2020-10-21 17:24:01 +02:00

1290 lines
39 KiB
C++

/****************************************************************************
* MeshLab o o *
* A versatile mesh processing toolbox o o *
* _ O _ *
* Copyright(C) 2005 \/)\/ *
* Visual Computing Lab /\/| *
* ISTI - Italian National Research Council | *
* \ *
* All rights reserved. *
* *
* This program is free software; you can redistribute it and/or modify *
* it under the terms of the GNU General Public License as published by *
* the Free Software Foundation; either version 2 of the License, or *
* (at your option) any later version. *
* *
* This program is distributed in the hope that it will be useful, *
* but WITHOUT ANY WARRANTY; without even the implied warranty of *
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the *
* GNU General Public License (http://www.gnu.org/licenses/gpl.txt) *
* for more details. *
* *
****************************************************************************/
#include "edit_paint.h"
#include <meshlab/glarea.h>
#include <vcg/math/perlin_noise.h>
using namespace std;
using namespace vcg;
EditPaintPlugin::EditPaintPlugin()
{
zbuffer = NULL;
color_buffer = NULL;
clone_zbuffer = NULL;
generateCircle(circle);
generateCircle(dense_circle, 64);
generateSquare(square);
generateSquare(dense_square, 16);
}
EditPaintPlugin::~EditPaintPlugin() {}
const QString EditPaintPlugin::Info() {
return tr("Improved Painting");
}
bool EditPaintPlugin::StartEdit(MeshModel& m, GLArea * parent)
{
dock = new QDockWidget(parent->window());
paintbox = new Paintbox(dock);
dock->setAllowedAreas(Qt::NoDockWidgetArea);
dock->setWidget(paintbox);
QPoint p=parent->mapToGlobal(QPoint(0,0));
dock->setGeometry(5 + p.x(), p.y() + 5 , paintbox->width(), parent->height() - 10);
dock->setFloating(true);
dock->setVisible(true);
tri::UpdateBounding<CMeshO>::Box(m.cm);
m.updateDataMask(MeshModel::MM_VERTFACETOPO | MeshModel::MM_FACEMARK|MeshModel::MM_VERTMARK);
if (!m.hasDataMask(MeshModel::MM_VERTCOLOR))
{
m.updateDataMask(MeshModel::MM_VERTCOLOR);
tri::UpdateColor<CMeshO>::VertexConstant(m.cm,Color4b(150, 150, 150, 255));
}
tri::InitFaceIMark(m.cm);
tri::InitVertexIMark(m.cm);
parent->getCurrentRenderMode().colorMode=vcg::GLW::CMPerVert;
QObject::connect(paintbox, SIGNAL(undo()), this, SLOT(update()));
QObject::connect(paintbox, SIGNAL(redo()), this, SLOT(update()));
QObject::connect(paintbox, SIGNAL(typeChange(ToolType)), this, SLOT(setToolType(ToolType)));
parent->update();
selection = new vector<CMeshO::FacePointer>();
latest_event.pressure = 0.0;
setToolType(COLOR_PAINT);
glarea = parent;
buffer_width = glarea->curSiz.width();
buffer_height = glarea->curSiz.height();
glarea->setMouseTracking(true);
connect(this, SIGNAL(setSelectionRendering(bool)),glarea,SLOT(setSelectFaceRendering(bool)) );
parent->setCursor(QCursor(QPixmap(":/images/cursor_paint.png"),1,1));
// initialize once and for all the radius (will remain the same all the time)
current_brush.radius = (paintbox->getRadius() * m.cm.bbox.Diag() * 0.5);
return true;
}
void EditPaintPlugin::EndEdit(MeshModel &/*m*/, GLArea * /*parent*/)
{
QObject::disconnect(paintbox, SIGNAL(undo()), this, SLOT(update()));
QObject::disconnect(paintbox, SIGNAL(redo()), this, SLOT(update()));
glarea->setMouseTracking(false);
if (zbuffer != NULL) delete zbuffer; zbuffer = NULL;
delete paintbox;
delete selection;
delete dock;
}
void EditPaintPlugin::mousePressEvent(QMouseEvent * event, MeshModel &, GLArea * gla)
{
// start a new stroke: init zbuffer and update brush
if (zbuffer != NULL) delete zbuffer; zbuffer = NULL;
current_brush.size = paintbox->getSize();
current_brush.opacity = paintbox->getOpacity();
current_brush.hardness = paintbox->getHardness();
pushInputEvent(event->type(), event->pos(), event->modifiers(), 1, event->button(), gla);
gla->update();
}
void EditPaintPlugin::mouseMoveEvent(QMouseEvent* event, MeshModel & , GLArea * gla)
{
pushInputEvent(event->type(), event->pos(), event->modifiers(), latest_event.pressure, latest_event.button, gla);
gla->update();
}
void EditPaintPlugin::mouseReleaseEvent(QMouseEvent * event, MeshModel &, GLArea * gla)
{
pushInputEvent(event->type(), event->pos(), event->modifiers(), 0, event->button(), gla);
gla->update();
}
void EditPaintPlugin::tabletEvent(QTabletEvent * event, MeshModel & , GLArea * gla)
{
if(!(paintbox->getPressureFrameEnabled()))
paintbox->enablePressureFrame();
event->accept();
// if event is down, start a new stroke: clean zbuff
if(event->type() == QEvent::TabletPress)
{
if (zbuffer != NULL) delete zbuffer; zbuffer = NULL;
current_brush.size = paintbox->getSize();
current_brush.opacity = paintbox->getOpacity();
current_brush.hardness = paintbox->getHardness();
}
pushInputEvent(event->type(), event->pos(), event->modifiers(), event->pressure(), (event->pointerType() == QTabletEvent::Eraser)? Qt::RightButton : Qt::LeftButton, gla);
gla->update();
}
void EditPaintPlugin::setToolType(ToolType t)
{
current_type = t;
switch(current_type)
{
case MESH_SELECT :
current_options = EPP_PICK_FACES | EPP_DRAW_CURSOR;
emit setSelectionRendering(true);
break;
case COLOR_PAINT:
case COLOR_NOISE:
case COLOR_CLONE:
case COLOR_SMOOTH :
case MESH_SMOOTH :
current_options = EPP_PICK_VERTICES | EPP_DRAW_CURSOR;
break;
case MESH_PULL:
case MESH_PUSH:
current_options = EPP_PICK_VERTICES | EPP_AVG_NORMAL | EPP_DRAW_CURSOR;
break;
case COLOR_FILL:
case COLOR_GRADIENT:
case COLOR_PICK :
default:
current_options = EPP_NONE;
}
}
void EditPaintPlugin::setBrushSettings(int size, int opacity, int hardness)
{
current_brush.size = size;
current_brush.opacity = opacity;
current_brush.hardness = hardness;
}
/**
* Since only on a Decorate call it is possible to obtain correct values
* from OpenGL, all operations are performed during the execution of this
* method and not where mouse events are processed.
