2020-10-21 17:24:01 +02:00

368 lines
13 KiB
C++

#include "edit_scan.h"
#include "wrap/gui/trackball.h"
#include "wrap/qt/trackball.h" //QT2VCG trackball function
#include "wrap/qt/to_string.h" //QT2VCG trackball function
#include <wrap/gl/pick.h>
#define EDITSCANHACK
#ifdef EDITSCANHACK
#include <stdio.h>
class Sample{
public:
Point3f p; // object space coordinate
Point3f n; // normal
Point3f v; // view direction
bool bg; // volume carving ray? (part of background)
};
vector<Sample> temp_samples;
void write_to_ply(){
FILE* fid = fopen( "/tmp/output.ply", "w" );
if( fid == NULL ){
qDebug("The output cannot be opened!");
return;
}
fprintf(fid, "ply\n");
fprintf(fid, "format ascii 1.0\n");
fprintf(fid, "element vertex %d\n", (int) temp_samples.size() );
fprintf(fid, "property float x\n");
fprintf(fid, "property float y\n");
fprintf(fid, "property float z\n");
fprintf(fid, "property float nx\n");
fprintf(fid, "property float ny\n");
fprintf(fid, "property float nz\n");
fprintf(fid, "property float vx\n");
fprintf(fid, "property float vy\n");
fprintf(fid, "property float vz\n");
fprintf(fid, "end_header\n");
for(unsigned int i=0; i<temp_samples.size(); i++){
Point3f& p = temp_samples[i].p;
Point3f& n = temp_samples[i].n;
Point3f& v = temp_samples[i].v;
fprintf(fid, "%f %f %f %f %f %f %f %f %f\n", p[0],p[1],p[2],n[0],n[1],n[2],v[0],v[1],v[2]);
}
fclose(fid);
}
#endif
Point2f myGluProject( Point3f p ){
// retrieve matrixes from the pipeline
GLdouble mvMatrix_f[16]; glGetDoublev(GL_MODELVIEW_MATRIX, mvMatrix_f);
GLdouble prMatrix_f[16]; glGetDoublev(GL_PROJECTION_MATRIX, prMatrix_f);
GLint viewpSize[4]; glGetIntegerv(GL_VIEWPORT, viewpSize);
// project the point p on viewport obtaining point q
Point2d q; double discard;
gluProject(p[0], p[1], p[2],
(const GLdouble *) mvMatrix_f,
(const GLdouble *) prMatrix_f,
(const GLint *) viewpSize,
&q[0], &q[1], &discard );
Point2f retf( q[0], q[1] );
return retf;
}
Point3f myGluUnProject( Point2f p, float z ){
// retrieve matrixes from the pipeline
GLdouble mvMatrix_f[16]; glGetDoublev(GL_MODELVIEW_MATRIX, mvMatrix_f);
GLdouble prMatrix_f[16]; glGetDoublev(GL_PROJECTION_MATRIX, prMatrix_f);
GLint viewpSize[4]; glGetIntegerv(GL_VIEWPORT, viewpSize);
// project the point p on viewport obtaining point q
Point3d q;
gluUnProject(p[0], p[1], z,
(const GLdouble *) mvMatrix_f,
(const GLdouble *) prMatrix_f,
(const GLint *) viewpSize,
&q[0], &q[1], &q[2] );
Point3f retf( q[0], q[1], q[2] );
return retf;
}
double randn(){
static double N=100;
return (rand() % ((int)N)) / N -.5;
}
bool VirtualScan::StartEdit(MeshDocument& md, GLArea* gla){
assert(md.mm() != NULL); // Model exists
this->md = &md;
this->gla = gla;
gla->fov = 5; // Orthographic
isScanning = false; // Trigger is off initially
timer = 0;
//--- Create a new model to store the scan cloud
cloud = md.addNewMesh("Scan cloud",false);
//--- Instantiate the UI, and connect events
widget = new Widget(gla->window());
connect(widget, SIGNAL(laser_parameter_updated()),
this, SLOT(laser_parameter_updated()));
connect(widget, SIGNAL(scan_requested()),
this, SLOT(scan_requested()));
connect(widget, SIGNAL(save_requested()),
this, SLOT(save_requested()));
//--- Compute initial beam
laser_parameter_updated();
return true;
}
// We need to refresh the laser scan completely!
