4954 Commits

Author SHA1 Message Date
Paolo Cignoni cignoni
4bd61024bc Added cursor shape when picking point on surface from a Point3f Parameter in a filter dialog 2011-03-14 09:37:18 +00:00
Paolo Cignoni cignoni
fe9b5ec7e4 Added Filter to colorize faces according to connected components decomposition 2011-03-14 09:35:06 +00:00
Paolo Cignoni cignoni
0ff5c8a627 added check for existence of the xml file 2011-03-11 15:38:03 +00:00
Guido Ranzuglia granzuglia
1607858518 added type info to script generated function 2011-03-11 13:48:45 +00:00
Guido Ranzuglia granzuglia
673f516eb4 removed useless files 2011-03-11 12:50:42 +00:00
Guido Ranzuglia granzuglia
8de86eef1b scripting system completely switched toward the new XML philosophy. 2011-03-11 12:38:51 +00:00
Guido Ranzuglia granzuglia
1968570755 scripting system completely switched toward the new XML philosophy. 2011-03-11 12:38:20 +00:00
Paolo Cignoni cignoni
91589be8b0 Added decoration for drawing the boundary edges of a mesh. 2011-03-10 17:02:11 +00:00
Andrea Baldacci baldacci
ccd4b113de Added a call to vertexDataToTexture function. (sdf was identically zero because I forgot to upload vertex data to textures) 2011-03-10 09:59:33 +00:00
Guido Ranzuglia granzuglia
5d3daa8505 updated version of the filter 2011-03-08 14:07:13 +00:00
Guido Ranzuglia granzuglia
69ec793bc2 totally new scripting bridge between c++ and javascript. 2011-03-08 14:06:41 +00:00
Guido Ranzuglia granzuglia
57a2e8090f totally new scripting bridge between c++ and javascript. 2011-03-08 14:06:07 +00:00
Andrea Baldacci baldacci
64f3eda0c0 Added shader and app code for gpu sdf calculation. It's not working yet (quality 0 for every vertex). With glIntercept, glEnd generates an invalid operation error. 2011-03-08 11:15:56 +00:00
Paolo Cignoni cignoni
62d55091dc include of gpushader.h should assume same dir and not a include path... 2011-03-03 16:17:14 +00:00
Andrea Baldacci baldacci
907ca6870e OpenGL code has been refactored using classes from render_radiance_scaling plugin. Everything complies and works fine now. 2011-03-03 13:54:12 +00:00
Paolo Cignoni cignoni
f572fc22ee corrected new delete in editpaint. (thanks again to ckelloug) 2011-03-03 10:08:14 +00:00
Paolo Cignoni cignoni
bacaf38097 added a missing fclose (thanks to ckelloug!) 2011-03-03 09:54:25 +00:00
Guido Ranzuglia granzuglia
45ffc61f07 first instance of 3dcoform filter 2011-03-01 09:10:09 +00:00
Guido Ranzuglia granzuglia
fb544ade27 fixed small crash 2011-03-01 08:45:46 +00:00
Guido Ranzuglia granzuglia
5024032a8c code refactoring: added xmlDoc function 2011-03-01 08:45:23 +00:00
Paolo Cignoni cignoni
24425e16c4 restrutctured a bit the use of the shaders in the Ambient Occlusion filter. Now they are resources. 2011-02-27 21:40:22 +00:00
Paolo Cignoni cignoni
4f5a54cd5a removed wrong extra qualifications 2011-02-27 21:38:30 +00:00
Andrea Baldacci baldacci
390e220ace Shaders Management changed. It now uses the GPUProgram class of the render_radiance_scaling plugin and resource files. There is a small problem compiling due to a include file. (GPUShader.h). 2011-02-27 15:18:01 +00:00
Andrea Baldacci baldacci
2ca8de762f Added code to create an additional Fbo (with multiple MRT, like in the AO plugin) to store the SDF for each vertex. Added some more utility functions to simplify the code. 2011-02-25 01:40:48 +00:00
Marco Callieri mcallieri
79f1dce3e4 added function getRaster(int id) too have symmetry with getMesh(int id) 2011-02-22 16:51:45 +00:00
Andrea Baldacci baldacci
3433454917 Added correct plugin parameters to the graphical interface (bug detected with a number of rays below 3) 2011-02-21 18:10:37 +00:00
Andrea Baldacci baldacci
a7455a52e8 Added uniform sphere sampling for camera directions. Some lines of the main loop are commented out to verify the rendering to fbos (Debugged with glIntercept) 2011-02-21 15:18:25 +00:00
Paolo Cignoni cignoni
47375eb12a Changed how the parent of the GLArea window is initilized to workaround to a strange bug under linux. More investigation needed... 2011-02-21 10:38:57 +00:00
Paolo Cignoni cignoni
7e35dbac71 removed harmless warnings 2011-02-21 10:35:42 +00:00
Paolo Cignoni cignoni
c4f4db436c removed harmless warnings (added parenthesis to disambiguate if-then-else) 2011-02-21 10:33:05 +00:00
Paolo Cignoni cignoni
293e22e4cf removed harmless warnings 2011-02-21 10:30:45 +00:00
Paolo Cignoni cignoni
0899d27cc0 Fixed a bug causing the filter to hang indefinitely when user choose to download images and the same image is referenced in more than one coordinate system.