*
*/
void EditPaintPlugin::Decorate(MeshModel &m, GLArea * gla)
{
glarea = gla;
if (!latest_event.valid || latest_event.processed) return;
latest_event.processed = true;
glGetDoublev(GL_MODELVIEW_MATRIX, modelview_matrix);
glGetDoublev(GL_PROJECTION_MATRIX, projection_matrix);
viewport[0] = viewport[1] = 0;
viewport[2] = gla->curSiz.width(); viewport[3] = gla->curSiz.height();
if (zbuffer == NULL)
{
zbuffer = new GLfloat[gla->curSiz.width()*gla->curSiz.height()];
glReadPixels(0,0,gla->curSiz.width(), gla->curSiz.height(), GL_DEPTH_COMPONENT, GL_FLOAT, zbuffer);
}
if (current_options & EPP_DRAW_CURSOR)
{
current_brush.radius = (paintbox->getRadius() * m.cm.bbox.Diag() * 0.5);
if((paintbox->getPressureFrameEnabled()))
{
if(paintbox->getPressureSize())
current_brush.size = paintbox->getSize() * latest_event.pressure;
if(paintbox->getPressureOpacity())
current_brush.opacity = paintbox->getOpacity() * latest_event.pressure;
if(paintbox->getPressureHardness())
current_brush.hardness = paintbox->getHardness() * latest_event.pressure;
}
if (paintbox->getSizeUnit() == 0)
drawSimplePolyLine(gla, latest_event.position, paintbox->getSize(),
(paintbox->getBrush() == CIRCLE) ? & circle : & square);
else
drawPercentualPolyLine(glarea, latest_event.gl_position, m, zbuffer, modelview_matrix, projection_matrix, viewport, current_brush.radius,
(paintbox->getBrush() == CIRCLE) ? & dense_circle : & dense_square );
}
if (latest_event.pressure > 0)
{
if (current_options & EPP_PICK_VERTICES)
{
vertices.clear();
updateSelection(m, & vertices);
}else if (current_options & EPP_PICK_FACES) updateSelection(m);
if (previous_event.pressure == 0)
{
/*************************
* ON BRUSH DOWN *
*************************/
paintbox->setUndoStack(glarea);
switch (current_type)
{
case COLOR_PAINT:
{
painted_vertices.clear();
QColor newcol;
if(latest_event.button == Qt::LeftButton)
newcol = paintbox->getForegroundColor();
else
newcol = paintbox->getBackgroundColor();
color[0] = newcol.red(); color[1] = newcol.green();
color[2] = newcol.blue(); color[3] = newcol.alpha();
paintbox->getUndoStack()->beginMacro("Color Paint");
paint(& vertices);
}
break;
case COLOR_CLONE :
//Clone Source Acquisition
if (latest_event.modifiers & Qt::ControlModifier ||
latest_event.button == Qt::RightButton)
{
if (color_buffer != NULL) delete color_buffer;
if (clone_zbuffer != NULL) delete clone_zbuffer;
color_buffer = NULL, clone_zbuffer = NULL;
glarea->getCurrentRenderMode().lighting = false;
current_options &= ~EPP_DRAW_CURSOR;
glarea->update();
}
//Clone Painting
else {
//There's a new image to get
if (paintbox->isNewPixmapAvailable())
{
paintbox->getPixmapBuffer(color_buffer, clone_zbuffer, buffer_width, buffer_height);
// source_delta.setX(buffer_width/2);
// source_delta.setY(buffer_height/2);
source_delta = paintbox->getPixmapDelta();
paintbox->setPixmapOffset(0, 0);
apply_start = latest_event.position;
painted_vertices.clear();
paintbox->getUndoStack()->beginMacro("Color Clone");
paint( & vertices);
}else if (color_buffer != NULL)
//There's still something in the buffer
{
painted_vertices.clear();
source_delta = paintbox->getPixmapDelta();
paintbox->setPixmapOffset(0, 0);
apply_start = latest_event.position;
paintbox->getUndoStack()->beginMacro("Color Clone");
paint( & vertices);
}
}
break;
case COLOR_NOISE :
painted_vertices.clear();
noise_scale = paintbox->getNoiseSize() * 10 / m.cm.bbox.Diag();
paintbox->getUndoStack()->beginMacro("Color Noise");
break;
case COLOR_GRADIENT:
gradient_start = latest_event.position;
break;
case MESH_PULL:
case MESH_PUSH :
displaced_vertices.clear();
paintbox->getUndoStack()->beginMacro("Mesh Sculpting");
sculpt(m, & vertices);
break;
case COLOR_SMOOTH:
paintbox->getUndoStack()->beginMacro("Color Smooth");
smoothed_vertices.clear();
tri::UnMarkAll(m.cm);
break;
case MESH_SMOOTH:
paintbox->getUndoStack()->beginMacro("Mesh Smooth");
smoothed_vertices.clear();
tri::UnMarkAll(m.cm);
break;
default :
break;
}
}else
{
/*************************
* ON BRUSH MOVE *
*************************/
switch (current_type)
{
case COLOR_CLONE :
paintbox->setPixmapOffset(latest_event.position.x() - apply_start.x(), latest_event.position.y() - apply_start.y());
