Guido Ranzuglia granzuglia
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5a000cbf12
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removed old schema file
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2011-03-25 09:33:22 +00:00 |
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Guido Ranzuglia granzuglia
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2b88ab113b
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now we are using qt resource system for script static files
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2011-03-25 09:28:46 +00:00 |
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Guido Ranzuglia granzuglia
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a9a7ce799b
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now we are using qt resource system for script static files
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2011-03-25 09:27:10 +00:00 |
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Guido Ranzuglia granzuglia
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132f92362e
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updated version for common project
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2011-03-25 09:23:36 +00:00 |
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Guido Ranzuglia granzuglia
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a7d67c3393
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added resource files for script system.
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2011-03-25 09:22:44 +00:00 |
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Guido Ranzuglia granzuglia
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06ab1fdc03
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resource file for common
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2011-03-25 09:21:40 +00:00 |
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Marco Callieri mcallieri
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7afc31796d
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update to the decorator show_camera
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2011-03-24 16:38:14 +00:00 |
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Andrea Baldacci baldacci
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ed6e7292e9
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Eliminated a bug in sdf shader. New parameters added to the user interface.
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2011-03-24 13:12:36 +00:00 |
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Paolo Cignoni cignoni
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30ef0f281d
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added manifoldness check on crease cut filter
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2011-03-22 11:53:21 +00:00 |
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Paolo Cignoni cignoni
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3b83ec8964
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added two decoration to display non manifold edges and vertices
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2011-03-22 11:51:23 +00:00 |
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Guido Ranzuglia granzuglia
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e5788eb25a
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updated with ariety attribute
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2011-03-21 16:54:38 +00:00 |
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Guido Ranzuglia granzuglia
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ee146ad3ae
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updated script system: now you can specify which mesh will be affected by the filters.
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2011-03-21 16:54:16 +00:00 |
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Guido Ranzuglia granzuglia
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ee64c1f4a2
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updated with ariety attribute
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2011-03-21 16:48:56 +00:00 |
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Paolo Cignoni cignoni
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30eb44e2e5
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Minor path corrections
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2011-03-18 13:23:14 +00:00 |
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Matteo Dellepiane matteodelle
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5c292188be
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Added first version of Mutual Information filter
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2011-03-18 12:49:49 +00:00 |
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Paolo Cignoni cignoni
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048654d6e1
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Corrected mismatched connect between signal and slot when getting shot from current trackball
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2011-03-18 10:50:21 +00:00 |
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Guido Ranzuglia granzuglia
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4d1654ac30
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changed bridging functions between c++ and javascript : added optional parameters with default values.
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2011-03-16 17:13:09 +00:00 |
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Paolo Cignoni cignoni
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73e45d479e
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updated to the new geodesic.h
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2011-03-16 14:07:21 +00:00 |
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Marco Callieri mcallieri
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96935b06cc
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added filter for BNPTS output (poisson streaming)
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2011-03-16 09:21:11 +00:00 |
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Guido Ranzuglia granzuglia
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890c29768d
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removed bug: mesh's id used as position inside meshList
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2011-03-14 16:37:01 +00:00 |
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Guido Ranzuglia granzuglia
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bee9b896f9
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included update/color.h file
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2011-03-14 16:34:51 +00:00 |
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Paolo Cignoni cignoni
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204806c588
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Corrected a mismatch between a slot and a connect when transmitting shot/directions of view
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2011-03-14 15:27:23 +00:00 |
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Paolo Cignoni cignoni
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c6369b62cd
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added distance cutoff to geodesic point distance computation
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2011-03-14 15:26:00 +00:00 |
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Andrea Baldacci baldacci
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ccc210187d
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First version of sdf calculation with a simple weighted average.
