mirror of
https://github.com/lucaspalomodevelop/meshlab.git
synced 2026-03-16 01:24:36 +00:00
122 lines
3.9 KiB
C++
122 lines
3.9 KiB
C++
/****************************************************************************
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* MeshLab o o *
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* A versatile mesh processing toolbox o o *
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* _ O _ *
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* Copyright(C) 2005 \/)\/ *
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* Visual Computing Lab /\/| *
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* ISTI - Italian National Research Council | *
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* \ *
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* All rights reserved. *
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* *
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* This program is free software; you can redistribute it and/or modify *
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* it under the terms of the GNU General Public License as published by *
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* the Free Software Foundation; either version 2 of the License, or *
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* (at your option) any later version. *
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* *
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* This program is distributed in the hope that it will be useful, *
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* but WITHOUT ANY WARRANTY; without even the implied warranty of *
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the *
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* GNU General Public License (http://www.gnu.org/licenses/gpl.txt) *
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* for more details. *
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* *
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****************************************************************************/
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/****************************************************************************
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History
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$Log$
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Revision 1.13 2006/02/03 12:27:08 ggangemi
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improved shaderDialog support
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Revision 1.12 2006/01/25 16:58:05 ggangemi
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shaderdialog closed every time the user changes the current shader
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Revision 1.11 2006/01/25 02:59:38 ggangemi
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added shadersDialog initial support
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Revision 1.10 2006/01/19 11:41:42 ggangemi
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Reduced memory occupation of "UniformVariable" struct
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Revision 1.9 2006/01/17 11:04:14 cignoni
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Removed bug due to multiple creation of list of action
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Revision 1.8 2005/12/29 13:52:31 mariolatronico
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gl/glew.h -> GL/glew.h
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Revision 1.7 2005/12/24 04:18:46 ggangemi
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Added generic .gdp shaders support
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Revision 1.6 2005/12/19 16:22:30 davide_portelli
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Now "Toon Shader" plugin is checkable
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Revision 1.5 2005/12/05 18:11:28 ggangemi
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Added toon shader example
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Revision 1.4 2005/12/05 16:52:57 ggangemi
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new interfaces
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Revision 1.3 2005/12/03 22:50:06 cignoni
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Added copyright info
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****************************************************************************/
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#ifndef SHADERRENDERPLUGIN_H
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#define SHADERRENDERPLUGIN_H
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#include <QDir>
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#include <QObject>
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#include <QAction>
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#include <QList>
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#include <QtXml/QDomDocument>
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#include <QtXml/QDomElement>
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#include <QtXml/QDomNode>
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#include <QFile>
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#include <QString>
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#include <QApplication>
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#include <QMap>
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#include <map>
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#include <GL/glew.h>
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#include <meshlab/meshmodel.h>
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#include <meshlab/interfaces.h>
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#include "textfile.h"
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#include "shaderStructs.h"
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#include "shaderDialog.h"
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class MeshShaderRenderPlugin : public QObject, public MeshRenderInterface
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{
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Q_OBJECT
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Q_INTERFACES(MeshRenderInterface)
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GLhandleARB v;
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GLhandleARB f;
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map<QString, ShaderInfo> shaders;
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bool supported;
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QList <QAction *> actionList;
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ShaderDialog *sDialog;
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public:
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MeshShaderRenderPlugin()
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{
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initActionList();
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supported = false;
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sDialog = 0;
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}
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QList<QAction *> MeshShaderRenderPlugin::actions () const {
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return actionList;
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}
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void MeshShaderRenderPlugin::initActionList();
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virtual bool isSupported() {return supported;}
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virtual void Init(QAction *a, MeshModel &m, GLArea *gla);
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virtual void Render(QAction *a, MeshModel &m, RenderMode &rm, GLArea *gla);
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};
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#endif
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