if (color_buffer != NULL) paint( & vertices);
break;
case COLOR_PAINT:
case COLOR_NOISE :
paint(& vertices);
break;
case COLOR_GRADIENT:
drawLine(glarea, gradient_start, latest_event.position);
break;
case MESH_SELECT:
for(vector<CMeshO::FacePointer>::iterator fpi = selection->begin(); fpi != selection->end(); ++fpi)
{
if (latest_event.button == Qt::LeftButton)(*fpi)->SetS();
else (*fpi)->ClearS();
}
break;
case MESH_PUSH:
case MESH_PULL:
sculpt(m, & vertices);
break;
case COLOR_SMOOTH:
case MESH_SMOOTH:
smooth(& vertices);
break;
default :
break;
}
}
}else
{
if (previous_event.pressure > 0)
{
/*************************
* ON BRUSH UP *
*************************/
switch (current_type)
{
case COLOR_FILL:
CFaceO * face;
if(GLPickTri<CMeshO>::PickNearestFace(latest_event.gl_position.x(), latest_event.gl_position.y(), m.cm, face, 2, 2))
{
fill(m, face);
glarea->update();
}
break;
case COLOR_PICK :
{
QColor color;
CVertexO * temp_vert = NULL;
if (paintbox->getPickMode() == 0) {
if (getVertexAtMouse(m,temp_vert, latest_event.gl_position, modelview_matrix, projection_matrix, viewport))
{
color.setRgb(temp_vert->C()[0], temp_vert->C()[1], temp_vert->C()[2], 255);
(latest_event.button == Qt::LeftButton) ? paintbox->setForegroundColor(color) : paintbox->setBackgroundColor(color);
}
} else
{
GLubyte pixel[3];
glReadPixels( latest_event.gl_position.x(), latest_event.gl_position.y(), 1, 1, GL_RGB, GL_UNSIGNED_BYTE,(void *)pixel);
color.setRgb(pixel[0], pixel[1], pixel[2], 255);
(latest_event.button == Qt::LeftButton) ? paintbox->setForegroundColor(color) : paintbox->setBackgroundColor(color);
}
paintbox->restorePreviousType();
}
break;
case COLOR_GRADIENT:
gradient(m, gla);
gla->update();
break;
case COLOR_CLONE:
if (latest_event.modifiers & Qt::ControlModifier ||
latest_event.button == Qt::RightButton) {capture(); break;}
else
paintbox->movePixmapDelta(-latest_event.position.x() + apply_start.x(), -latest_event.position.y() + apply_start.y());
case COLOR_SMOOTH :
case COLOR_NOISE :
case COLOR_PAINT:
case MESH_SMOOTH :
case MESH_PUSH:
case MESH_PULL:
paintbox->getUndoStack()->endMacro();
default :
break;
}
}
}
}
inline void EditPaintPlugin::smooth(vector< pair<CVertexO *, PickingData> > * vertices)
{
QHash <CVertexO *, pair<Point3f, Color4b> > originals;
Color4b newcol, destCol;
int opac = paintbox->getOpacity();
int decrease_pos = paintbox->getSmoothPercentual();
int c_r, c_g, c_b;
float p_x, p_y, p_z;
float newpos[3];
if(paintbox->getPressureDisplacement())
decrease_pos *= latest_event.pressure;
for (unsigned int k = 0; k < vertices->size(); k++) //forach selected vertices
{
pair<CVertexO *, PickingData> data = vertices->at(k);
CVertexO * v = data.first;
PickingData * vd = & data.second;
pair<Point3f, Color4b> pc_data; //save its color and position
for (int k = 0; k < 4; k++) pc_data.second[k] = v->C()[k];
for (int k = 0; k < 3; k++) pc_data.first[k] = v->P()[k];
if (!smoothed_vertices.contains(v))
{
if (paintbox->getCurrentType() == COLOR_SMOOTH) paintbox->getUndoStack()->push(new SingleColorUndo(v, v->C()));
else paintbox->getUndoStack()->push(new SinglePositionUndo(v, v->P(), v->N()));
smoothed_vertices.insert(v,v);
}
if (!originals.contains(v)) originals.insert(v, pc_data); //save original color/position data
CFaceO * one_face = v->VFp(); //one of the faces adjacent to the vertex
int pos = v->VFi(); //index of vertex v on face one_face
c_r = c_g = c_b = 0;
p_x = p_y = p_z = 0;
int count_me = 0;
CFaceO * f = one_face;
do
{ /// calc the sum of the surrounding vertexes pos or and vertexes color
CFaceO * temp = one_face->VFp(pos); //next face in VF list
if (one_face != 0 && !one_face->IsD())
{
for (int k = 0; k < 3; k++)
{
if (pos != k)
{
CVertexO * v = one_face->V(k);
Color4b tco = v->C();
if (originals.contains(v))
{
pair<Point3f, Color4b> pc_data_k = originals[v];
tco = pc_data_k.second;
p_x += pc_data_k.first[0]; p_y += pc_data_k.first[1]; p_z += pc_data_k.first[2];
}else if (paintbox->getCurrentType() == MESH_SMOOTH)
{
p_x += v->P()[0]; p_y += v->P()[1]; p_z += v->P()[2];
}
c_r += tco[0]; c_g += tco[1]; c_b += tco[2];
}
}
pos=one_face->VFi(pos);
count_me+=2;
}
one_face = temp;
} while (one_face != f && one_face != 0);
