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https://github.com/lucaspalomodevelop/meshlab.git
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55 lines
1.2 KiB
C++
55 lines
1.2 KiB
C++
#ifndef SHADERDIALOG_H
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#define SHADERDIALOG_H
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#include <QDialog>
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#include <QLabel>
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#include <QDir>
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#include <QColorDialog>
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#include <QSignalMapper>
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#include <QLineEdit>
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#include <QSlider>
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#include <QGridLayout>
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#include <QCheckBox>
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#include <map>
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#include <GL/glew.h>
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#include <QGLWidget>
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#include <meshlab/meshmodel.h>
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#include "shaderStructs.h"
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#include "ui_shaderDialog.h"
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//#include <meshlab/glarea.h>
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class ShaderDialog : public QDialog
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{
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Q_OBJECT
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public:
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ShaderDialog(ShaderInfo *sInfo, QGLWidget* gla, RenderMode &rm, QWidget *parent = 0);
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~ShaderDialog();
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private:
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QGLWidget* glarea;
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RenderMode * rendMode;
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ShaderInfo * shaderInfo;
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QSignalMapper *colorSignalMapper;
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QSignalMapper *valueSignalMapper;
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QSignalMapper *textLineSignalMapper;
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QSignalMapper *textButtonSignalMapper;
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std::map<QString, QLabel*> labels;
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std::map<QString, QSlider*> sliders;
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std::vector<QLineEdit*> textLineEdits;
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std::map<QString, QLineEdit*> lineEdits;
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Ui::ShaderDialogClass ui;
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private slots:
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void valuesChanged(const QString &);
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void setColorValue(const QString &);
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void setColorMode(int);
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void changeTexturePath(int);
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void browseTexturePath(int);
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void reloadTexture(int i);
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};
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#endif // SHADERDIALOG_H
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