mirror of
https://github.com/lucaspalomodevelop/meshlab.git
synced 2026-03-13 00:07:24 +00:00
368 lines
13 KiB
C++
368 lines
13 KiB
C++
#include "edit_scan.h"
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#include "wrap/gui/trackball.h"
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#include "wrap/qt/trackball.h" //QT2VCG trackball function
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#include "wrap/qt/to_string.h" //QT2VCG trackball function
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#include <wrap/gl/pick.h>
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#define EDITSCANHACK
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#ifdef EDITSCANHACK
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#include <stdio.h>
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class Sample{
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public:
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Point3f p; // object space coordinate
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Point3f n; // normal
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Point3f v; // view direction
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bool bg; // volume carving ray? (part of background)
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};
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vector<Sample> temp_samples;
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void write_to_ply(){
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FILE* fid = fopen( "/tmp/output.ply", "w" );
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if( fid == NULL ){
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qDebug("The output cannot be opened!");
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return;
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}
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fprintf(fid, "ply\n");
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fprintf(fid, "format ascii 1.0\n");
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fprintf(fid, "element vertex %d\n", (int) temp_samples.size() );
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fprintf(fid, "property float x\n");
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fprintf(fid, "property float y\n");
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fprintf(fid, "property float z\n");
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fprintf(fid, "property float nx\n");
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fprintf(fid, "property float ny\n");
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fprintf(fid, "property float nz\n");
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fprintf(fid, "property float vx\n");
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fprintf(fid, "property float vy\n");
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fprintf(fid, "property float vz\n");
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fprintf(fid, "end_header\n");
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for(unsigned int i=0; i<temp_samples.size(); i++){
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Point3f& p = temp_samples[i].p;
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Point3f& n = temp_samples[i].n;
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Point3f& v = temp_samples[i].v;
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fprintf(fid, "%f %f %f %f %f %f %f %f %f\n", p[0],p[1],p[2],n[0],n[1],n[2],v[0],v[1],v[2]);
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}
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fclose(fid);
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}
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#endif
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Point2f myGluProject( Point3f p ){
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// retrieve matrixes from the pipeline
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GLdouble mvMatrix_f[16]; glGetDoublev(GL_MODELVIEW_MATRIX, mvMatrix_f);
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GLdouble prMatrix_f[16]; glGetDoublev(GL_PROJECTION_MATRIX, prMatrix_f);
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GLint viewpSize[4]; glGetIntegerv(GL_VIEWPORT, viewpSize);
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// project the point p on viewport obtaining point q
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Point2d q; double discard;
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gluProject(p[0], p[1], p[2],
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(const GLdouble *) mvMatrix_f,
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(const GLdouble *) prMatrix_f,
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(const GLint *) viewpSize,
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&q[0], &q[1], &discard );
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Point2f retf( q[0], q[1] );
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return retf;
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}
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Point3f myGluUnProject( Point2f p, float z ){
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// retrieve matrixes from the pipeline
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GLdouble mvMatrix_f[16]; glGetDoublev(GL_MODELVIEW_MATRIX, mvMatrix_f);
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GLdouble prMatrix_f[16]; glGetDoublev(GL_PROJECTION_MATRIX, prMatrix_f);
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GLint viewpSize[4]; glGetIntegerv(GL_VIEWPORT, viewpSize);
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// project the point p on viewport obtaining point q
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Point3d q;
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gluUnProject(p[0], p[1], z,
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(const GLdouble *) mvMatrix_f,
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(const GLdouble *) prMatrix_f,
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(const GLint *) viewpSize,
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&q[0], &q[1], &q[2] );
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Point3f retf( q[0], q[1], q[2] );
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return retf;
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}
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double randn(){
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static double N=100;
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return (rand() % ((int)N)) / N -.5;
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}
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bool VirtualScan::StartEdit(MeshDocument& md, GLArea* gla){
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assert(md.mm() != NULL); // Model exists
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this->md = &md;
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this->gla = gla;
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gla->fov = 5; // Orthographic
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isScanning = false; // Trigger is off initially
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timer = 0;
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//--- Create a new model to store the scan cloud
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cloud = md.addNewMesh("Scan cloud",false);
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//--- Instantiate the UI, and connect events
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widget = new Widget(gla->window());
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connect(widget, SIGNAL(laser_parameter_updated()),
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this, SLOT(laser_parameter_updated()));
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connect(widget, SIGNAL(scan_requested()),
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this, SLOT(scan_requested()));
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connect(widget, SIGNAL(save_requested()),
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this, SLOT(save_requested()));
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//--- Compute initial beam
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laser_parameter_updated();
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return true;
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}
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// We need to refresh the laser scan completely!