if (count_me > 0) /// calc the new color or pos
{
float op = brush(paintbox->getBrush(), vd->distance, vd->rel_position.x(), vd->rel_position.y(), decrease_pos);
if (paintbox->getCurrentType() == COLOR_SMOOTH)
{
newcol[0] = c_r/count_me;
newcol[1] = c_g/count_me;
newcol[2] = c_b/count_me;
mergeColors((float)(op*opac)/100.0, newcol, v->C(), &destCol);
v->C()[0] = destCol[0];
v->C()[1] = destCol[1];
v->C()[2] = destCol[2];
} else
{
newpos[0] = p_x/(float)count_me;
newpos[1] = p_y/(float)count_me;
newpos[2] = p_z/(float)count_me;
float po[3]; for (int lauf=0; lauf<3; lauf++) po[lauf]=v->P()[lauf];
mergePositions((float)(op*opac)/100.0,newpos,po,newpos);
for (int lauf=0; lauf<3; lauf++) v->P()[lauf]=newpos[lauf];
}
}
if (paintbox->getCurrentType() == MESH_SMOOTH)
{
updateNormal(v);
}
}
}
inline void EditPaintPlugin::sculpt(MeshModel & m, vector< pair<CVertexO *, PickingData> > * vertices)
{
// int opac = 1.0;
float decrease_pos = paintbox->getHardness() / 100.0;
float strength = m.cm.bbox.Diag() * paintbox->getDisplacement() / 1000.0;
if(paintbox->getPressureDisplacement())
strength *= latest_event.pressure;
if (latest_event.button == Qt::RightButton) strength = - strength;
if (normal[0] == normal[1] && normal[1] == normal[2] && normal[2] == 0) {
return;
}
for (unsigned int k = 0; k < vertices->size(); k++)
{
pair<CVertexO *, PickingData> data = vertices->at(k);
float op = brush(paintbox->getBrush(), data.second.distance, data.second.rel_position.x(), data.second.rel_position.y(), decrease_pos * 100);
//TODO Precalculate this monster!
float gauss = (strength * exp(-(op - 1.0)*(op - 1.0) * 8.0 ));
if (!displaced_vertices.contains(data.first))
{
displaced_vertices.insert(data.first, pair<Point3f, float>(
Point3f(data.first->P()[0], data.first->P()[1], data.first->P()[2]),
gauss) );
paintbox->getUndoStack()->push(new SinglePositionUndo(data.first, data.first->P(), data.first->N()));
displaceAlongVector(data.first, normal, gauss);
updateNormal(data.first);
} else if ((latest_event.button == Qt::RightButton)
? displaced_vertices[data.first].second > gauss
: displaced_vertices[data.first].second < gauss)
{
displaced_vertices[data.first].second = gauss;
Point3f temp = displaced_vertices[data.first].first;
data.first->P()[0]=temp[0]; data.first->P()[1]=temp[1]; data.first->P()[2]=temp[2];
displaceAlongVector(data.first, normal, gauss);
updateNormal(data.first);
}
delete zbuffer; zbuffer = NULL;
}
}
inline void EditPaintPlugin::capture()
{
color_buffer = new GLubyte[glarea->curSiz.width()*glarea->curSiz.height()*4];
clone_zbuffer = new GLfloat[glarea->curSiz.width()*glarea->curSiz.height()];
glReadPixels(0,0,glarea->curSiz.width(), glarea->curSiz.height(), GL_RGBA, GL_UNSIGNED_BYTE, color_buffer);
glReadPixels(0,0,glarea->curSiz.width(), glarea->curSiz.height(), GL_DEPTH_COMPONENT, GL_FLOAT, clone_zbuffer);
buffer_height = glarea->curSiz.height();
buffer_width = glarea->curSiz.width();
source_delta = latest_event.position;
QImage image(glarea->width(), glarea->height(), QImage::Format_ARGB32);
for (int x = 0; x < glarea->width(); x++){
for (int y = 0; y < glarea->height(); y++){
int index = (y * glarea->width() + x)*4;
image.setPixel(x, glarea->height() - y -1, qRgba((int)color_buffer[index], (int)color_buffer[index + 1], (int)color_buffer[index + 2], (int)color_buffer[index + 3]));
}
}
glarea->getCurrentRenderMode().lighting = true;
current_options |= EPP_DRAW_CURSOR;
paintbox->setClonePixmap(image);
paintbox->setPixmapDelta(source_delta.x(), source_delta.y());
// paintbox->setPixmapCenter(-source_delta.x(), -source_delta.y());
glarea->update();
}
inline bool EditPaintPlugin::accessCloneBuffer(int vertex_x, int vertex_y, vcg::Color4b & color)
{
int y = buffer_height - source_delta.y() + (vertex_y + apply_start.y() - glarea->curSiz.height());
int x = source_delta.x() + (vertex_x - apply_start.x());
int index = y * buffer_width + x;
if (x < buffer_width && y < buffer_height && x >= 0 && y >= 0)
{
if (clone_zbuffer[index] < 1.0)
{
index *= 4;
color[0] = color_buffer[index]; color[1] = color_buffer[index + 1]; color[2] = color_buffer[index + 2], color[3] = color_buffer[index + 3];
return true;
}
}
return false;
}
/**
* Painting, Cloning and Noise!
