/**************************************************************************** * MeshLab o o * * A versatile mesh processing toolbox o o * * _ O _ * * Copyright(C) 2005 \/)\/ * * Visual Computing Lab /\/| * * ISTI - Italian National Research Council | * * \ * * All rights reserved. * * * * This program is free software; you can redistribute it and/or modify * * it under the terms of the GNU General Public License as published by * * the Free Software Foundation; either version 2 of the License, or * * (at your option) any later version. * * * * This program is distributed in the hope that it will be useful, * * but WITHOUT ANY WARRANTY; without even the implied warranty of * * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * * GNU General Public License (http://www.gnu.org/licenses/gpl.txt) * * for more details. * * * ****************************************************************************/ #include "edit_paint.h" #include #include using namespace std; using namespace vcg; EditPaintPlugin::EditPaintPlugin() { zbuffer = NULL; color_buffer = NULL; clone_zbuffer = NULL; generateCircle(circle); generateCircle(dense_circle, 64); generateSquare(square); generateSquare(dense_square, 16); } EditPaintPlugin::~EditPaintPlugin() {} const QString EditPaintPlugin::Info() { return tr("Improved Painting"); } bool EditPaintPlugin::StartEdit(MeshModel& m, GLArea * parent) { dock = new QDockWidget(parent->window()); paintbox = new Paintbox(dock); dock->setAllowedAreas(Qt::NoDockWidgetArea); dock->setWidget(paintbox); QPoint p=parent->mapToGlobal(QPoint(0,0)); dock->setGeometry(5 + p.x(), p.y() + 5 , paintbox->width(), parent->height() - 10); dock->setFloating(true); dock->setVisible(true); tri::UpdateBounding::Box(m.cm); m.updateDataMask(MeshModel::MM_VERTFACETOPO | MeshModel::MM_FACEMARK|MeshModel::MM_VERTMARK); if (!m.hasDataMask(MeshModel::MM_VERTCOLOR)) { m.updateDataMask(MeshModel::MM_VERTCOLOR); tri::UpdateColor::VertexConstant(m.cm,Color4b(150, 150, 150, 255)); } tri::InitFaceIMark(m.cm); tri::InitVertexIMark(m.cm); parent->getCurrentRenderMode().colorMode=vcg::GLW::CMPerVert; QObject::connect(paintbox, SIGNAL(undo()), this, SLOT(update())); QObject::connect(paintbox, SIGNAL(redo()), this, SLOT(update())); QObject::connect(paintbox, SIGNAL(typeChange(ToolType)), this, SLOT(setToolType(ToolType))); parent->update(); selection = new vector(); latest_event.pressure = 0.0; setToolType(COLOR_PAINT); glarea = parent; buffer_width = glarea->curSiz.width(); buffer_height = glarea->curSiz.height(); glarea->setMouseTracking(true); connect(this, SIGNAL(setSelectionRendering(bool)),glarea,SLOT(setSelectFaceRendering(bool)) ); parent->setCursor(QCursor(QPixmap(":/images/cursor_paint.png"),1,1)); // initialize once and for all the radius (will remain the same all the time) current_brush.radius = (paintbox->getRadius() * m.cm.bbox.Diag() * 0.5); return true; } void EditPaintPlugin::EndEdit(MeshModel &/*m*/, GLArea * /*parent*/) { QObject::disconnect(paintbox, SIGNAL(undo()), this, SLOT(update())); QObject::disconnect(paintbox, SIGNAL(redo()), this, SLOT(update())); glarea->setMouseTracking(false); if (zbuffer != NULL) delete zbuffer; zbuffer = NULL; delete paintbox; delete selection; delete dock; } void EditPaintPlugin::mousePressEvent(QMouseEvent * event, MeshModel &, GLArea * gla) { // start a new stroke: init zbuffer and update brush if (zbuffer != NULL) delete zbuffer; zbuffer = NULL; current_brush.size = paintbox->getSize(); current_brush.opacity = paintbox->getOpacity(); current_brush.hardness = paintbox->getHardness(); pushInputEvent(event->type(), event->pos(), event->modifiers(), 1, event->button(), gla); gla->update(); } void EditPaintPlugin::mouseMoveEvent(QMouseEvent* event, MeshModel & , GLArea * gla) { pushInputEvent(event->type(), event->pos(), event->modifiers(), latest_event.pressure, latest_event.button, gla); gla->update(); } void EditPaintPlugin::mouseReleaseEvent(QMouseEvent * event, MeshModel &, GLArea * gla) { pushInputEvent(event->type(), event->pos(), event->modifiers(), 0, event->button(), gla); gla->update(); } void EditPaintPlugin::tabletEvent(QTabletEvent * event, MeshModel & , GLArea * gla) { if(!