void VirtualScan::laser_parameter_updated(){
//--- Retrieve values from GUI
int period = 1000 / widget->getSampfreq();
int numsamp = widget->getNumsample();
// Compute start and stop coordinates in image space
Point2f delta( widget->getScanwidth()*gla->height()/(3.0*100.0), 0 );
Point2f str( gla->width()/2, gla->height()/2 ); str-=delta;
Point2f sto( gla->width()/2, gla->height()/2 ); sto+=delta;
// float width = *md->mm()->cm.bbox.MaxDim()/100.0;
qDebug("period: %d, samples: %d", period, numsamp);
// qDebug() << toString(str) << " " << toString(sto);
//--- Create the geometry of the scanline
gla->update(); // since we use gluproject
sline = ScanLine( numsamp, str, sto);
// sline = ScanLineGeom( 10, .1 ); // hardcoded parameters (GUI independent)
//--- Create a timer which enables scanning periodically
if( timer!=0 ) delete timer;
timer = new QTimer(this);
connect(timer, SIGNAL(timeout()), this, SLOT(readytoscan()));
timer->start(period); // period of repetition in ms
//--- Update the laser rendering
gla->update();
}
void VirtualScan::EndEdit(MeshModel&, GLArea* ){
delete cloud;
delete widget;
}
void VirtualScan::save_requested(){
#ifdef EDITSCANHACK
//--- Output model of "samples" to Ply file
qDebug("Writing to ply...");
write_to_ply();
#else
//--- Create a new model to store the scan cloud
cloud = md->addNewMesh("Scan cloud",false);
#endif
}
// This is called only when mouse is pressed at first during a drag or a click is received
void VirtualScan::mousePressEvent(QMouseEvent* e, MeshModel &, GLArea* gla){
this->laser_parameter_updated();
gla->trackball.MouseDown(e->x(),gla->height()-e->y(), QT2VCG(e->button(), e->modifiers() ) );
gla->update();
}
// This is called during the whole drag
void VirtualScan::mouseMoveEvent(QMouseEvent* e, MeshModel &, GLArea* gla){
gla->trackball.MouseMove(e->x(),gla->height()-e->y());
gla->update();
}
void VirtualScan::mouseReleaseEvent(QMouseEvent* e, MeshModel &, GLArea* gla){
isScanning = false;
gla->trackball.MouseUp(e->x(),gla->height()-e->y(), QT2VCG(e->button(), e->modifiers() ) );
gla->update();
}
void VirtualScan::Decorate(MeshModel& mm, GLArea* gla){
// Scan the mesh only if we are triggering a scan and if the scanner is ready to suck in a new sample
// This needs to be done after the mesh rendering has been done, but before any the scanned cloud is drawn!!
if( isScanning && sampleReady ){
sampleReady = false;
isScanning = false;
scanpoints();
}
//--- Draw the scanned samples stored in the cloud
glDisable(GL_LIGHTING);
cloud->cm.C() = Color4b(255,200,200,255);
glColor4f(.4f,.4f,1.f,.6f);
cloud->glw.cdm = GLW::DMPoints;
cloud->glw.SetHintParamf(GLW::HNPPointSize,SCANPOINTSIZE);
cloud->Render(GLW::DMPoints, GLW::CMPerMesh, GLW::TMNone);
glEnable(GL_LIGHTING);
if(widget->getDrawLineFlag()){
//--- Shows the view directions of the scanned samples
// The "decorate plugin does nothing inside GLW, but does it directly
// put these before ->Render
// cloud->updateDataMask(MeshModel::MM_VERTNORMAL);
// cloud->glw.cnm = GLW::NMPerVert;
float LineLen = mm.cm.bbox.Diag()/20.0;
glEnable(GL_BLEND);
glBlendFunc(GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA);
glDisable(GL_LIGHTING);
glBegin(GL_LINES);
glColor4f(.4f,.4f,1.f,.6f);
for(CMeshO::VertexIterator vi=cloud->cm.vert.begin(); vi!=cloud->cm.vert.end(); ++vi){
glVertex((*vi).P());
glVertex((*vi).P()+(*vi).N()*LineLen);
}
glEnd();
}
//--- Draw the laser beam (just to help interfacing)
sline.render(gla);
}
ScanLine::ScanLine(int N, Point2f& srt, Point2f& end){
// qDebug() << "Scanpoint list: ";
#define RANGE
#ifdef LASER
float alpha=0;
double delta_01 = 1.0 / (N-1);
for( int i=0; i<N; i++, alpha+=delta_01 ){
Point2f curr = srt*(1-alpha) + end*alpha;
soff.push_back(curr);
// qDebug() << " - " << toString( curr );
Point2i currI( curr[0], curr[1] );
bbox.Add(currI);
}
#endif
#ifdef RANGE
double delta_01 = 1.0 / (N-1.0);
double halfedgel = ((srt-end).Norm()/2.0);
