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Again and Again and Again still cleaning up bugs in the split window managements
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@ -342,9 +342,7 @@ void GLArea::paintEvent(QPaintEvent */*event*/)
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mp->glw.SetHintParamf(GLW::HNPPointSize,glas.pointSize);
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mp->glw.SetHintParami(GLW::HNPPointDistanceAttenuation,glas.pointDistanceAttenuation?1:0);
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mp->glw.SetHintParami(GLW::HNPPointSmooth,glas.pointSmooth?1:0);
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//if(meshVisibilityMap[mp->id()]) mp->Render(rm.drawMode,rm.colorMode,rm.textureMode);
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mp->Render(rm.drawMode,rm.colorMode,rm.textureMode);
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qDebug("Meshlistsize %i id %i",this->md()->meshList.size(),this->id);
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if(meshVisibilityMap[mp->id()]) mp->Render(rm.drawMode,rm.colorMode,rm.textureMode);
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}
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}
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if(iEdit) iEdit->Decorate(*mm(),this,&painter);
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@ -1440,7 +1440,7 @@ bool MainWindow::openProject(QString fileName)
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meshDoc()->setBusy(false);
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if(this->GLA() == 0) return false;
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this->GLA()->resetTrackBall();
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this->currentViewContainer()->resetAllTrackBall();
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qb->reset();
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saveRecentProjectList(fileName);
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return true;
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