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void VirtualScan::laser_parameter_updated(){
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//--- Retrieve values from GUI
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int period = 1000 / widget->getSampfreq();
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int numsamp = widget->getNumsample();
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// Compute start and stop coordinates in image space
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Point2f delta( widget->getScanwidth()*gla->height()/(3.0*100.0), 0 );
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Point2f str( gla->width()/2, gla->height()/2 ); str-=delta;
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Point2f sto( gla->width()/2, gla->height()/2 ); sto+=delta;
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// float width = *md->mm()->cm.bbox.MaxDim()/100.0;
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qDebug("period: %d, samples: %d", period, numsamp);
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// qDebug() << toString(str) << " " << toString(sto);
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//--- Create the geometry of the scanline
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gla->update(); // since we use gluproject
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sline = ScanLine( numsamp, str, sto);
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// sline = ScanLineGeom( 10, .1 ); // hardcoded parameters (GUI independent)
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//--- Create a timer which enables scanning periodically
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if( timer!=0 ) delete timer;
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timer = new QTimer(this);
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connect(timer, SIGNAL(timeout()), this, SLOT(readytoscan()));
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timer->start(period); // period of repetition in ms
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//--- Update the laser rendering
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gla->update();
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}
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void VirtualScan::EndEdit(MeshModel&, GLArea* ){
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delete cloud;
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delete widget;
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}
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void VirtualScan::save_requested(){
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#ifdef EDITSCANHACK
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//--- Output model of "samples" to Ply file
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qDebug("Writing to ply...");
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write_to_ply();
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#else
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//--- Create a new model to store the scan cloud
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cloud = md->addNewMesh("Scan cloud",false);
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#endif
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}
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// This is called only when mouse is pressed at first during a drag or a click is received
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void VirtualScan::mousePressEvent(QMouseEvent* e, MeshModel &, GLArea* gla){
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this->laser_parameter_updated();
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gla->trackball.MouseDown(e->x(),gla->height()-e->y(), QT2VCG(e->button(), e->modifiers() ) );
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gla->update();
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}
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// This is called during the whole drag
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void VirtualScan::mouseMoveEvent(QMouseEvent* e, MeshModel &, GLArea* gla){
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gla->trackball.MouseMove(e->x(),gla->height()-e->y());
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gla->update();
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}
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void VirtualScan::mouseReleaseEvent(QMouseEvent* e, MeshModel &, GLArea* gla){
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isScanning = false;
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gla->trackball.MouseUp(e->x(),gla->height()-e->y(), QT2VCG(e->button(), e->modifiers() ) );
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gla->update();
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}
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void VirtualScan::Decorate(MeshModel& mm, GLArea* gla){
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// Scan the mesh only if we are triggering a scan and if the scanner is ready to suck in a new sample
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// This needs to be done after the mesh rendering has been done, but before any the scanned cloud is drawn!!