*/
inline void EditPaintPlugin::paint(vector< pair<CVertexO *, PickingData> > * vertices)
{
int opac = current_brush.opacity; //TODO legacy assignment
int decrease_pos = current_brush.hardness; //TODO legacy assignment
for (unsigned int k = 0; k < vertices->size(); k++)
{
pair<CVertexO *, PickingData> data = vertices->at(k);
float op = brush(paintbox->getBrush(), data.second.distance, data.second.rel_position.x(), data.second.rel_position.y(), decrease_pos);
if (!painted_vertices.contains(data.first))
{
if (paintbox->getCurrentType() == COLOR_CLONE)
if (!accessCloneBuffer(data.second.position.x(), data.second.position.y(), color)) return;
if (paintbox->getCurrentType() == COLOR_NOISE)
computeNoiseColor(data.first, color);
painted_vertices.insert(data.first, pair<Color4b, int>(
Color4b(data.first->C()[0], data.first->C()[1], data.first->C()[2], data.first->C()[3]),
(int)(op*opac)) );
paintbox->getUndoStack()->push(new SingleColorUndo(data.first, data.first->C()));
applyColor(data.first, color, (int)(op * opac ));
} else if (painted_vertices[data.first].second < (int)(op * opac))
{
painted_vertices[data.first].second = (int)(op * opac);
Color4b temp = painted_vertices[data.first].first;
data.first->C()[0]=temp[0]; data.first->C()[1]=temp[1]; data.first->C()[2]=temp[2];
if (paintbox->getCurrentType() == COLOR_CLONE)
if (!accessCloneBuffer(data.second.position.x(), data.second.position.y(), color)) return;
if (paintbox->getCurrentType() == COLOR_NOISE)
computeNoiseColor(data.first, color);
paintbox->getUndoStack()->push(new SingleColorUndo(data.first, data.first->C()));
applyColor(data.first, color, (int)(op * opac) );
}
}
}
inline void EditPaintPlugin::computeNoiseColor(CVertexO * vert, vcg::Color4b & col)
{
float scaler = noise_scale; //parameter TODO to be cahced
double noise;
//if "veins on"
// noise = vcg::math::Abs(vcg::math::Perlin::Noise(vert->P()[0] * scaler, vert->P()[1] * scaler, vert->P()[2] * scaler));
//else
noise = (vcg::math::Perlin::Noise(vert->P()[0] * scaler, vert->P()[1] * scaler, vert->P()[2] * scaler)+ 1) /2;
Color4b forecolor(paintbox->getForegroundColor().red(), paintbox->getForegroundColor().green(), paintbox->getForegroundColor().blue(), paintbox->getForegroundColor().alpha());
//TODO test code to be refactored
if (paintbox->getGradientType() == 0)
{
Color4b backcolor(paintbox->getBackgroundColor().red(), paintbox->getBackgroundColor().green(), paintbox->getBackgroundColor().blue(), paintbox->getBackgroundColor().alpha());
for (int i = 0; i < 4; i ++)
col[i] = forecolor[i] * noise + backcolor[i] * (1.0 - noise);
}else
{
for (int i = 0; i < 4; i ++)
col[i] = forecolor[i] * noise + vert->C()[i] * (1.0 - noise);
}
}
/**
* fills the mesh starting from face.
* If face is selected, it will fill only the selected area,
* otherwise only the non selected area
*/
inline void EditPaintPlugin::fill(MeshModel & ,CFaceO * face)
{
QHash <CFaceO *,CFaceO *> visited;
QHash <CVertexO *,CVertexO *> temp;
vector <CFaceO *>temp_po;
bool who = face->IsS();
temp_po.push_back(face);
visited.insert(face,face);
int opac=paintbox->getOpacity();
QColor newcol = (latest_event.button == Qt::LeftButton) ? paintbox->getForegroundColor() : paintbox->getBackgroundColor();
Color4b color(newcol.red(), newcol.green(), newcol.blue(), newcol.alpha());
paintbox->getUndoStack()->beginMacro("Fill Color");
for (unsigned int lauf2 = 0; lauf2 < temp_po.size(); lauf2++) {
CFaceO * fac=temp_po.at(lauf2);
if (who == fac->IsS()) {
for (int lauf=0; lauf<3; lauf++) {
if (!temp.contains(fac->V(lauf))) {
temp.insert(fac->V(lauf),fac->V(lauf));
paintbox->getUndoStack()->push(new SingleColorUndo(fac->V(lauf), fac->V(lauf)->C()));
applyColor(fac->V(lauf), color , opac);
}
}
vector <CFaceO *> surround;
for (int lauf=0; lauf<3; lauf++) getSurroundingFacesVF(fac,lauf,&surround);
for (unsigned int lauf3 = 0; lauf3 < surround.size(); lauf3++) {
if (!visited.contains(surround[lauf3])) {
temp_po.push_back(surround[lauf3]);
visited.insert(surround[lauf3],surround[lauf3]);
}
}
}
}
paintbox->getUndoStack()->endMacro();
}
inline void EditPaintPlugin::gradient(MeshModel & m,GLArea * gla) {
