/**************************************************************************** * MeshLab o o * * A versatile mesh processing toolbox o o * * _ O _ * * Copyright(C) 2005 \/)\/ * * Visual Computing Lab /\/| * * ISTI - Italian National Research Council | * * \ * * All rights reserved. * * * * This program is free software; you can redistribute it and/or modify * * it under the terms of the GNU General Public License as published by * * the Free Software Foundation; either version 2 of the License, or * * (at your option) any later version. * * * * This program is distributed in the hope that it will be useful, * * but WITHOUT ANY WARRANTY; without even the implied warranty of * * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * * GNU General Public License (http://www.gnu.org/licenses/gpl.txt) * * for more details. * * * ****************************************************************************/ #ifndef SHADERRENDERPLUGIN_H #define SHADERRENDERPLUGIN_H #include #include #include "textfile.h" #include "shaderStructs.h" #include "shaderDialog.h" class MeshShaderRenderPlugin : public QObject, public MeshRenderInterface { Q_OBJECT MESHLAB_PLUGIN_IID_EXPORTER(MESH_RENDER_INTERFACE_IID) Q_INTERFACES(MeshRenderInterface) GLhandleARB v; GLhandleARB f; std::map shaders; bool supported; QList actionList; ShaderDialog *sDialog; public: MeshShaderRenderPlugin() { supported = false; sDialog = 0; } QList actions () { if(actionList.isEmpty()) initActionList(); return actionList; } void initActionList(); bool isSupported() {return supported;} void Init(QAction *a, MeshDocument &md, QMap&rm, QGLWidget *gla); void Render(QAction *a, MeshDocument &md, QMap&rm, QGLWidget *gla); void Finalize(QAction*, MeshDocument*, GLArea*); }; #endif