/**************************************************************************** * MeshLab o o * * A versatile mesh processing toolbox o o * * _ O _ * * Copyright(C) 2005 \/)\/ * * Visual Computing Lab /\/| * * ISTI - Italian National Research Council | * * \ * * All rights reserved. * * * * This program is free software; you can redistribute it and/or modify * * it under the terms of the GNU General Public License as published by * * the Free Software Foundation; either version 2 of the License, or * * (at your option) any later version. * * * * This program is distributed in the hope that it will be useful, * * but WITHOUT ANY WARRANTY; without even the implied warranty of * * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * * GNU General Public License (http://www.gnu.org/licenses/gpl.txt) * * for more details. * * * ****************************************************************************/ /**************************************************************************** History $Log$ Revision 1.13 2006/02/03 12:27:08 ggangemi improved shaderDialog support Revision 1.12 2006/01/25 16:58:05 ggangemi shaderdialog closed every time the user changes the current shader Revision 1.11 2006/01/25 02:59:38 ggangemi added shadersDialog initial support Revision 1.10 2006/01/19 11:41:42 ggangemi Reduced memory occupation of "UniformVariable" struct Revision 1.9 2006/01/17 11:04:14 cignoni Removed bug due to multiple creation of list of action Revision 1.8 2005/12/29 13:52:31 mariolatronico gl/glew.h -> GL/glew.h Revision 1.7 2005/12/24 04:18:46 ggangemi Added generic .gdp shaders support Revision 1.6 2005/12/19 16:22:30 davide_portelli Now "Toon Shader" plugin is checkable Revision 1.5 2005/12/05 18:11:28 ggangemi Added toon shader example Revision 1.4 2005/12/05 16:52:57 ggangemi new interfaces Revision 1.3 2005/12/03 22:50:06 cignoni Added copyright info ****************************************************************************/ #ifndef SHADERRENDERPLUGIN_H #define SHADERRENDERPLUGIN_H #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include "textfile.h" #include "shaderStructs.h" #include "shaderDialog.h" class MeshShaderRenderPlugin : public QObject, public MeshRenderInterface { Q_OBJECT Q_INTERFACES(MeshRenderInterface) GLhandleARB v; GLhandleARB f; map shaders; bool supported; QList actionList; ShaderDialog *sDialog; public: MeshShaderRenderPlugin() { initActionList(); supported = false; sDialog = 0; } QList MeshShaderRenderPlugin::actions () const { return actionList; } void MeshShaderRenderPlugin::initActionList(); virtual bool isSupported() {return supported;} virtual void Init(QAction *a, MeshModel &m, GLArea *gla); virtual void Render(QAction *a, MeshModel &m, RenderMode &rm, GLArea *gla); }; #endif