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2011-03-14 10:39:59 +00:00 |
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Paolo Cignoni cignoni
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d07f31a98b
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Added Boundary Weight parameter to quadric simplification filter to allow better control of simplification process
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2011-03-14 09:48:17 +00:00 |
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Paolo Cignoni cignoni
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4bd61024bc
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Added cursor shape when picking point on surface from a Point3f Parameter in a filter dialog
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2011-03-14 09:37:18 +00:00 |
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Paolo Cignoni cignoni
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fe9b5ec7e4
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Added Filter to colorize faces according to connected components decomposition
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2011-03-14 09:35:06 +00:00 |
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Paolo Cignoni cignoni
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0ff5c8a627
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added check for existence of the xml file
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2011-03-11 15:38:03 +00:00 |
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Guido Ranzuglia granzuglia
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1607858518
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added type info to script generated function
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2011-03-11 13:48:45 +00:00 |
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Guido Ranzuglia granzuglia
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673f516eb4
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removed useless files
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2011-03-11 12:50:42 +00:00 |
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Guido Ranzuglia granzuglia
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8de86eef1b
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scripting system completely switched toward the new XML philosophy.
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2011-03-11 12:38:51 +00:00 |
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Guido Ranzuglia granzuglia
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1968570755
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scripting system completely switched toward the new XML philosophy.
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2011-03-11 12:38:20 +00:00 |
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Paolo Cignoni cignoni
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91589be8b0
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Added decoration for drawing the boundary edges of a mesh.
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2011-03-10 17:02:11 +00:00 |
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Andrea Baldacci baldacci
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ccd4b113de
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Added a call to vertexDataToTexture function. (sdf was identically zero because I forgot to upload vertex data to textures)
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2011-03-10 09:59:33 +00:00 |
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Guido Ranzuglia granzuglia
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5d3daa8505
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updated version of the filter
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2011-03-08 14:07:13 +00:00 |
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Guido Ranzuglia granzuglia
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69ec793bc2
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totally new scripting bridge between c++ and javascript.
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2011-03-08 14:06:41 +00:00 |
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Guido Ranzuglia granzuglia
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57a2e8090f
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totally new scripting bridge between c++ and javascript.
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2011-03-08 14:06:07 +00:00 |
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Andrea Baldacci baldacci
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64f3eda0c0
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Added shader and app code for gpu sdf calculation. It's not working yet (quality 0 for every vertex). With glIntercept, glEnd generates an invalid operation error.
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2011-03-08 11:15:56 +00:00 |
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Paolo Cignoni cignoni
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62d55091dc
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include of gpushader.h should assume same dir and not a include path...
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2011-03-03 16:17:14 +00:00 |
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Andrea Baldacci baldacci
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907ca6870e
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OpenGL code has been refactored using classes from render_radiance_scaling plugin. Everything complies and works fine now.
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2011-03-03 13:54:12 +00:00 |
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Paolo Cignoni cignoni
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f572fc22ee
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corrected new delete in editpaint. (thanks again to ckelloug)
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2011-03-03 10:08:14 +00:00 |
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Paolo Cignoni cignoni
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bacaf38097
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added a missing fclose (thanks to ckelloug!)
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2011-03-03 09:54:25 +00:00 |
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Guido Ranzuglia granzuglia
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45ffc61f07
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first instance of 3dcoform filter
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2011-03-01 09:10:09 +00:00 |
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Guido Ranzuglia granzuglia
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fb544ade27
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fixed small crash
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2011-03-01 08:45:46 +00:00 |
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Guido Ranzuglia granzuglia
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5024032a8c
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code refactoring: added xmlDoc function
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2011-03-01 08:45:23 +00:00 |
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Paolo Cignoni cignoni
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24425e16c4
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restrutctured a bit the use of the shaders in the Ambient Occlusion filter. Now they are resources.
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2011-02-27 21:40:22 +00:00 |
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Paolo Cignoni cignoni
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4f5a54cd5a
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removed wrong extra qualifications
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2011-02-27 21:38:30 +00:00 |
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Andrea Baldacci baldacci
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390e220ace
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Shaders Management changed. It now uses the GPUProgram class of the render_radiance_scaling plugin and resource files. There is a small problem compiling due to a include file. (GPUShader.h).
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2011-02-27 15:18:01 +00:00 |
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Andrea Baldacci baldacci
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2ca8de762f
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Added code to create an additional Fbo (with multiple MRT, like in the AO plugin) to store the SDF for each vertex. Added some more utility functions to simplify the code.
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2011-02-25 01:40:48 +00:00 |
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Marco Callieri mcallieri
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79f1dce3e4
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added function getRaster(int id) too have symmetry with getMesh(int id)
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2011-02-22 16:51:45 +00:00 |
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