QPoint p = gradient_start - latest_event.position;
QHash <CVertexO *,CVertexO *> temp;
int opac = paintbox->getOpacity();
QColor qc1 = paintbox->getForegroundColor();
QColor qc2 = paintbox->getBackgroundColor();
Color4b c1(qc1.red(), qc1.green(), qc1.blue(), qc1.alpha());
Color4b c2(qc2.red(), qc2.green(), qc2.blue(), qc2.alpha());
QPointF p1(gradient_start.x(),gla->curSiz.height() - gradient_start.y());
QPointF p0(latest_event.gl_position);
float x2=(p1.x()-p0.x());
float y2=(p1.y()-p0.y());
float l_square=x2*x2+y2*y2;
CVertexO * vertex;
CMeshO::FaceIterator fi;
double dx,dy,dz;
Color4b merger;
bool tutti = !hasSelected(m);
float radius=sqrt((float)(p.x()*p.x()+p.y()*p.y()));
paintbox->getUndoStack()->beginMacro("Gradient");
int gradient_type=paintbox->getGradientType();
int gradient_form=paintbox->getGradientForm();
for(fi=m.cm.face.begin();fi!=m.cm.face.end();++fi)
if (!(*fi).IsD() && (tutti || (*fi).IsS()))
for (int lauf=0; lauf<3; lauf++) {
if (!temp.contains((*fi).V(lauf))) {
vertex=(*fi).V(lauf);
temp.insert(vertex,vertex);
gluProject(vertex->P()[0],vertex->P()[1],vertex->P()[2],modelview_matrix, projection_matrix, viewport,&dx,&dy,&dz);
paintbox->getUndoStack()->push(new SingleColorUndo(vertex, vertex->C()));
if (gradient_form==0) {
double r=(dx-p0.x())*(p1.x()-p0.x())+(dy-p0.y())*(p1.y()-p0.y());
r=r/l_square;
float px=p0.x()+r*(p1.x()-p0.x());
float py=p0.y()+r*(p1.y()-p0.y());
px=px-dx;
py=py-dy;
if (gradient_type==0) {
if (r>=0 && r<=1) {
mergeColors(r,c1,c2,&merger);
applyColor(vertex,merger,opac);
} else if (r>1) {
applyColor(vertex,c1,opac);
} else if (r<0) {
applyColor(vertex,c2,opac);
}
} else {
if (r>=0 && r<=1) {
applyColor(vertex,c1,(int)((opac * 0.01) * r * 100.0));
} else if (r>1) {
applyColor(vertex,c1,opac);
}
}
} else {
float x0=(dx-p1.x());
float y0=(dy-p1.y());
float bla0=x0*x0+y0*y0;
if (bla0<radius*radius && radius>0) {
float r=1.0-sqrt(bla0)/sqrt(radius*radius);
if (gradient_type==0) {
mergeColors(r,c1,c2,&merger);
applyColor(vertex,merger,opac);
} else {
applyColor(vertex,c1,(int)((opac * 0.01) * r * 100.0));
}
}
}
}
}
paintbox->getUndoStack()->endMacro();
}
/**
* Updates currently selected faces by using one of the
* two methods. Just a new version of computeBrushedFaces
*
* It's inlined because it's only called once, inside Decorate.
* Should it be called in other places, the inlining must be removed!
*/
inline void EditPaintPlugin::updateSelection(MeshModel &m, vector< pair<CVertexO *, PickingData> > * vertex_result)
{
vector<CMeshO::FacePointer>::iterator fpi;
vector<CMeshO::FacePointer> temp; //TODO maybe temp can be placed inside the class for better performance
vector <CFaceO *> surround; /*< surrounding faces of a given face*/
surround.reserve(6);
if (current_options & EPP_AVG_NORMAL ) normal = Point3f(0.0, 0.0, 0.0);
tri::UnMarkAll(m.cm);
if (selection->size() == 0) {
CMeshO::FaceIterator fi;
temp.reserve(m.cm.fn); //avoid unnecessary expansions
for(fi = m.cm.face.begin(); fi != m.cm.face.end(); ++fi){
if(!(*fi).IsD()) {
temp.push_back((&*fi));
}
}
} else
{
temp.reserve(selection->size()); //avoid unnecessary expansions
vertex_result->reserve(selection->size());
for(fpi = selection->begin();fpi != selection->end(); ++fpi)
{
temp.push_back(*fpi);
}
}
selection->clear();
QPointF gl_cursorf = QPointF(latest_event.gl_position);
QPointF gl_prev_cursorf = QPointF(previous_event.gl_position);
QPointF p[3],z[3]; //p stores vertex coordinates in screen space, z the corresponding depth value
double tx,ty,tz;
bool backface = paintbox->getPaintBackFace();
bool invisible = paintbox->getPaintInvisible();
bool percentual = paintbox->getSizeUnit() == 1;
double EPSILON = 0.003;
double scale_fac = 1.0;
float fov = 1.0;
double distance[3];
if (percentual)
{
double dX, dY, dZ;
fastMultiply(0,0,0,modelview_matrix,&dX,&dY,&dZ);
fastMultiply(0,1,0,modelview_matrix,&tx,&ty,&tz);
scale_fac=sqrt((ty-dY)*(ty-dY)+(tx-dX)*(tx-dX)+(tz-dZ)*(tz-dZ));
/** to get the correct radius depending on distance but on fov too */
float fo = glarea->getFov()*0.5;
fov = 1.0/tan(fo*M_PI/180.0)*0.5;
}