(paintbox->getPressureFrameEnabled())) paintbox->enablePressureFrame(); event->accept(); // if event is down, start a new stroke: clean zbuff if(event->type() == QEvent::TabletPress) { if (zbuffer != NULL) delete zbuffer; zbuffer = NULL; current_brush.size = paintbox->getSize(); current_brush.opacity = paintbox->getOpacity(); current_brush.hardness = paintbox->getHardness(); } pushInputEvent(event->type(), event->pos(), event->modifiers(), event->pressure(), (event->pointerType() == QTabletEvent::Eraser)? Qt::RightButton : Qt::LeftButton, gla); gla->update(); } void EditPaintPlugin::setToolType(ToolType t) { current_type = t; switch(current_type) { case MESH_SELECT : current_options = EPP_PICK_FACES | EPP_DRAW_CURSOR; emit setSelectionRendering(true); break; case COLOR_PAINT: case COLOR_NOISE: case COLOR_CLONE: case COLOR_SMOOTH : case MESH_SMOOTH : current_options = EPP_PICK_VERTICES | EPP_DRAW_CURSOR; break; case MESH_PULL: case MESH_PUSH: current_options = EPP_PICK_VERTICES | EPP_AVG_NORMAL | EPP_DRAW_CURSOR; break; case COLOR_FILL: case COLOR_GRADIENT: case COLOR_PICK : default: current_options = EPP_NONE; } } void EditPaintPlugin::setBrushSettings(int size, int opacity, int hardness) { current_brush.size = size; current_brush.opacity = opacity; current_brush.hardness = hardness; } /** * Since only on a Decorate call it is possible to obtain correct values * from OpenGL, all operations are performed during the execution of this * method and not where mouse events are processed. * */ void EditPaintPlugin::Decorate(MeshModel &m, GLArea * gla) { glarea = gla; if (!latest_event.valid || latest_event.processed) return; latest_event.processed = true; glGetDoublev(GL_MODELVIEW_MATRIX, modelview_matrix); glGetDoublev(GL_PROJECTION_MATRIX, projection_matrix); viewport[0] = viewport[1] = 0; viewport[2] = gla->curSiz.width(); viewport[3] = gla->curSiz.height(); if (zbuffer == NULL) { zbuffer = new GLfloat[gla->curSiz.width()*gla->curSiz.height()]; glReadPixels(0,0,gla->curSiz.width(), gla->curSiz.height(), GL_DEPTH_COMPONENT, GL_FLOAT, zbuffer); } if (current_options & EPP_DRAW_CURSOR) { current_brush.radius = (paintbox->getRadius() * m.cm.bbox.Diag() * 0.5); if((paintbox->getPressureFrameEnabled())) { if(paintbox->getPressureSize()) current_brush.size = paintbox->getSize() * latest_event.pressure; if(paintbox->getPressureOpacity()) current_brush.opacity = paintbox->getOpacity() * latest_event.pressure; if(paintbox->getPressureHardness()) current_brush.hardness = paintbox->getHardness() * latest_event.pressure; } if (paintbox->getSizeUnit() == 0) drawSimplePolyLine(gla, latest_event.position, paintbox->getSize(), (paintbox->getBrush() == CIRCLE) ? & circle : & square); else drawPercentualPolyLine(glarea, latest_event.gl_position, m, zbuffer, modelview_matrix, projection_matrix, viewport, current_brush.radius, (paintbox->getBrush() == CIRCLE) ? & dense_circle : & dense_square ); } if (latest_event.pressure > 0) { if (current_options & EPP_PICK_VERTICES) { vertices.clear(); updateSelection(m, & vertices); }else if (current_options & EPP_PICK_FACES) updateSelection(m); if (previous_event.pressure == 0) { /************************* * ON BRUSH DOWN * *************************/ paintbox->setUndoStack(glarea); switch (current_type) { case COLOR_PAINT: { painted_vertices.clear(); QColor newcol; if(latest_event.button == Qt::LeftButton) newcol = paintbox->getForegroundColor(); else newcol = paintbox->getBackgroundColor(); color[0] = newcol.red(); color[1] = newcol.green(); color[2] = newcol.blue(); color[3] = newcol.alpha(); paintbox->getUndoStack()->beginMacro("Color Paint"); paint(& vertices); } break; case COLOR_CLONE : //Clone Source Acquisition if (latest_event.modifiers & Qt::ControlModifier || latest_event.button == Qt::RightButton) { if (color_buffer != NULL) delete color_buffer; if (clone_zbuffer != NULL) delete clone_zbuffer; color_buffer = NULL, clone_zbuffer = NULL; glarea->getCurrentRenderMode().lighting = false; current_options &= ~EPP_DRAW_CURSOR; glarea->update(); } //Clone Painting else { //There's a new image to get if (paintbox->isNewPixmapAvailable()) { paintbox->getPixmapBuffer(color_buffer, clone_zbuffer, buffer_width, buffer_height); // source_delta.setX(buffer_width/2); // source_delta.setY(buffer_height/2); source_delta = paintbox->getPixmapDelta(); paintbox->setPixmapOffset(0, 0); apply_start = latest_event.position; painted_vertices.clear(); paintbox->getUndoStack()->beginMacro("Color Clone"); paint( & vertices); }else if (color_buffer != NULL) //There's still something in the buffer { painted_vertices.clear(); source_delta = paintbox->getPixmapDelta(); paintbox->setPixmapOffset(0, 0); apply_start = latest_event.position; paintbox->getUndoStack()->beginMacro("Color Clone"); paint( & vertices); } } break; case COLOR_NOISE : painted_vertices.clear(); noise_scale = paintbox->getNoiseSize() * 10 / m.cm.bbox.Diag(); paintbox->getUndoStack()->beginMacro("Color Noise"); break; case COLOR_GRADIENT: gradient_start = latest_event.position; break; case MESH_PULL: case MESH_PUSH : displaced_vertices.clear(); paintbox->getUndoStack()->beginMacro("Mesh Sculpting"); sculpt(m, & vertices); break; case COLOR_SMOOTH: paintbox->getUndoStack()->beginMacro("Color Smooth"); smoothed_vertices.clear(); tri::UnMarkAll(m.cm); break; case MESH_SMOOTH: paintbox->getUndoStack()->beginMacro("Mesh Smooth"); smoothed_vertices.clear(); tri::UnMarkAll(m.cm); break; default : break; } }else { /************************* * ON BRUSH MOVE * *************************/ switch (current_type) { case COLOR_CLONE : paintbox->setPixmapOffset(latest_event.position.x() - apply_start.x(), latest_event.position.y() - apply_start.y()); if (color_buffer != NULL) paint( & vertices); break; case COLOR_PAINT: case COLOR_NOISE : paint(& vertices); break; case COLOR_GRADIENT: drawLine(glarea, gradient_start, latest_event.position); break; case MESH_SELECT: for(vector::iterator fpi = selection->begin(); fpi != selection->end(); ++fpi) { if (latest_event.button == Qt::LeftButton)(*fpi)->SetS(); else (*fpi)->ClearS(); } break; case MESH_PUSH: case MESH_PULL: sculpt(m, & vertices); break; case COLOR_SMOOTH: case MESH_SMOOTH: smooth(& vertices); break; default : break; } } }else { if (previous_event.pressure > 0) { /************************* * ON BRUSH UP * *************************/ switch (current_type) { case COLOR_FILL: CFaceO * face; if(GLPickTri::PickNearestFace(latest_event.gl_position.x(), latest_event.gl_position.y(), m.cm, face, 2, 2)) { fill(m, face); glarea->update(); } break; case COLOR_PICK : { QColor color; CVertexO * temp_vert = NULL; if (paintbox->getPickMode() == 0) { if (getVertexAtMouse(m,temp_vert, latest_event.gl_position, modelview_matrix, projection_matrix, viewport)) { color.setRgb(temp_vert->C()[0], temp_vert->C()[1], temp_vert->C()[2], 255); (latest_event.button == Qt::LeftButton) ? paintbox->setForegroundColor(color) : paintbox->setBackgroundColor(color); } } else { GLubyte pixel[3]; glReadPixels( latest_event.gl_position.x(), latest_event.gl_position.y(), 1, 1, GL_RGB, GL_UNSIGNED_BYTE,(void *)pixel); color.setRgb(pixel[0], pixel[1], pixel[2], 255); (latest_event.button == Qt::LeftButton) ? paintbox->setForegroundColor(color) : paintbox->setBackgroundColor(color); } paintbox->restorePreviousType(); } break; case COLOR_GRADIENT: gradient(m, gla); gla->update(); break; case COLOR_CLONE: if (latest_event.modifiers & Qt::ControlModifier || latest_event.button == Qt::RightButton) {capture(); break;} else paintbox->movePixmapDelta(-latest_event.position.x() + apply_start.x(), -latest_event.position.y() + apply_start.y()); case COLOR_SMOOTH : case COLOR_NOISE : case COLOR_PAINT: case MESH_SMOOTH : case MESH_PUSH: case MESH_PULL: paintbox->getUndoStack()->endMacro(); default : break; } } } } inline void EditPaintPlugin::smooth(vector< pair > * vertices) { QHash > originals; Color4b newcol, destCol; int opac = paintbox->getOpacity(); int decrease_pos = paintbox->getSmoothPercentual(); int c_r, c_g, c_b; float p_x, p_y, p_z; float newpos[3]; if(paintbox->getPressureDisplacement()) decrease_pos *= latest_event.pressure; for (unsigned int k = 0; k < vertices->size(); k++) //forach selected vertices { pair data = vertices->at(k); CVertexO * v = data.first; PickingData * vd = & data.second; pair pc_data; //save its color and position for (int k = 0; k < 4; k++) pc_data.second[k] = v->C()[k]; for (int k = 0; k < 3; k++) pc_data.first[k] = v->P()[k]; if (!smoothed_vertices.contains(v)) { if (paintbox->getCurrentType() == COLOR_SMOOTH) paintbox->getUndoStack()->push(new SingleColorUndo(v, v->C())); else paintbox->getUndoStack()->push(new SinglePositionUndo(v, v->P(), v->N())); smoothed_vertices.insert(v,v); } if (!originals.contains(v)) originals.insert(v, pc_data); //save original color/position data CFaceO * one_face = v->VFp(); //one of the faces adjacent to the vertex int pos = v->VFi(); //index of vertex v on face one_face c_r = c_g = c_b = 0; p_x = p_y = p_z = 0; int count_me = 0; CFaceO * f = one_face; do { /// calc the sum of the surrounding vertexes pos or and vertexes color CFaceO * temp = one_face->VFp(pos); //next face in VF list if (one_face != 0 && !one_face->IsD()) { for (int k = 0; k < 3; k++) { if (pos != k) { CVertexO * v = one_face->V(k); Color4b tco = v->C(); if (originals.contains(v)) { pair pc_data_k = originals[v]; tco = pc_data_k.second; p_x += pc_data_k.first[0]; p_y += pc_data_k.first[1]; p_z += pc_data_k.first[2]; }else if (paintbox->getCurrentType() == MESH_SMOOTH) { p_x += v->P()[0]; p_y += v->P()[1]; p_z += v->P()[2]; } c_r += tco[0]; c_g += tco[1]; c_b += tco[2]; } } pos=one_face->VFi(pos); count_me+=2; } one_face = temp; } while (one_face != f && one_face != 0); if (count_me > 0) /// calc the new color or pos { float op = brush(paintbox->getBrush(), vd->distance, vd->rel_position.x(), vd->rel_position.y(), decrease_pos); if (paintbox->getCurrentType() == COLOR_SMOOTH) { newcol[0] = c_r/count_me; newcol[1] = c_g/count_me; newcol[2] = c_b/count_me; mergeColors((float)(op*opac)/100.0, newcol, v->C(), &destCol); v->C()[0] = destCol[0]; v->C()[1] = destCol[1]; v->C()[2] = destCol[2]; } else { newpos[0] = p_x/(float)count_me; newpos[1] = p_y/(float)count_me; newpos[2] = p_z/(float)count_me; float po[3]; for (int lauf=0; lauf<3; lauf++) po[lauf]=v->P()[lauf]; mergePositions((float)(op*opac)/100.0,newpos,po,newpos); for (int lauf=0; lauf<3; lauf++) v->P()[lauf]=newpos[lauf]; } } if (paintbox->getCurrentType() == MESH_SMOOTH) { updateNormal(v); } } } inline void EditPaintPlugin::sculpt(MeshModel & m, vector< pair > * vertices) { // int opac = 1.0; float decrease_pos = paintbox->getHardness() / 100.0; float strength = m.cm.bbox.Diag() * paintbox->getDisplacement() / 1000.0; if(paintbox->getPressureDisplacement()) strength *= latest_event.pressure; if (latest_event.button == Qt::RightButton) strength = - strength; if (normal[0] == normal[1] && normal[1] == normal[2] && normal[2] == 0) { return; } for (unsigned int k = 0; k < vertices->size(); k++) { pair data = vertices->at(k); float op = brush(paintbox->getBrush(), data.second.distance, data.second.rel_position.x(), data.second.rel_position.y(), decrease_pos * 100); //TODO Precalculate this monster! float gauss = (strength * exp(-(op - 1.0)*(op - 1.0) * 8.0 )); if (!displaced_vertices.contains(data.first)) { displaced_vertices.insert(data.first, pair( Point3f(data.first->P()[0], data.first->P()[1], data.first->P()[2]), gauss) ); paintbox->getUndoStack()->push(new SinglePositionUndo(data.first, data.first->P(), data.first->N())); displaceAlongVector(data.first, normal, gauss); updateNormal(data.first); } else if ((latest_event.button == Qt::RightButton) ? displaced_vertices[data.first].second > gauss : displaced_vertices[data.first].second < gauss) { displaced_vertices[data.first].second = gauss; Point3f temp = displaced_vertices[data.first].first; data.first->P()[0]=temp[0]; data.first->P()[1]=temp[1]; data.first->P()[2]=temp[2]; displaceAlongVector(data.first, normal, gauss); updateNormal(data.first); } delete zbuffer; zbuffer = NULL; } } inline void EditPaintPlugin::capture() { color_buffer = new GLubyte[glarea->curSiz.width()*glarea->curSiz.height()*4]; clone_zbuffer = new GLfloat[glarea->curSiz.width()*glarea->curSiz.height()]; glReadPixels(0,0,glarea->curSiz.width(), glarea->curSiz.height(), GL_RGBA, GL_UNSIGNED_BYTE, color_buffer); glReadPixels(0,0,glarea->curSiz.width(), glarea->curSiz.height(), GL_DEPTH_COMPONENT, GL_FLOAT, clone_zbuffer); buffer_height = glarea->curSiz.height(); buffer_width = glarea->curSiz.width(); source_delta = latest_event.position; QImage image(glarea->width(), glarea->height(), QImage::Format_ARGB32); for (int x = 0; x < glarea->width(); x++){ for (int y = 0; y < glarea->height(); y++){ int index = (y * glarea->width() + x)*4; image.setPixel(x, glarea->height() - y -1, qRgba((int)color_buffer[index], (int)color_buffer[index + 1], (int)color_buffer[index + 2], (int)color_buffer[index + 3])); } } glarea->getCurrentRenderMode().lighting = true; current_options |= EPP_DRAW_CURSOR; paintbox->setClonePixmap(image); paintbox->setPixmapDelta(source_delta.x(), source_delta.y()); // paintbox->setPixmapCenter(-source_delta.x(), -source_delta.y()); glarea->update(); } inline bool EditPaintPlugin::accessCloneBuffer(int vertex_x, int vertex_y, vcg::Color4b & color) { int y = buffer_height - source_delta.y() + (vertex_y + apply_start.y() - glarea->curSiz.height()); int x = source_delta.x() + (vertex_x - apply_start.x()); int index = y * buffer_width + x; if (x < buffer_width && y < buffer_height && x >= 0 && y >= 0) { if (clone_zbuffer[index] < 1.0) { index *= 4; color[0] = color_buffer[index]; color[1] = color_buffer[index + 1]; color[2] = color_buffer[index + 2], color[3] = color_buffer[index + 3]; return true; } } return false; } /** * Painting, Cloning and Noise! */ inline void EditPaintPlugin::paint(vector< pair > * vertices) { int opac = current_brush.opacity; //TODO legacy assignment int decrease_pos = current_brush.hardness; //TODO legacy assignment for (unsigned int k = 0; k < vertices->size(); k++) { pair data = vertices->at(k); float op = brush(paintbox->getBrush(), data.second.distance, data.second.rel_position.x(), data.second.rel_position.y(), decrease_pos); if (!painted_vertices.contains(data.first)) { if (paintbox->getCurrentType() == COLOR_CLONE) if (!accessCloneBuffer(data.second.position.x(), data.second.position.y(), color)) return; if (paintbox->getCurrentType() == COLOR_NOISE) computeNoiseColor(data.first, color); painted_vertices.insert(data.first, pair( Color4b(data.first->C()[0], data.first->C()[1], data.first->C()[2], data.first->C()[3]), (int)(op*opac)) ); paintbox->getUndoStack()->push(new SingleColorUndo(data.first, data.first->C())); applyColor(data.first, color, (int)(op * opac )); } else if (painted_vertices[data.first].second < (int)(op * opac)) { painted_vertices[data.first].second = (int)(op * opac); Color4b temp = painted_vertices[data.first].first; data.first->C()[0]=temp[0]; data.first->C()[1]=temp[1]; data.first->C()[2]=temp[2]; if (paintbox->getCurrentType() == COLOR_CLONE) if (!accessCloneBuffer(data.second.position.x(), data.second.position.y(), color)) return; if (paintbox->getCurrentType() == COLOR_NOISE) computeNoiseColor(data.first, color); paintbox->getUndoStack()->push(new SingleColorUndo(data.first, data.first->C())); applyColor(data.first, color, (int)(op * opac) ); } } } inline void EditPaintPlugin::computeNoiseColor(CVertexO * vert, vcg::Color4b & col) { float scaler = noise_scale; //parameter TODO to be cahced double noise; //if "veins on" // noise = vcg::math::Abs(vcg::math::Perlin::Noise(vert->P()[0] * scaler, vert->P()[1] * scaler, vert->P()[2] * scaler)); //else noise = (vcg::math::Perlin::Noise(vert->P()[0] * scaler, vert->P()[1] * scaler, vert->P()[2] * scaler)+ 1) /2; Color4b forecolor(paintbox->getForegroundColor().red(), paintbox->getForegroundColor().green(), paintbox->getForegroundColor().blue(), paintbox->getForegroundColor().alpha()); //TODO test code to be refactored if (paintbox->getGradientType() == 0) { Color4b backcolor(paintbox->getBackgroundColor().red(), paintbox->getBackgroundColor().green(), paintbox->getBackgroundColor().blue(), paintbox->getBackgroundColor().alpha()); for (int i = 0; i < 4; i ++) col[i] = forecolor[i] * noise + backcolor[i] * (1.0 - noise); }else { for (int i = 0; i < 4; i ++) col[i] = forecolor[i] * noise + vert->C()[i] * (1.0 - noise); } } /** * fills the mesh starting from face. * If face is selected, it will fill only the selected area, * otherwise only the non selected area */ inline void EditPaintPlugin::fill(MeshModel & ,CFaceO * face) { QHash visited; QHash temp; vector temp_po; bool who = face->IsS(); temp_po.push_back(face); visited.insert(face,face); int