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52 lines
1.0 KiB
C++
52 lines
1.0 KiB
C++
#ifndef DIALOG_H
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#define DIALOG_H
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#include <map>
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#include <GL/glew.h>
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#include <common/interfaces.h>
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#include <QtGui>
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#include <QGLWidget>
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#include "shaderStructs.h"
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#include "ui_dialog.h"
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#include "point_based_renderer.h"
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class Dialog : public QDockWidget
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{
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Q_OBJECT
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public:
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Dialog(PointBasedRenderer* r, QGLWidget* gla, QWidget *parent = 0);
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~Dialog();
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private:
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QGLWidget* glarea;
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RenderMode * rendMode;
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ShaderInfo * shaderInfo;
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QSignalMapper *colorSignalMapper;
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QSignalMapper *valueSignalMapper;
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QSignalMapper *textLineSignalMapper;
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QSignalMapper *textButtonSignalMapper;
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std::map<QString, QLabel*> labels;
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std::map<QString, QSlider*> sliders;
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std::vector<QLineEdit*> textLineEdits;
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std::map<QString, QLineEdit*> lineEdits;
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Ui::ShaderDialogClass ui;
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PointBasedRenderer* renderer;
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private slots:
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void setColorMode(int);
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void setRadiusSize(double);
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void setPrefilterSize(double);
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void setMinimumSize(double);
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void changeTexturePath(int);
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void browseTexturePath(int);
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void reloadTexture(int i);
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};
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#endif // DIALOG_H
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