Added probably useless locking on the _semaphore variable.
Replaced macros with functions.
2011-02-19 20:24:29 +00:00
Andrea Baldacci baldacci
a967f4aa89 Shader parameters setting fixed. 2011-02-19 16:51:40 +00:00
Andrea Baldacci baldacci
9b92fcac38 Gpu accelerated sdf plugin. Project start: basic shader loading and FBO creation. 2011-02-19 16:11:29 +00:00
Marco Callieri mcallieri
cd4ae66017 filter which exports all layers as a raw binary data file (points+normals) BNPTS to be used with the streaming out-of-core poisson reconstructor - first implementation 2011-02-18 15:58:04 +00:00
Paolo Cignoni cignoni
de7cd592b6 empty template for the sdf gpu filter 2011-02-18 10:30:15 +00:00
Paolo Cignoni cignoni
2b3718d07b Added a QMutex to synchronize access to the variable _dataReady, signaling that synth download has finished. 2011-02-17 19:20:38 +00:00
Marco Callieri mcallieri
cc2e3fd6c2 - now it is possible to map tablet pressure on different brush parameters (size, hardness, transparency)
- when mouse is used, the brush params are initialized only once (and not at every mousemove event)
- pressure mapping interface gets enabled only when using a tablet
- pressure can also be mapped to smooth percentage (controlled by the same checkbox of displacement)
2011-02-17 14:16:07 +00:00
Guido Ranzuglia granzuglia
b2bcb0dc6b updated tar file 2011-02-17 08:30:09 +00:00
Paolo Cignoni cignoni
bd280c730e removed edit_segment 2011-02-16 21:34:34 +00:00
Guido Ranzuglia granzuglia
be7207d3a9 added missing plugins 2011-02-16 16:38:33 +00:00
Paolo Cignoni cignoni
194c19b23e Again and Again and Again still cleaning up bugs in the split window managements 2011-02-16 15:14:47 +00:00
Paolo Cignoni cignoni
ad0e464924 removed pickedpoint alignment stuff (too broken for be useful) 2011-02-16 15:14:18 +00:00
Paolo Cignoni cignoni
c739094818 Again and Again still cleaning up bugs in the split window managements 2011-02-16 13:59:19 +00:00
Paolo Cignoni cignoni
5f9f4294ca Again still cleaning up bugs in the split window managements 2011-02-16 12:03:42 +00:00
Paolo Cignoni cignoni
01e532a5e3 Still cleaning up bugs in the split window managements 2011-02-16 10:39:06 +00:00
Paolo Cignoni cignoni
7c93d75148 removed stupid bug due to && instead of & 2011-02-16 09:05:10 +00:00
Paolo Cignoni cignoni
1916d9a736 cleaning up bugs in the split window managements 2011-02-16 09:04:02 +00:00
Guido Ranzuglia granzuglia
3c9f050e9c removed crash happening with split screen. 2011-02-15 17:11:32 +00:00
Paolo Cignoni cignoni
3603dbda8b corrected naming bug in the compute normals for point sets 2011-02-15 16:32:31 +00:00