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https://github.com/lucaspalomodevelop/meshlab.git
synced 2026-03-18 10:34:41 +00:00
- removed icon of the MLRenderingAction from the MLRenderingParametersTab
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946c7a372e
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@ -310,6 +310,7 @@ void MLRenderingSolidParametersFrame::initGui()
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boldfont.setBold(true);
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_shadelab->setFont(boldfont);
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layout->addWidget(_shadelab,0,0,Qt::AlignLeft);
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_shadingtool->setToolButtonStyle(Qt::ToolButtonTextOnly);
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_shadingtool->addRenderingAction(new MLRenderingPerVertexNormalAction(MLRenderingData::PR_SOLID,_meshid,_shadingtool));
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_shadingtool->addRenderingAction(new MLRenderingPerFaceNormalAction(_meshid,_shadingtool));
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_shadingtool->addRenderingAction(new MLRenderingNoShadingAction(MLRenderingData::PR_SOLID,_meshid,_shadingtool));
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@ -321,6 +322,7 @@ void MLRenderingSolidParametersFrame::initGui()
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_colorlab->setFont(boldfont);
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layout->addWidget(_colorlab,1,0,Qt::AlignLeft);
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_colortool = new MLRenderingToolbar(_meshid,this);
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_colortool->setToolButtonStyle(Qt::ToolButtonTextOnly);
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_colortool->addRenderingAction(new MLRenderingPerVertexColorAction(MLRenderingData::PR_SOLID,_meshid,_colortool));
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_colortool->addRenderingAction(new MLRenderingPerFaceColorAction(_meshid,_colortool));
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_colortool->addRenderingAction(new MLRenderingPerMeshColorAction(MLRenderingData::PR_SOLID,_meshid,_colortool));
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@ -463,6 +465,7 @@ void MLRenderingWireParametersFrame::initGui()
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boldfont.setBold(true);
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_shadelab->setFont(boldfont);
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layout->addWidget(_shadelab,0,0,Qt::AlignLeft);
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_shadingtool->setToolButtonStyle(Qt::ToolButtonTextOnly);
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_shadingtool->addRenderingAction(new MLRenderingPerVertexNormalAction(MLRenderingData::PR_WIREFRAME_TRIANGLES,_meshid,this));
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_shadingtool->addRenderingAction(new MLRenderingNoShadingAction(MLRenderingData::PR_WIREFRAME_TRIANGLES,_meshid,this));
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layout->addWidget(_shadingtool,0,1,Qt::AlignLeft);
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@ -473,6 +476,7 @@ void MLRenderingWireParametersFrame::initGui()
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_colorlab->setFont(boldfont);
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layout->addWidget(_colorlab,1,0,Qt::AlignLeft);
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_colortool = new MLRenderingToolbar(_meshid,this);
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_colortool->setToolButtonStyle(Qt::ToolButtonTextOnly);
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_colortool->addRenderingAction(new MLRenderingPerVertexColorAction(MLRenderingData::PR_WIREFRAME_TRIANGLES,_meshid,this));
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_colortool->addRenderingAction(new MLRenderingPerMeshColorAction(MLRenderingData::PR_WIREFRAME_TRIANGLES,_meshid,this));
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MLRenderingColorPicker* colbut = new MLRenderingColorPicker(_meshid,MLRenderingData::PR_WIREFRAME_TRIANGLES,_colortool);
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@ -622,6 +626,7 @@ void MLRenderingPointsParametersFrame::initGui()
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boldfont.setBold(true);
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_shadelab->setFont(boldfont);
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layout->addWidget(_shadelab,0,0,Qt::AlignLeft);
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_shadingtool->setToolButtonStyle(Qt::ToolButtonTextOnly);
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_shadingtool->addRenderingAction(new MLRenderingPerVertexNormalAction(MLRenderingData::PR_POINTS,_meshid,this));
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_shadingtool->addRenderingAction(new MLRenderingDotAction(_meshid,this));
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_shadingtool->addRenderingAction(new MLRenderingNoShadingAction(MLRenderingData::PR_POINTS,_meshid,this));
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@ -633,6 +638,7 @@ void MLRenderingPointsParametersFrame::initGui()
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_colorlab->setFont(boldfont);
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layout->addWidget(_colorlab,1,0,Qt::AlignLeft);
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_colortool = new MLRenderingToolbar(_meshid,this);
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_colortool->setToolButtonStyle(Qt::ToolButtonTextOnly);
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_colortool->addRenderingAction(new MLRenderingPerVertexColorAction(MLRenderingData::PR_POINTS,_meshid,this));
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_colortool->addRenderingAction(new MLRenderingPerMeshColorAction(MLRenderingData::PR_POINTS,_meshid,this));
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MLRenderingColorPicker* colbut = new MLRenderingColorPicker(_meshid,MLRenderingData::PR_POINTS,_colortool);
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