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dellepiane: removed a filter (colorize non manifold edges) that was defined but not implemented
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@ -65,7 +65,6 @@ QString ExtraMeshColorizePlugin::filterName(FilterIDType c) const{
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case CP_MAP_FQUALITY_INTO_COLOR: return QString("Colorize by face Quality");
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case CP_DISCRETE_CURVATURE: return QString("Discrete Curvatures");
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case CP_TRIANGLE_QUALITY: return QString("Per Face Quality according to Triangle shape and aspect ratio");
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case CP_COLOR_NON_TOPO_COHERENT: return QString("Color edges topologically non coherent");
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case CP_VERTEX_SMOOTH: return QString("Smooth: Laplacian Vertex Color");
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case CP_FACE_SMOOTH: return QString("Smooth: Laplacian Face Color");
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case CP_VERTEX_TO_FACE: return QString("Transfer Color: Vertex to Face");
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@ -98,7 +97,6 @@ QString ExtraMeshColorizePlugin::filterInfo(FilterIDType filterId) const {
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case CP_MESH_TO_FACE: return QString("Mesh to Face color transfer");
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case CP_FACE_TO_VERTEX: return QString("Face to Vertex color transfer");
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case CP_TEXTURE_TO_VERTEX: return QString("Texture to Vertex color transfer");
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case CP_COLOR_NON_TOPO_COHERENT : return QString("Color edges topologically non coherent.");
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case CP_RANDOM_FACE: return QString("Colorize Faces randomly. If internal edges are present they are used. Useful for quads.");
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case CP_RANDOM_CONNECTED_COMPONENT: return QString("Colorize each connected component randomly.");
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default: assert(0); return QString("");
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@ -485,7 +483,6 @@ MeshFilterInterface::FilterClass ExtraMeshColorizePlugin::getClass(QAction *a){
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return FilterClass(Normal + VertexColoring);
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case CP_MAP_VQUALITY_INTO_COLOR:
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case CP_COLOR_NON_TOPO_COHERENT:
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case CP_VERTEX_SMOOTH:
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case CP_FACE_TO_VERTEX:
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case CP_TEXTURE_TO_VERTEX:
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@ -515,7 +512,6 @@ int ExtraMeshColorizePlugin::getPreConditions(QAction *a) const
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case CP_RANDOM_FACE:
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case CP_RANDOM_CONNECTED_COMPONENT:
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case CP_DISCRETE_CURVATURE:
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case CP_COLOR_NON_TOPO_COHERENT:
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return MeshModel::MM_FACENUMBER;
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case CP_SATURATE_QUALITY:
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case CP_CLAMP_QUALITY:
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@ -543,7 +539,6 @@ int ExtraMeshColorizePlugin::postCondition( QAction* a ) const{
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return MeshModel::MM_FACECOLOR | MeshModel::MM_FACEQUALITY;
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case CP_RANDOM_FACE:
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case CP_RANDOM_CONNECTED_COMPONENT:
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case CP_COLOR_NON_TOPO_COHERENT:
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case CP_FACE_SMOOTH:
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case CP_VERTEX_TO_FACE:
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case CP_MESH_TO_FACE:
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