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WARNING!!! it was not possible to fully update the Splatting rendering plugin cause the actual rendering function is inside vcglib (not QMap & not id per mesh)
75 lines
2.7 KiB
C++
75 lines
2.7 KiB
C++
/****************************************************************************
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* MeshLab o o *
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* A versatile mesh processing toolbox o o *
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* _ O _ *
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* Copyright(C) 2005 \/)\/ *
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* Visual Computing Lab /\/| *
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* ISTI - Italian National Research Council | *
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* \ *
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* All rights reserved. *
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* *
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* This program is free software; you can redistribute it and/or modify *
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* it under the terms of the GNU General Public License as published by *
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* the Free Software Foundation; either version 2 of the License, or *
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* (at your option) any later version. *
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* *
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* This program is distributed in the hope that it will be useful, *
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* but WITHOUT ANY WARRANTY; without even the implied warranty of *
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the *
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* GNU General Public License (http://www.gnu.org/licenses/gpl.txt) *
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* for more details. *
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* *
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****************************************************************************/
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#ifndef SHADERRENDERPLUGIN_H
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#define SHADERRENDERPLUGIN_H
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#include <GL/glew.h>
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#include <common/interfaces.h>
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#include "textfile.h"
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#include "shaderStructs.h"
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#include "shaderDialog.h"
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class MeshShaderRenderPlugin : public QObject, public MeshRenderInterface
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{
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Q_OBJECT
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MESHLAB_PLUGIN_IID_EXPORTER(MESH_RENDER_INTERFACE_IID)
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Q_INTERFACES(MeshRenderInterface)
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GLhandleARB v;
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GLhandleARB f;
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std::map<QString, ShaderInfo> shaders;
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bool supported;
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QList <QAction *> actionList;
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ShaderDialog *sDialog;
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public:
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MeshShaderRenderPlugin()
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{
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supported = false;
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sDialog = 0;
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}
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QList<QAction *> actions () {
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if(actionList.isEmpty()) initActionList();
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return actionList;
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}
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void initActionList();
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bool isSupported() {return supported;}
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void Init(QAction *a, MeshDocument &md, QMap<int,RenderMode>&rm, QGLWidget *gla);
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void Render(QAction *a, MeshDocument &md, QMap<int,RenderMode>&rm, QGLWidget *gla);
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void Finalize(QAction*, MeshDocument*, GLArea*);
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};
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#endif
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