5133 Commits

Author SHA1 Message Date
Guido Ranzuglia granzuglia
5a000cbf12 removed old schema file 2011-03-25 09:33:22 +00:00
Guido Ranzuglia granzuglia
2b88ab113b now we are using qt resource system for script static files 2011-03-25 09:28:46 +00:00
Guido Ranzuglia granzuglia
a9a7ce799b now we are using qt resource system for script static files 2011-03-25 09:27:10 +00:00
Guido Ranzuglia granzuglia
132f92362e updated version for common project 2011-03-25 09:23:36 +00:00
Guido Ranzuglia granzuglia
a7d67c3393 added resource files for script system. 2011-03-25 09:22:44 +00:00
Guido Ranzuglia granzuglia
06ab1fdc03 resource file for common 2011-03-25 09:21:40 +00:00
Marco Callieri mcallieri
7afc31796d update to the decorator show_camera 2011-03-24 16:38:14 +00:00
Andrea Baldacci baldacci
ed6e7292e9 Eliminated a bug in sdf shader. New parameters added to the user interface. 2011-03-24 13:12:36 +00:00
Paolo Cignoni cignoni
30ef0f281d added manifoldness check on crease cut filter 2011-03-22 11:53:21 +00:00
Paolo Cignoni cignoni
3b83ec8964 added two decoration to display non manifold edges and vertices 2011-03-22 11:51:23 +00:00
Guido Ranzuglia granzuglia
e5788eb25a updated with ariety attribute 2011-03-21 16:54:38 +00:00
Guido Ranzuglia granzuglia
ee146ad3ae updated script system: now you can specify which mesh will be affected by the filters. 2011-03-21 16:54:16 +00:00
Guido Ranzuglia granzuglia
ee64c1f4a2 updated with ariety attribute 2011-03-21 16:48:56 +00:00
Paolo Cignoni cignoni
30eb44e2e5 Minor path corrections 2011-03-18 13:23:14 +00:00
Matteo Dellepiane matteodelle
5c292188be Added first version of Mutual Information filter 2011-03-18 12:49:49 +00:00
Paolo Cignoni cignoni
048654d6e1 Corrected mismatched connect between signal and slot when getting shot from current trackball 2011-03-18 10:50:21 +00:00
Guido Ranzuglia granzuglia
4d1654ac30 changed bridging functions between c++ and javascript : added optional parameters with default values. 2011-03-16 17:13:09 +00:00
Paolo Cignoni cignoni
73e45d479e updated to the new geodesic.h 2011-03-16 14:07:21 +00:00
Marco Callieri mcallieri
96935b06cc added filter for BNPTS output (poisson streaming) 2011-03-16 09:21:11 +00:00
Guido Ranzuglia granzuglia
890c29768d removed bug: mesh's id used as position inside meshList 2011-03-14 16:37:01 +00:00
Guido Ranzuglia granzuglia
bee9b896f9 included update/color.h file 2011-03-14 16:34:51 +00:00
Paolo Cignoni cignoni
204806c588 Corrected a mismatch between a slot and a connect when transmitting shot/directions of view 2011-03-14 15:27:23 +00:00
Paolo Cignoni cignoni
c6369b62cd added distance cutoff to geodesic point distance computation 2011-03-14 15:26:00 +00:00
Andrea Baldacci baldacci
ccc210187d First version of sdf calculation with a simple weighted average. 2011-03-14 10:39:59 +00:00
Paolo Cignoni cignoni
d07f31a98b Added Boundary Weight parameter to quadric simplification filter to allow better control of simplification process 2011-03-14 09:48:17 +00:00
Paolo Cignoni cignoni
4bd61024bc Added cursor shape when picking point on surface from a Point3f Parameter in a filter dialog 2011-03-14 09:37:18 +00:00
Paolo Cignoni cignoni
fe9b5ec7e4 Added Filter to colorize faces according to connected components decomposition 2011-03-14 09:35:06 +00:00
Paolo Cignoni cignoni
0ff5c8a627 added check for existence of the xml file 2011-03-11 15:38:03 +00:00
Guido Ranzuglia granzuglia
1607858518 added type info to script generated function 2011-03-11 13:48:45 +00:00
Guido Ranzuglia granzuglia
673f516eb4 removed useless files 2011-03-11 12:50:42 +00:00
Guido Ranzuglia granzuglia
8de86eef1b scripting system completely switched toward the new XML philosophy. 2011-03-11 12:38:51 +00:00
Guido Ranzuglia granzuglia
1968570755 scripting system completely switched toward the new XML philosophy. 2011-03-11 12:38:20 +00:00
Paolo Cignoni cignoni
91589be8b0 Added decoration for drawing the boundary edges of a mesh. 2011-03-10 17:02:11 +00:00
Andrea Baldacci baldacci
ccd4b113de Added a call to vertexDataToTexture function. (sdf was identically zero because I forgot to upload vertex data to textures) 2011-03-10 09:59:33 +00:00
Guido Ranzuglia granzuglia
5d3daa8505 updated version of the filter 2011-03-08 14:07:13 +00:00
Guido Ranzuglia granzuglia
69ec793bc2 totally new scripting bridge between c++ and javascript. 2011-03-08 14:06:41 +00:00
Guido Ranzuglia granzuglia
57a2e8090f totally new scripting bridge between c++ and javascript. 2011-03-08 14:06:07 +00:00
Andrea Baldacci baldacci
64f3eda0c0 Added shader and app code for gpu sdf calculation. It's not working yet (quality 0 for every vertex). With glIntercept, glEnd generates an invalid operation error. 2011-03-08 11:15:56 +00:00
Paolo Cignoni cignoni
62d55091dc include of gpushader.h should assume same dir and not a include path... 2011-03-03 16:17:14 +00:00
Andrea Baldacci baldacci
907ca6870e OpenGL code has been refactored using classes from render_radiance_scaling plugin. Everything complies and works fine now. 2011-03-03 13:54:12 +00:00
Paolo Cignoni cignoni
f572fc22ee corrected new delete in editpaint. (thanks again to ckelloug) 2011-03-03 10:08:14 +00:00
Paolo Cignoni cignoni
bacaf38097 added a missing fclose (thanks to ckelloug!) 2011-03-03 09:54:25 +00:00
Guido Ranzuglia granzuglia
45ffc61f07 first instance of 3dcoform filter 2011-03-01 09:10:09 +00:00
Guido Ranzuglia granzuglia
fb544ade27 fixed small crash 2011-03-01 08:45:46 +00:00
Guido Ranzuglia granzuglia
5024032a8c code refactoring: added xmlDoc function 2011-03-01 08:45:23 +00:00
Paolo Cignoni cignoni
24425e16c4 restrutctured a bit the use of the shaders in the Ambient Occlusion filter. Now they are resources. 2011-02-27 21:40:22 +00:00
Paolo Cignoni cignoni
4f5a54cd5a removed wrong extra qualifications 2011-02-27 21:38:30 +00:00
Andrea Baldacci baldacci
390e220ace Shaders Management changed. It now uses the GPUProgram class of the render_radiance_scaling plugin and resource files. There is a small problem compiling due to a include file. (GPUShader.h). 2011-02-27 15:18:01 +00:00
Andrea Baldacci baldacci
2ca8de762f Added code to create an additional Fbo (with multiple MRT, like in the AO plugin) to store the SDF for each vertex. Added some more utility functions to simplify the code. 2011-02-25 01:40:48 +00:00
Marco Callieri mcallieri
79f1dce3e4 added function getRaster(int id) too have symmetry with getMesh(int id) 2011-02-22 16:51:45 +00:00