srt[1] = srt[1] - halfedgel;
end[1] = end[1] + halfedgel;
Point2f srt_x=srt, end_x=end;
Point2f srt_y=srt, end_y=end;
srt_x[1]=0; end_x[1]=0;
srt_y[0]=0; end_y[0]=0;
float alpha=0;
for( int i=0; i<N; i++, alpha+=delta_01 ){
float beta = 0;
for( int j=0; j<N; j++, beta+=delta_01 ){
Point2f curr = srt_x*(1-alpha) + end_x*alpha + srt_y*(1-beta) + end_y*beta;
soff.push_back(curr);
Point2i currI( curr[0], curr[1] );
bbox.Add(currI);
}
}
#endif
// Retrieve a block 2 pixel larger from buffer
bbox.Offset(2);
}
void VirtualScan::scanpoints(){
//--- Create samples
int X = sqrt( sline.soff.size() ); // TODO: move
int Y = sqrt( sline.soff.size() ); // TODO: move
vector<Sample> curr_samples( sline.soff.size() );
//--- Read the portion of depth buffer we are interested in
float* buffer = new float[ sline.bbox.Area() ];
glReadPixels(sline.bbox.min[0],sline.bbox.min[1],sline.bbox.Dim()[0],
sline.bbox.Dim()[1],GL_DEPTH_COMPONENT, GL_FLOAT, buffer);
//--- Extract samples
for( int x=0,I=0; x<X; x++ ){
for( int y=0; y<Y; y++,I=x+X*y ){
//--- Get current scan point offset
Point2f laser_xy = sline.soff[I];
//--- Convert xy location into the buffer offset
Point2i buf_off;
buf_off[0] = round( laser_xy[0]-sline.bbox.min[0] );
buf_off[1] = round( laser_xy[1]-sline.bbox.min[1] );
//--- Retrieve Z from depth buffer
double z = buffer[ buf_off[0] + sline.bbox.DimX()*buf_off[1] ];
//--- Initialize sample
Point3f temp = myGluUnProject( laser_xy, z+0.01 );
curr_samples[I].p = myGluUnProject( laser_xy, z ); // sample
curr_samples[I].v = (curr_samples[I].p-temp).normalized(); // view direction
curr_samples[I].n = Point3f(0,0,0); // normal
// Check against Z-Buffer limit set by glClearDepth
// http://www.opengl.org/sdk/docs/man/xhtml/glClearDepth.xml
// Out of Z-buffer implies rays at infinity!!
curr_samples[I].bg = (z==1); // isbackground?
}
}
//--- Compute gradients and discard invalid
// samples on outer layer are invalid by default
for( int x=1,I=0; x<X-1; x++ ){
for( int y=1; y<Y-1; y++,I=x+X*y){
Sample& curr = curr_samples[ x + X* (y) ];
//--- Extract samples for center differences
Point3f& px_next = curr_samples[(x+1) + X* (y) ].p;
Point3f& px_prev = curr_samples[(x-1) + X* (y) ].p;
Point3f& py_next = curr_samples[ (x) + X*(y+1)].p;
Point3f& py_prev = curr_samples[ (x) + X*(y-1)].p;
//--- Extract tangent vectors & normal
Point3f px_tan = px_next-px_prev;
Point3f py_tan = py_next-py_prev;
curr.n = -( px_tan ^ py_tan );
curr.n.Normalize();
//--- Regardless if BG or not
if( curr.n.dot(curr.v) < cos( 60/180.0*3.14159 ) )
continue;
//--- Restore NULL normal for BG samples
if( curr.bg )
curr.n = Point3f(0,0,0);
//--- Add scanned sample to the "viz" cloud
tri::Allocator<CMeshO>::AddVertices(cloud->cm,1);
cloud->cm.vert.back().P() = curr.p;
cloud->cm.vert.back().N() = curr.v;
//--- Add scanned sample to the "data" cloud
temp_samples.push_back( curr );
}
}
delete [] buffer;
}
void ScanLine::render(GLArea* gla){
#if 0
//--- DEBUG! why mv[4,3] = -1000?
GLdouble mv[16]; glGetDoublev(GL_MODELVIEW_MATRIX, mv);
for(int i=0; i<4; i++)
qDebug() << mv[4*i+0] << " " << mv[4*i+1] << " " << mv[4*i+2] << " " << mv[4*i+3];
qDebug();
#endif
// This draws directly in 2D image space
glDisable(GL_DEPTH_TEST);
glPointSize(SCANPOINTSIZE);
glColor(Color4f(255,0,0,255));
glMatrixMode(GL_PROJECTION);
glPushMatrix();
glLoadIdentity();
glOrtho(0, gla->width(), 0, gla->height(), -1, 1);
glMatrixMode(GL_MODELVIEW);
glPushMatrix();
glLoadIdentity();
glColor3f(1.0,0.0,0.0);
glBegin(GL_POINTS);
for(unsigned int i=0; i<soff.size(); i++)
glVertex(soff[i]);
// glVertex2f( gla->width()/2, gla->height()/2 );
glEnd();
// glRectf(100,100, 200, 200);
glPopMatrix(); // restore modelview
// The pop must be done in the projection mode
glMatrixMode(GL_PROJECTION);
glPopMatrix();
}
// Must be at the end of everything in CPP file or get segfault at plugin load
Q_EXPORT_PLUGIN(VirtualScan)