Guido Ranzuglia granzuglia
d6c19783db
- removed compiler bug
2016-08-21 16:26:14 +00:00
Guido Ranzuglia granzuglia
f30f42dd75
- 99% bugs free (additional control needed when lighting is not activated) version of the last two decorator plugins
2016-08-21 16:25:17 +00:00
Guido Ranzuglia granzuglia
3c94507387
- selection, being a per mesh attribute, is updated on all the glareas having activated the selection rendering flags
2016-08-17 12:11:25 +00:00
Guido Ranzuglia granzuglia
3e6eb6a567
- totally changed the selection mechanism...not final version, it is committed just to check how it does it work with mac
2016-08-09 06:59:52 +00:00
Guido Ranzuglia granzuglia
04fda3e884
- updated the edit_select plugin
2016-07-31 09:54:46 +00:00
Marco Callieri mcallieri
cc54ac8f8f
some updates and coherence enforcing to the "show camera" decorator - TO BE TESTED
2016-07-27 16:05:22 +00:00
Marco Callieri mcallieri
2eed98ce1b
- changed filter texts and descriptions
...
- added more meaningful error texts
- changed shortname() into label() in realtimedisplay, it is more meaningful.
- updated show box corners
2016-07-27 15:03:07 +00:00
Guido Ranzuglia granzuglia
1d065b7535
- "show quoted box" moved inside MeshLab core
2016-07-27 11:54:11 +00:00
Guido Ranzuglia granzuglia
d173e617a0
- fixed "i delete too much things" bug
...
- fixed "alpha zero for mesh with vertex color" bug
2016-07-27 09:42:22 +00:00
Guido Ranzuglia granzuglia
de9510a7c6
- updated version of the decorator base plugins with a lot of features removed (they are now inside the meshlab core)
...
- PLEASE, note the new beautiful yellowish piss blending color for highlighting the current mesh (and you can change it, too!)
2016-07-26 16:48:20 +00:00
Marco Callieri mcallieri
fe18cca0dd
inserted a safeguard to avoid drawing a too dense background grid (renderer would crash)
2016-07-26 12:59:28 +00:00
Guido Ranzuglia granzuglia
bdcdef1efb
- first working and compiling decorator (soon all the others...)
2016-07-26 11:12:38 +00:00
Gianpaolo Palma gianpaolopalma
6037502524
Bug fixed due to a parenthesis mismatch
2016-07-21 09:19:14 +00:00
Paolo Cignoni cignoni
1782f419db
Changed refernce to pointer to allow safe null checks
2016-07-16 09:41:55 +00:00
Marco Callieri mcallieri
0750525b0b
Vertex Color Filling now uses the color widget to choose the color, instead of three float widgets (then cast as integers)
2016-07-14 16:56:10 +00:00
Marco Callieri mcallieri
b9cf75cdc2
revised many filter descriptions and help texts, added new options to perling coloring, now colors may be chosen, and offset too (added new coloring function to VCG library)
2016-07-14 16:36:35 +00:00
Marco Callieri mcallieri
ad0e2293e1
corrected some bugs in per-mesh color scattering
2016-07-14 14:16:53 +00:00
Marco Callieri mcallieri
4c48fece7a
corrected typos in filter names, parameters description and help
2016-07-14 09:12:27 +00:00
Matteo Dellepiane matteodelle
e40f59a68c
dellepiane: fixed type conversion that prevented the compilation with VS2015
2016-07-14 09:05:41 +00:00
Guido Ranzuglia granzuglia
8ad5a18483
- fixed small bugs on the plugins
2016-07-14 08:45:54 +00:00
Matteo Dellepiane matteodelle
fc7cdd9394
dellepiane: fixed custom qmap import, and added updatemask to visualize color per vertex after the mapping
2016-07-14 06:53:15 +00:00
Matteo Dellepiane matteodelle
43e7afc3ef
dellepiane: removed a filter (colorize non manifold edges) that was defined but not implemented
2016-07-12 10:27:06 +00:00
Matteo Dellepiane matteodelle
7047006ad1
dellepiane: small fixes in the output messages in the log window
2016-07-12 09:10:36 +00:00
Guido Ranzuglia granzuglia
34fea1d6ca
- removed a lot of stupid crashes...
...
