.com"><b>glVertex</b></a>],
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Davide Portelli [<a href="mailto:portelli@cli.di.unipi.it"><b>portelli</b></a>]
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</li>
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</ul>
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<li>Rendering Modes</li>
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<ul>
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<li>Francesco Vannini [<a href="mailto:vannini@cli.di.unipi.it"><b>vannini</b></a>],
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Giorgio Gangemi [<a href="mailto:g.gangemi@gmail.com"><b>ggangemi</b></a>]</li>
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</ul>
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<li>Selection Tools and IO:</li>
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<ul>
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<li>Andrea Buzzelli [<a href="mailto:buzzelli@cli.di.unipi.it"><b>buzzelli</b></a>],
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Federico Mazzanti [<a href="mailto:fmazzant@cli.di.unipi.it"><b>fmazzant</b></a>]</li>
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</ul>
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</ul>
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<h2><a name="History"></a>History</h2>
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<ul>
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<li><span style="font-style: italic;">24/12/2005</span>
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V 0.4 Release </li>
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<ul>
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<li>
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<pre>Plugin System<br> - Improved PluginSystem<br> - Improved shaders support (based on Typhoon Labs shaders)<br> - Filtering: Customizable filters thru dialogs<br> - Filters:<br> Laplacian smooth<br> MidPoint Subdivision<br> Re-orient<br> Decimator<br> - Editing (No editing tools available)<br> - Colorize:<br> Self intersection<br> Border<br> - Import/Export:<br> obj File Format (Customizable export thru dialog)<br> off File Format<br> stl File Format<br> 3ds File Format<br> - Decoration:<br> Show Axis<br> Show Box Corners<br><br>* User Interface<br> - Bugless progress bar<br> - About Plugin dialog<br> - Logging</pre>
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</li>
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</ul>
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<li><span style="font-style: italic;">07/12/2005</span>
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V 0.3 Release</li>
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<ul>
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<li>
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<pre>* Plugin System<br> - Complete restyling of plugin architecture<br> - Color: None, Per Vertex, Per Face<br> - Color: Support for shaders (wow!). Provided toon shader sample.<br> - Filtering: Remove Null Faces<br> - Filtering: Butterfly & Loop optimized<br> - Decorize: New plugin class<br> - Import/Export: Obj file format integrated on standard user interface<br><br>* User Interface<br> - Info Panel:<br> Showing some mesh info (numTri&numFaces)<br> Showing fps<br> - Shortcut for some frequently used actions<br> - Trackball hidable<br> - Option dialog:<br> Background colors (Top&Bottom)<br> Log Area color<br> - Progress bar<br> - RenderModes: Textures<br> - Fullscreen<br> - Cycle thru opened windows with Next button<br> - About dialog</pre>
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<span style="font-style: italic;"></span></li>
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</ul>
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<li><span style="font-style: italic;">27/11/2005</span>
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V 0.2 Release <span style="font-style: italic;"></span></li>
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<li><span style="font-style: italic;">15/11/2005</span>
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V 0.1 Release <span style="font-style: italic;"></span></li>
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<li><span style="font-style: italic;">17/10/2005</span>
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Committed first rough framework. The development has just begun...</li>
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</ul>
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<br>
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<dl>
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</dl>
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</div>
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<div id="rightcontent">
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<img style="width: 128px; height: 128px;" src="eye_128_splash.png" alt=""><br>
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<a href="https://sourceforge.net/projects/meshlab/"><img src="http://sourceforge.net/sflogo.php?group_id=149444&type=2" alt="SourceForge.net Logo" border="0" height="37" width="125"></a>
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<p class="menu"><a href="http://sourceforge.net/project/showfiles.php?group_id=149444">Download</a></p>
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<p class="menu"><a href="stat">CVS Statistics</a></p>
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<p class="menu"><a href="http://sourceforge.net/projects/meshlab/">Sourceforge
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page</a></p>
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<p class="menu"><a href="devel.html">Developer's
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Corner</a></p>
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</div>
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</body>
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</html>
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