opac=paintbox->getOpacity(); QColor newcol = (latest_event.button == Qt::LeftButton) ? paintbox->getForegroundColor() : paintbox->getBackgroundColor(); Color4b color(newcol.red(), newcol.green(), newcol.blue(), newcol.alpha()); paintbox->getUndoStack()->beginMacro("Fill Color"); for (unsigned int lauf2 = 0; lauf2 < temp_po.size(); lauf2++) { CFaceO * fac=temp_po.at(lauf2); if (who == fac->IsS()) { for (int lauf=0; lauf<3; lauf++) { if (!temp.contains(fac->V(lauf))) { temp.insert(fac->V(lauf),fac->V(lauf)); paintbox->getUndoStack()->push(new SingleColorUndo(fac->V(lauf), fac->V(lauf)->C())); applyColor(fac->V(lauf), color , opac); } } vector surround; for (int lauf=0; lauf<3; lauf++) getSurroundingFacesVF(fac,lauf,&surround); for (unsigned int lauf3 = 0; lauf3 < surround.size(); lauf3++) { if (!visited.contains(surround[lauf3])) { temp_po.push_back(surround[lauf3]); visited.insert(surround[lauf3],surround[lauf3]); } } } } paintbox->getUndoStack()->endMacro(); } inline void EditPaintPlugin::gradient(MeshModel & m,GLArea * gla) { QPoint p = gradient_start - latest_event.position; QHash temp; int opac = paintbox->getOpacity(); QColor qc1 = paintbox->getForegroundColor(); QColor qc2 = paintbox->getBackgroundColor(); Color4b c1(qc1.red(), qc1.green(), qc1.blue(), qc1.alpha()); Color4b c2(qc2.red(), qc2.green(), qc2.blue(), qc2.alpha()); QPointF p1(gradient_start.x(),gla->curSiz.height() - gradient_start.y()); QPointF p0(latest_event.gl_position); float x2=(p1.x()-p0.x()); float y2=(p1.y()-p0.y()); float l_square=x2*x2+y2*y2; CVertexO * vertex; CMeshO::FaceIterator fi; double dx,dy,dz; Color4b merger; bool tutti = !hasSelected(m); float radius=sqrt((float)(p.x()*p.x()+p.y()*p.y())); paintbox->getUndoStack()->beginMacro("Gradient"); int gradient_type=paintbox->getGradientType(); int gradient_form=paintbox->getGradientForm(); for(fi=m.cm.face.begin();fi!=m.cm.face.end();++fi) if (!(*fi).IsD() && (tutti || (*fi).IsS())) for (int lauf=0; lauf<3; lauf++) { if (!temp.contains((*fi).V(lauf))) { vertex=(*fi).V(lauf); temp.insert(vertex,vertex); gluProject(vertex->P()[0],vertex->P()[1],vertex->P()[2],modelview_matrix, projection_matrix, viewport,&dx,&dy,&dz); paintbox->getUndoStack()->push(new SingleColorUndo(vertex, vertex->C())); if (gradient_form==0) { double r=(dx-p0.x())*(p1.x()-p0.x())+(dy-p0.y())*(p1.y()-p0.y()); r=r/l_square; float px=p0.x()+r*(p1.x()-p0.x()); float py=p0.y()+r*(p1.y()-p0.y()); px=px-dx; py=py-dy; if (gradient_type==0) { if (r>=0 && r<=1) { mergeColors(r,c1,c2,&merger); applyColor(vertex,merger,opac); } else if (r>1) { applyColor(vertex,c1,opac); } else if (r<0) { applyColor(vertex,c2,opac); } } else { if (r>=0 && r<=1) { applyColor(vertex,c1,(int)((opac * 0.01) * r * 100.0)); } else if (r>1) { applyColor(vertex,c1,opac); } } } else { float x0=(dx-p1.x()); float y0=(dy-p1.y()); float bla0=x0*x0+y0*y0; if (bla00) { float r=1.0-sqrt(bla0)/sqrt(radius*radius); if (gradient_type==0) { mergeColors(r,c1,c2,&merger); applyColor(vertex,merger,opac); } else { applyColor(vertex,c1,(int)((opac * 0.01) * r * 100.0)); } } } } } paintbox->getUndoStack()->endMacro(); } /** * Updates currently selected faces by using one of the * two methods. Just a new version of computeBrushedFaces * * It's inlined because it's only called once, inside Decorate. * Should it be called in other places, the inlining must be removed! */ inline void EditPaintPlugin::updateSelection(MeshModel &m, vector< pair > * vertex_result) { vector::iterator fpi; vector temp; //TODO maybe temp can be placed inside the class for better performance vector surround; /*< surrounding faces of a given face*/ surround.reserve(6); if (current_options & EPP_AVG_NORMAL ) normal = Point3f(0.0, 0.0, 0.0); tri::UnMarkAll(m.cm); if (selection->size() == 0) { CMeshO::FaceIterator fi; temp.reserve(m.cm.fn); //avoid unnecessary expansions for(fi = m.cm.face.begin(); fi != m.cm.face.end(); ++fi){ if(!