for (unsigned int k = 0; k < temp.size(); k++) //for each face
{
CFaceO * fac = temp.at(k);
bool intern = false;
int checkable = 0; /*< counts how many valid vertices there are in this face*/
for (int i = 0; i < 3; i++) //for each vertex defining the face
{
if (gluProject((fac)->V(i)->P()[0], (fac)->V(i)->P()[1], (fac)->V(i)->P()[2],
modelview_matrix, projection_matrix, viewport, &tx, &ty, &tz) == GL_TRUE) checkable++; //if gluProjection works
if (tz < 0 || tz > 1) checkable--; //but if outside depth bounds
p[i].setX(tx); p[i].setY(ty); //store the position of the vertex on the screen
//if the vertex is projected within the screen (i.e. it's visible)
if (tx>=0 && tx<viewport[2] && ty>=0 && ty<viewport[3])
{
z[i].setX(tz); //the screen depth of the point
z[i].setY((float)zbuffer[(int)(((int)ty)*viewport[2]+(int)tx)]); //the screen depth of the closest point at the same coors
}else
{
z[i].setX(1); //far
z[i].setY(0); //near
}
if (percentual){
double dx,dy,dz; // distance
fastMultiply((fac)->V(i)->P()[0],(fac)->V(i)->P()[1],(fac)->V(i)->P()[2], modelview_matrix, &dx, &dy, &dz);
distance[i]=dz;
}
}
if (backface || isFront(p[0],p[1],p[2]))
{
for (int j=0; j<3; j++) if (invisible || (z[j].x() <= z[j].y() + EPSILON))
{
PickingData vd; //TODO make it a pointer
float radius = percentual ? vcg::math::Abs(current_brush.radius * scale_fac * viewport[3] * fov / distance[j]) : current_brush.size;
if (isIn(gl_cursorf, gl_prev_cursorf, p[j].x(), p[j].y(), radius , & vd.distance, vd.rel_position))
{
intern = true;
if (vertex_result == NULL) continue;
else if (!tri::IsMarked(m.cm,fac->V(j)))
{
vd.position.setX((int)p[j].x()); vd.position.setY((int)p[j].y());
pair<CVertexO *, PickingData> data(fac->V(j), vd);
vertex_result->push_back(data);
if (current_options & EPP_AVG_NORMAL ) normal += fac->V(j)->N();
tri::Mark(m.cm,fac->V(j));
}
}
if (vertex_result == NULL && !intern && lineHitsCircle(p[j],p[(j+1)%3], gl_cursorf, radius))
{
intern = true;
continue;
}
}
if (checkable==3 && !intern && (pointInTriangle(gl_cursorf,p[0],p[1],p[2]) || pointInTriangle(gl_prev_cursorf,p[0],p[1],p[2])))
{
intern = true;
}
}
if (intern && !tri::IsMarked(m.cm,fac))
{
tri::Mark(m.cm,fac);
selection->push_back(fac);
surround.clear();
for (int lauf=0; lauf<3; lauf++) getSurroundingFacesVF(fac,lauf,&surround);
for (unsigned int lauf3=0; lauf3<surround.size(); lauf3++)
{
if (!tri::IsMarked(m.cm,surround[lauf3]))
{
temp.push_back(surround[lauf3]);
}
}
}
} //end of for each face loop
if (current_options & EPP_AVG_NORMAL ) normal /= vertex_result->size();
}
/**
* Request an async repainting of the glarea
*
* This slot is connected to undo and redo
*/
void EditPaintPlugin::update()
{
glarea->update();
}
/*********OpenGL Drawing Routines************/
/**
* draws the xor-line
*/
void drawLine(GLArea * gla, QPoint & start, QPoint & cur) {
glMatrixMode(GL_PROJECTION);
glPushMatrix();
glLoadIdentity();
glOrtho(0,gla->curSiz.width(),gla->curSiz.height(),0,-1,1);
glMatrixMode(GL_MODELVIEW);
glPushMatrix();
glLoadIdentity();
glPushAttrib(GL_ENABLE_BIT);
glDisable(GL_DEPTH_TEST);
glDisable(GL_LIGHTING);
glDisable(GL_TEXTURE_2D);
glEnable(GL_COLOR_LOGIC_OP);
float wi;
glGetFloatv(GL_LINE_WIDTH,&wi);
glLineWidth(4);
glLogicOp(GL_XOR);
glColor3f(1,1,1);
glBegin(GL_LINES);
glVertex2f(start.x(),start.y());
glVertex2f(cur.x(),cur.y());
glEnd();
glPopAttrib();
glPopMatrix(); // restore modelview
glLineWidth(wi);
glMatrixMode(GL_PROJECTION);
glPopMatrix();
glMatrixMode(GL_MODELVIEW);
}
void drawSimplePolyLine(GLArea * gla, QPoint & cur, float scale, vector<QPointF> * points)
{
glMatrixMode(GL_PROJECTION);
glPushMatrix();
glLoadIdentity();
glOrtho(0,gla->curSiz.width(),gla->curSiz.height(),0,-1,1);
glMatrixMode(GL_MODELVIEW);
glPushMatrix();
glLoadIdentity();
glPushAttrib(GL_ENABLE_BIT);
glDisable(GL_DEPTH_TEST);
glDisable(GL_LIGHTING);
glDisable(GL_TEXTURE_2D);
glEnable(GL_COLOR_LOGIC_OP);
glLogicOp(GL_XOR);
glColor3f(1,1,1);
glBegin(GL_LINE_LOOP);
for (unsigned int k = 0; k < points->size(); k++)
{
glVertex2f(cur.x() + ( points->at(k).x() * scale ), cur.y() + ( points->at(k).y() * scale ));
}
glEnd();