PLEASE, next time you commit a filter at least tests if all the accessed pointers are not NULL...otherwise i will be forced to remove the plugin
2016-07-11 09:49:18 +00:00
Matteo Dellepiane matteodelle
136fc1064c
dellepiane: changes to filter definition and .pro for compilation of filter (made with ranzuglia)
2016-07-08 12:26:26 +00:00
Marco Callieri mcallieri
f4d43d239c
added filter to manually set matrix, or copy from another layer - NOT YET WORKING, RichMatrix44f does not copy current matrix
2016-07-07 15:09:25 +00:00
Marco Callieri mcallieri
d5bade9feb
fixed inconsistencies in transformation filters, when using "apply to all" and "freeze". Now apply to all means apply to all VISIBLE (for both mesh and raster)
2016-07-07 08:51:58 +00:00
Marco Callieri mcallieri
5ccf203510
added filter to create matrix from XYZ translatio, euler angles and scaling (the kind of data used in 3d modeling software) - TO BE TESTED
2016-07-06 11:48:58 +00:00
Marco Callieri mcallieri
43ea3e37e9
added "invert matrix" filter
2016-07-06 09:39:55 +00:00
Marco Callieri mcallieri
6a01c7d062
Merged Ambient Occlusion per-vertex and per-face (they both called the same function, only with a different param. Cleaned up some useless operations. Fixed some bugs:
...
- use GPU is not available for per-face (parameter is now ignored if per-face)
- BentNormal attribute now works per-face and per-vertex and is allocated only when needed
- computing per-face does not erase per-vertex quality, and vice-versa
2016-06-29 16:17:29 +00:00
Guido Ranzuglia granzuglia
d311c3f2a6
- bug fixing
...
- integration
- so on...
2016-06-29 12:58:10 +00:00
Marco Callieri mcallieri
68ba6efd74
"Transfer Color: Texture to Vertex" is now also on texture submenu
2016-06-16 11:40:09 +00:00
Marco Callieri mcallieri
9d6bde0cd2
"Transfer Color: Texture to Vertex" now works with multiple textures
2016-06-16 11:16:51 +00:00
Guido Ranzuglia granzuglia
d0db4b5970
- type renaming
2016-06-10 15:24:52 +00:00
Guido Ranzuglia granzuglia
e746fa78d0
- updated mutual info filter with the new shared data rendering features
2016-06-10 08:55:51 +00:00
Paolo Cignoni cignoni
2686a98ac3
updated to the new meshlab
2016-06-07 11:30:14 +00:00
Guido Ranzuglia granzuglia
936ced1a61
- - the upcoming MeshLab 2016 release
2016-06-04 16:23:54 +00:00
Guido Ranzuglia granzuglia
8d5d841b1b
- - the upcoming MeshLab 2016 release
2016-06-04 16:23:28 +00:00
Guido Ranzuglia granzuglia
60fdc6c763
- temporary commented some code lines in order to compile the filter
2016-05-22 15:47:18 +00:00
Marco Callieri mcallieri
1a603024fb
revised ICP defaults (to manage more "modern" datasets)
...
revised a bit the buttons placement and text in interface
added buttons to automatically set ICP defaults for METERS and MILLIMETERS
WARNING- edit:align filter does not compile yet due to rendering issues
2016-04-11 13:37:43 +00:00
Marco Callieri mcallieri
734a00f8f4
minor: an error message was missing
2016-04-11 11:22:59 +00:00
Marco Callieri mcallieri
f2db6eaa81
added new filter: "Fit a plane to selection" creates a subdivided, uv-parametrized plane that fits the current layer selection. FIRST WORKING VERSION - still to be tested
2016-04-11 11:21:04 +00:00
Marco Callieri mcallieri
f8fb3783be
- added new options to "rotate to fit a plane"
...
- now most of "transform" filters works ON TOP of the current matrix
- minor fixing in filter names and descriptions
2016-02-12 10:37:46 +00:00
Marco Callieri mcallieri
b165907354
conditional vertex only select vertices, and not also faces. It is more symmetrical, and there is another filter to go from vert sel to face sel
2016-01-19 17:59:54 +00:00
Marco Callieri mcallieri
781ae02060
corrected a bug when bringing forward R G or B channel in transfer function editing
2016-01-19 15:30:21 +00:00
Marco Callieri mcallieri
fed84583d4
added filter to calculate per-vertex signed distance from a mesh/cloud to a mesh/cloud... similar to hausdorff distance, but signed, and easier to use for most of the uses.
2016-01-14 17:11:46 +00:00
Marco Callieri mcallieri
21e970771e
added "compute area/perimeter of face selection"
2016-01-13 14:28:46 +00:00
Marco Callieri mcallieri
9b37b23e96
added bbox calculation to the newly generated planar section mesh
2016-01-05 10:09:46 +00:00
Marco Callieri mcallieri
4dd9ddca83
fixed errors in the "show box corners" decorator when working with transformations
2016-01-04 15:38:24 +00:00
Marco Callieri mcallieri
68a5fba278
modified the "Compute Geometric Measures" to provide more informations, avoid useless (and crash-prone) calculations when a mesh is not watertight, and provide info also when the mesh is a Point Cloud
2016-01-04 13:55:07 +00:00