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if( isScanning && sampleReady ){
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sampleReady = false;
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isScanning = false;
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scanpoints();
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}
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//--- Draw the scanned samples stored in the cloud
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glDisable(GL_LIGHTING);
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cloud->cm.C() = Color4b(255,200,200,255);
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glColor4f(.4f,.4f,1.f,.6f);
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cloud->glw.cdm = GLW::DMPoints;
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cloud->glw.SetHintParamf(GLW::HNPPointSize,SCANPOINTSIZE);
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cloud->Render(GLW::DMPoints, GLW::CMPerMesh, GLW::TMNone);
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glEnable(GL_LIGHTING);
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if(widget->getDrawLineFlag()){
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//--- Shows the view directions of the scanned samples
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// The "decorate plugin does nothing inside GLW, but does it directly
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// put these before ->Render
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// cloud->updateDataMask(MeshModel::MM_VERTNORMAL);
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// cloud->glw.cnm = GLW::NMPerVert;
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float LineLen = mm.cm.bbox.Diag()/20.0;
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glEnable(GL_BLEND);
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glBlendFunc(GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA);
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glDisable(GL_LIGHTING);
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glBegin(GL_LINES);
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glColor4f(.4f,.4f,1.f,.6f);
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for(CMeshO::VertexIterator vi=cloud->cm.vert.begin(); vi!=cloud->cm.vert.end(); ++vi){
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glVertex((*vi).P());
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glVertex((*vi).P()+(*vi).N()*LineLen);
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}
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glEnd();
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}
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//--- Draw the laser beam (just to help interfacing)
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sline.render(gla);
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}
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ScanLine::ScanLine(int N, Point2f& srt, Point2f& end){
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// qDebug() << "Scanpoint list: ";
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#define RANGE
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#ifdef LASER
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float alpha=0;
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double delta_01 = 1.0 / (N-1);
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for( int i=0; i<N; i++, alpha+=delta_01 ){
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Point2f curr = srt*(1-alpha) + end*alpha;
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soff.push_back(curr);
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// qDebug() << " - " << toString( curr );
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Point2i currI( curr[0], curr[1] );
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bbox.Add(currI);
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}
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#endif
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#ifdef RANGE
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double delta_01 = 1.0 / (N-1.0);
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double halfedgel = ((srt-end).Norm()/2.0);
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srt[1] = srt[1] - halfedgel;
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end[1] = end[1] + halfedgel;
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Point2f srt_x=srt, end_x=end;
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Point2f srt_y=srt, end_y=end;
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srt_x[1]=0; end_x[1]=0;
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srt_y[0]=0; end_y[0]=0;
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float alpha=0;
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for( int i=0; i<N; i++, alpha+=delta_01 ){
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float beta = 0;
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for( int j=0; j<N; j++, beta+=delta_01 ){
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Point2f curr = srt_x*(1-alpha) + end_x*alpha + srt_y*(1-beta) + end_y*beta;
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soff.push_back(curr);
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Point2i currI( curr[0], curr[1] );
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bbox.Add(currI);
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}
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}
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#endif
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// Retrieve a block 2 pixel larger from buffer
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bbox.Offset(2);
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}
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void VirtualScan::scanpoints(){
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//--- Create samples
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int X = sqrt( sline.soff.size() ); // TODO: move
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int Y = sqrt( sline.soff.size() ); // TODO: move
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vector<Sample> curr_samples( sline.soff.size() );
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//--- Read the portion of depth buffer we are interested in
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float* buffer = new float[ sline.bbox.Area() ];
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glReadPixels(sline.bbox.min[0],sline.bbox.min[1],sline.bbox.Dim()[0],
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sline.bbox.Dim()[1],GL_DEPTH_COMPONENT, GL_FLOAT, buffer);
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//--- Extract samples
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for( int x=0,I=0; x<X; x++ ){
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for( int y=0; y<Y; y++,I=x+X*y ){
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//--- Get current scan point offset
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Point2f laser_xy = sline.soff[I];
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//--- Convert xy location into the buffer offset
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Point2i buf_off;
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buf_off[0] = round( laser_xy[0]-sline.bbox.min[0] );
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buf_off[1] = round( laser_xy[1]-sline.bbox.min[1] );
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//--- Retrieve Z from depth buffer
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double z = buffer[ buf_off[0] + sline.bbox.DimX()*buf_off[1] ];
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//--- Initialize sample
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Point3f temp = myGluUnProject( laser_xy, z+0.01 );
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curr_samples[I].p = myGluUnProject( laser_xy, z ); // sample
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curr_samples[I].v = (curr_samples[I].p-temp).normalized(); // view direction
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curr_samples[I].n = Point3f(0,0,0); // normal
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// Check against Z-Buffer limit set by glClearDepth
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// http://www.opengl.org/sdk/docs/man/xhtml/glClearDepth.xml
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// Out of Z-buffer implies rays at infinity!!