glDisable(GL_LOGIC_OP);
glPopAttrib();
glPopMatrix(); // restore modelview
glMatrixMode(GL_PROJECTION);
glPopMatrix();
glMatrixMode(GL_MODELVIEW);
}
void drawPercentualPolyLine(GLArea * gla, QPoint &mid, MeshModel &m, GLfloat* pixels,
double* modelview_matrix, double* projection_matrix, GLint* viewport, float scale, vector<QPointF> * points)
{
double dX, dY, dZ; //near
double dX2, dY2, dZ2; //far
gluUnProject ((double) mid.x(), mid.y(), 0.0, modelview_matrix, projection_matrix, viewport, &dX, &dY, &dZ);
gluUnProject ((double) mid.x(), mid.y(), 1.0, modelview_matrix, projection_matrix, viewport, &dX2, &dY2, &dZ2);
glPushMatrix();
glLoadIdentity();
gluLookAt(dX,dY,dZ, dX2,dY2,dZ2, 1,0,0);
double mvmatrix2[16];
glGetDoublev (GL_MODELVIEW_MATRIX, mvmatrix2);
glPopMatrix();
double tx,ty,tz;
double tx2,ty2,tz2;
double inv_mvmatrix[16];
Matrix44d temp(mvmatrix2);
Invert(temp);
for (int k=0; k<16; k++)
inv_mvmatrix[k]=temp[k/4][k%4];
double a,b,c;
double a2,b2,c2;
int STEPS = 30;
int DSCALER = -7;
float diag = m.cm.bbox.Diag() * DSCALER;
float radius = scale; //TODO leftover
QVector<QPointF> proj_points(points->size());
for (unsigned int i = 0; i < points->size(); i++)
{
/** calcs the far point of the line */
fastMultiply(points->at(i).x() * radius, points->at(i).y() * radius, diag, inv_mvmatrix, &tx, &ty, &tz);
gluProject(tx,ty,tz,modelview_matrix, projection_matrix, viewport, &a,&b,&c);
/** calcs the near point of the line */
fastMultiply(points->at(i).x() * radius, points->at(i).y() * radius, 0, inv_mvmatrix, &tx2, &ty2, &tz2);
gluProject(tx2,ty2,tz2,modelview_matrix, projection_matrix, viewport, &a2,&b2,&c2);
double da=(a-a2);// /(double)STEPS;
double db=(b-b2);// /(double)STEPS;
double dc=(c-c2);// /(double)STEPS;
double pix_x=a2;
double pix_y=b2;
double pix_z=c2;
/** to search with quicksearch the nearset zbuffer value in the line */
for (int k = 0; k < STEPS; k++)
{
double inv_yy = gla->curSiz.height()-pix_y;
double zz=999;
if ((int)pix_x>=0 && (int)pix_x<gla->curSiz.width() && (int)pix_y>=0 && (int)pix_y<gla->curSiz.height())
zz=(GLfloat)pixels[(int)(((int)pix_y)*gla->curSiz.width()+(int)pix_x)];
da=da/2.0;
db=db/2.0;
dc=dc/2.0;
if (fabsf(zz-pix_z)<0.001)
{
proj_points[i] = QPointF(pix_x, inv_yy);
break;
} else if (zz>pix_z)
{
pix_x+=da;
pix_y+=db;
pix_z+=dc;
} else
{
pix_x-=da;
pix_y-=db;
pix_z-=dc;
}
if (k == STEPS-1)
{
proj_points[i] = QPointF(pix_x,inv_yy);
break;
}
}
}
glMatrixMode(GL_PROJECTION);
glPushMatrix();
glLoadIdentity();
glOrtho(0,gla->curSiz.width(),gla->curSiz.height(),0,-1,1);
glMatrixMode(GL_MODELVIEW);
glPushMatrix();
glLoadIdentity();
glPushAttrib(GL_ENABLE_BIT);
glDisable(GL_DEPTH_TEST);
glDisable(GL_LIGHTING);
glDisable(GL_TEXTURE_2D);
glEnable(GL_COLOR_LOGIC_OP);
glLogicOp(GL_XOR);
glColor3f(1,1,1);
/** draws the circle */
glBegin(GL_LINE_LOOP);
for (unsigned int i = 0; i < points->size(); i++)
{
glVertex2f(proj_points[i].x(), proj_points[i].y());
}
glEnd();
glDisable(GL_COLOR_LOGIC_OP);
glPopAttrib();
glPopMatrix(); // restore modelview
glMatrixMode(GL_PROJECTION);
glPopMatrix();
glMatrixMode(GL_MODELVIEW);
}
//each side is divided in given segments
void generatePolygon(std::vector<QPointF> & vertices, int sides, int segments)
{
float step = sides / 2.0;
float start_angle = M_PI / sides;
for (int k = 0; k < sides; k++)
{
vertices.push_back(QPointF(sin((M_PI * (float)k / step) + start_angle), cos((M_PI * (float)k / step) + start_angle)));
}
if (segments > 1)
{
int sk;
for (int k = 0; k < sides; k++ )
{
sk = (k + 1) % sides;
QPointF kv = vertices.at(k);
QPointF skv =vertices.at(sk);
QPointF d = (skv - kv)/segments;
vertices.push_back(kv);
for (int j = 1; j < segments; j++)
{
vertices.push_back(kv + d * j);
}
}
vertices.erase(vertices.begin(), vertices.begin() + sides);
}
}
//TODO This should be done statically
/**
* Generates the same circle points that Gfrei's algorithm does
*/
void generateCircle(std::vector<QPointF> & vertices, int segments)
{
return generatePolygon(vertices, segments, 1);
}
void generateSquare(std::vector<QPointF> & vertices, int segments)
{
return generatePolygon(vertices, 4, segments);
}