2020-10-21 17:24:01 +02:00

52 lines
1.0 KiB
C++

#ifndef DIALOG_H
#define DIALOG_H
#include <map>
#include <GL/glew.h>
#include <common/interfaces.h>
#include <QtGui>
#include <QGLWidget>
#include "shaderStructs.h"
#include "ui_dialog.h"
#include "point_based_renderer.h"
class Dialog : public QDockWidget
{
Q_OBJECT
public:
Dialog(PointBasedRenderer* r, QGLWidget* gla, QWidget *parent = 0);
~Dialog();
private:
QGLWidget* glarea;
RenderMode * rendMode;
ShaderInfo * shaderInfo;
QSignalMapper *colorSignalMapper;
QSignalMapper *valueSignalMapper;
QSignalMapper *textLineSignalMapper;
QSignalMapper *textButtonSignalMapper;
std::map<QString, QLabel*> labels;
std::map<QString, QSlider*> sliders;
std::vector<QLineEdit*> textLineEdits;
std::map<QString, QLineEdit*> lineEdits;
Ui::ShaderDialogClass ui;
PointBasedRenderer* renderer;
private slots:
void setColorMode(int);
void setRadiusSize(double);
void setPrefilterSize(double);
void setMinimumSize(double);
void changeTexturePath(int);
void browseTexturePath(int);
void reloadTexture(int i);
};
#endif // DIALOG_H