(*fi).IsD()) { temp.push_back((&*fi)); } } } else { temp.reserve(selection->size()); //avoid unnecessary expansions vertex_result->reserve(selection->size()); for(fpi = selection->begin();fpi != selection->end(); ++fpi) { temp.push_back(*fpi); } } selection->clear(); QPointF gl_cursorf = QPointF(latest_event.gl_position); QPointF gl_prev_cursorf = QPointF(previous_event.gl_position); QPointF p[3],z[3]; //p stores vertex coordinates in screen space, z the corresponding depth value double tx,ty,tz; bool backface = paintbox->getPaintBackFace(); bool invisible = paintbox->getPaintInvisible(); bool percentual = paintbox->getSizeUnit() == 1; double EPSILON = 0.003; double scale_fac = 1.0; float fov = 1.0; double distance[3]; if (percentual) { double dX, dY, dZ; fastMultiply(0,0,0,modelview_matrix,&dX,&dY,&dZ); fastMultiply(0,1,0,modelview_matrix,&tx,&ty,&tz); scale_fac=sqrt((ty-dY)*(ty-dY)+(tx-dX)*(tx-dX)+(tz-dZ)*(tz-dZ)); /** to get the correct radius depending on distance but on fov too */ float fo = glarea->getFov()*0.5; fov = 1.0/tan(fo*M_PI/180.0)*0.5; } for (unsigned int k = 0; k < temp.size(); k++) //for each face { CFaceO * fac = temp.at(k); bool intern = false; int checkable = 0; /*< counts how many valid vertices there are in this face*/ for (int i = 0; i < 3; i++) //for each vertex defining the face { if (gluProject((fac)->V(i)->P()[0], (fac)->V(i)->P()[1], (fac)->V(i)->P()[2], modelview_matrix, projection_matrix, viewport, &tx, &ty, &tz) == GL_TRUE) checkable++; //if gluProjection works if (tz < 0 || tz > 1) checkable--; //but if outside depth bounds p[i].setX(tx); p[i].setY(ty); //store the position of the vertex on the screen //if the vertex is projected within the screen (i.e. it's visible) if (tx>=0 && tx=0 && tyV(i)->P()[0],(fac)->V(i)->P()[1],(fac)->V(i)->P()[2], modelview_matrix, &dx, &dy, &dz); distance[i]=dz; } } if (backface || isFront(p[0],p[1],p[2])) { for (int j=0; j<3; j++) if (invisible || (z[j].x() <= z[j].y() + EPSILON)) { PickingData vd; //TODO make it a pointer float radius = percentual ? vcg::math::Abs(current_brush.radius * scale_fac * viewport[3] * fov / distance[j]) : current_brush.size; if (isIn(gl_cursorf, gl_prev_cursorf, p[j].x(), p[j].y(), radius , & vd.distance, vd.rel_position)) { intern = true; if (vertex_result == NULL) continue; else if (!tri::IsMarked(m.cm,fac->V(j))) { vd.position.setX((int)p[j].x()); vd.position.setY((int)p[j].y()); pair data(fac->V(j), vd); vertex_result->push_back(data); if (current_options & EPP_AVG_NORMAL ) normal += fac->V(j)->N(); tri::Mark(m.cm,fac->V(j)); } } if (vertex_result == NULL && !intern && lineHitsCircle(p[j],p[(j+1)%3], gl_cursorf, radius)) { intern = true; continue; } } if (checkable==3 && !intern && (pointInTriangle(gl_cursorf,p[0],p[1],p[2]) || pointInTriangle(gl_prev_cursorf,p[0],p[1],p[2]))) { intern = true; } } if (intern && !tri::IsMarked(m.cm,fac)) { tri::Mark(m.cm,fac); selection->push_back(fac); surround.clear(); for (int lauf=0; lauf<3; lauf++) getSurroundingFacesVF(fac,lauf,&surround); for (unsigned int lauf3=0; lauf3size(); } /** * Request an async repainting of the glarea * * This slot is connected to undo and redo */ void EditPaintPlugin::update() { glarea->update(); } /*********OpenGL Drawing Routines************/ /** * draws the xor-line */ void drawLine(GLArea * gla, QPoint & start, QPoint & cur) { glMatrixMode(GL_PROJECTION); glPushMatrix(); glLoadIdentity(); glOrtho(0,gla->curSiz.width(),gla->curSiz.height(),0,-1,1); glMatrixMode(GL_MODELVIEW); glPushMatrix(); glLoadIdentity(); glPushAttrib(GL_ENABLE_BIT); glDisable(GL_DEPTH_TEST); glDisable(GL_LIGHTING); glDisable(GL_TEXTURE_2D); glEnable(GL_COLOR_LOGIC_OP); float wi; glGetFloatv(GL_LINE_WIDTH,&wi); glLineWidth(4); glLogicOp(GL_XOR); glColor3f(1,1,1); glBegin(GL_LINES); glVertex2f(start.x(),start.y()); glVertex2f(cur.x(),cur.y()); glEnd(); glPopAttrib(); glPopMatrix(); // restore modelview glLineWidth(wi); glMatrixMode(GL_PROJECTION); glPopMatrix(); glMatrixMode(GL_MODELVIEW); } void drawSimplePolyLine(GLArea * gla, QPoint & cur, float scale, vector * points) { glMatrixMode(GL_PROJECTION); glPushMatrix(); glLoadIdentity(); glOrtho(0,gla->curSiz.width(),gla->curSiz.height(),0,-1,1); glMatrixMode(GL_MODELVIEW); glPushMatrix(); glLoadIdentity(); glPushAttrib(GL_ENABLE_BIT); glDisable(GL_DEPTH_TEST); glDisable(GL_LIGHTING); glDisable(GL_TEXTURE_2D); glEnable(GL_COLOR_LOGIC_OP); glLogicOp(GL_XOR); glColor3f(1,1,1); glBegin(GL_LINE_LOOP); for (unsigned int k = 0; k < points->size(); k++) { glVertex2f(cur.x() + ( points->at(k).x() * scale ), cur.y() + ( points->at(k).y() * scale )); } glEnd(); glDisable(GL_LOGIC_OP); glPopAttrib(); glPopMatrix(); // restore modelview glMatrixMode(GL_PROJECTION); glPopMatrix(); glMatrixMode(GL_MODELVIEW); } void drawPercentualPolyLine(GLArea * gla, QPoint &mid, MeshModel &m, GLfloat* pixels, double* modelview_matrix, double* projection_matrix, GLint* viewport, float scale, vector * points) { double dX, dY, dZ; //near double dX2, dY2, dZ2; //far gluUnProject ((double) mid.x(), mid.y(), 0.0, modelview_matrix, projection_matrix, viewport, &dX, &dY, &dZ); gluUnProject ((double) mid.x(), mid.y(), 1.0, modelview_matrix, projection_matrix, viewport, &dX2, &dY2, &dZ2); glPushMatrix(); glLoadIdentity(); gluLookAt(dX,dY,dZ, dX2,dY2,dZ2, 1,0,0); double mvmatrix2[16]; glGetDoublev (GL_MODELVIEW_MATRIX, mvmatrix2); glPopMatrix(); double tx,ty,tz; double tx2,ty2,tz2; double inv_mvmatrix[16]; Matrix44d temp(mvmatrix2); Invert(temp); for (int k=0; k<16; k++) inv_mvmatrix[k]=temp[k/4][k%4]; double a,b,c; double a2,b2,c2; int STEPS = 30; int DSCALER = -7; float diag = m.cm.bbox.Diag() * DSCALER; float radius = scale; //TODO leftover QVector proj_points(points->size()); for (unsigned int i = 0; i < points->size(); i++) { /** calcs the far point of the line */ fastMultiply(points->at(i).x() * radius, points->at(i).y() * radius, diag, inv_mvmatrix, &tx, &ty, &tz); gluProject(tx,ty,tz,modelview_matrix, projection_matrix, viewport, &a,&b,&c); /** calcs the near point of the line */ fastMultiply(points->at(i).x() * radius, points->at(i).y() * radius, 0, inv_mvmatrix, &tx2, &ty2, &tz2); gluProject(tx2,ty2,tz2,modelview_matrix, projection_matrix, viewport, &a2,&b2,&c2); double da=(a-a2);// /(double)STEPS; double db=(b-b2);// /(double)STEPS; double dc=(c-c2);// /(double)STEPS; double pix_x=a2; double pix_y=b2; double pix_z=c2; /** to search with quicksearch the nearset zbuffer value in the line */ for (int k = 0; k < STEPS; k++) { double inv_yy = gla->curSiz.height()-pix_y; double zz=999; if ((int)pix_x>=0 && (int)pix_xcurSiz.width() && (int)pix_y>=0 && (int)pix_ycurSiz.height()) zz=(GLfloat)pixels[(int)(((int)pix_y)*gla->curSiz.width()+(int)pix_x)]; da=da/2.0; db=db/2.0; dc=dc/2.0; if (fabsf(zz-pix_z)<0.001) { proj_points[i] = QPointF(pix_x, inv_yy); break; } else if (zz>pix_z) { pix_x+=da; pix_y+=db; pix_z+=dc; } else { pix_x-=da; pix_y-=db; pix_z-=dc; } if (k == STEPS-1) { proj_points[i] = QPointF(pix_x,inv_yy); break; } } } glMatrixMode(GL_PROJECTION); glPushMatrix(); glLoadIdentity(); glOrtho(0,gla->curSiz.width(),gla->curSiz.height(),0,-1,1); glMatrixMode(GL_MODELVIEW); glPushMatrix(); glLoadIdentity(); glPushAttrib(GL_ENABLE_BIT); glDisable(GL_DEPTH_TEST); glDisable(GL_LIGHTING); glDisable(GL_TEXTURE_2D); glEnable(GL_COLOR_LOGIC_OP); glLogicOp(GL_XOR); glColor3f(1,1,1); /** draws the circle */ glBegin(GL_LINE_LOOP); for (unsigned int i = 0; i < points->size(); i++) { glVertex2f(proj_points[i].x(), proj_points[i].y()); } glEnd(); glDisable(GL_COLOR_LOGIC_OP); glPopAttrib(); glPopMatrix(); // restore modelview glMatrixMode(GL_PROJECTION); glPopMatrix(); glMatrixMode(GL_MODELVIEW); } //each side is divided in given segments void generatePolygon(std::vector & vertices, int sides, int segments) { float step = sides / 2.0; float start_angle = M_PI / sides; for (int k = 0; k < sides; k++) { vertices.push_back(QPointF(sin((M_PI * (float)k / step) + start_angle), cos((M_PI * (float)k / step) + start_angle))); } if (segments > 1) { int sk; for (int k = 0; k < sides; k++ ) { sk = (k + 1) % sides; QPointF kv = vertices.at(k); QPointF skv =vertices.at(sk); QPointF d = (skv - kv)/segments; vertices.push_back(kv); for (int j = 1; j < segments; j++) { vertices.push_back(kv + d * j); } } vertices.erase(vertices.begin(), vertices.begin() + sides); } } //TODO This should be done statically /** * Generates the same circle points that Gfrei's algorithm does */ void generateCircle(std::vector & vertices, int segments) { return generatePolygon(vertices, segments, 1); } void generateSquare(std::vector & vertices, int segments) { return generatePolygon(vertices, 4, segments); }