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curr_samples[I].bg = (z==1); // isbackground?
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}
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}
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//--- Compute gradients and discard invalid
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// samples on outer layer are invalid by default
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for( int x=1,I=0; x<X-1; x++ ){
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for( int y=1; y<Y-1; y++,I=x+X*y){
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Sample& curr = curr_samples[ x + X* (y) ];
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//--- Extract samples for center differences
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Point3f& px_next = curr_samples[(x+1) + X* (y) ].p;
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Point3f& px_prev = curr_samples[(x-1) + X* (y) ].p;
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Point3f& py_next = curr_samples[ (x) + X*(y+1)].p;
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Point3f& py_prev = curr_samples[ (x) + X*(y-1)].p;
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//--- Extract tangent vectors & normal
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Point3f px_tan = px_next-px_prev;
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Point3f py_tan = py_next-py_prev;
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curr.n = -( px_tan ^ py_tan );
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curr.n.Normalize();
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//--- Regardless if BG or not
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if( curr.n.dot(curr.v) < cos( 60/180.0*3.14159 ) )
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continue;
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//--- Restore NULL normal for BG samples
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if( curr.bg )
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curr.n = Point3f(0,0,0);
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//--- Add scanned sample to the "viz" cloud
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tri::Allocator<CMeshO>::AddVertices(cloud->cm,1);
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cloud->cm.vert.back().P() = curr.p;
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cloud->cm.vert.back().N() = curr.v;
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//--- Add scanned sample to the "data" cloud
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temp_samples.push_back( curr );
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}
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}
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delete [] buffer;
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}
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void ScanLine::render(GLArea* gla){
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#if 0
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//--- DEBUG! why mv[4,3] = -1000?
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GLdouble mv[16]; glGetDoublev(GL_MODELVIEW_MATRIX, mv);
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for(int i=0; i<4; i++)
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qDebug() << mv[4*i+0] << " " << mv[4*i+1] << " " << mv[4*i+2] << " " << mv[4*i+3];
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qDebug();
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#endif
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// This draws directly in 2D image space
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glDisable(GL_DEPTH_TEST);
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glPointSize(SCANPOINTSIZE);
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glColor(Color4f(255,0,0,255));
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glMatrixMode(GL_PROJECTION);
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glPushMatrix();
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glLoadIdentity();
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glOrtho(0, gla->width(), 0, gla->height(), -1, 1);
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glMatrixMode(GL_MODELVIEW);
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glPushMatrix();
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glLoadIdentity();
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glColor3f(1.0,0.0,0.0);
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glBegin(GL_POINTS);
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for(unsigned int i=0; i<soff.size(); i++)
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glVertex(soff[i]);
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// glVertex2f( gla->width()/2, gla->height()/2 );
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glEnd();
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// glRectf(100,100, 200, 200);
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glPopMatrix(); // restore modelview
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// The pop must be done in the projection mode
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glMatrixMode(GL_PROJECTION);
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glPopMatrix();
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}
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// Must be at the end of everything in CPP file or get segfault at plugin load
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Q_EXPORT_PLUGIN(VirtualScan)
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