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https://github.com/lucaspalomodevelop/meshlab.git
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deleted useless pro
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@ -1,118 +0,0 @@
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VCGDIR = ../../../vcglib
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GLEWDIR = ../external/glew-1.5.1
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#CONFIG += debug_and_release
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DESTDIR = ../distrib
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# uncomment to try Eigen
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# DEFINES += VCG_USE_EIGEN
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# CONFIG += warn_off
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INCLUDEPATH *= ../.. \
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$$VCGDIR \
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$$GLEWDIR/include
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DEPENDPATH += $$VCGDIR \
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$$VCGDIR/vcg \
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$$VCGDIR/wrap
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HEADERS = ../common/interfaces.h \
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mainwindow.h \
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glarea.h \
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glarea_setting.h \
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plugindialog.h \
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customDialog.h \
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filterScriptDialog.h \
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saveSnapshotDialog.h \
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savemaskexporter.h \
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changetexturename.h \
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layerDialog.h \
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stdpardialog.h \
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$$VCGDIR/wrap/gui/trackball.h \
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$$VCGDIR/wrap/gui/trackmode.h \
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$$VCGDIR/wrap/gl/trimesh.h
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SOURCES = main.cpp \
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mainwindow_Init.cpp \
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mainwindow_RunTime.cpp \
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glarea.cpp \
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plugindialog.cpp \
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customDialog.cpp \
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filterScriptDialog.cpp \
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saveSnapshotDialog.cpp \
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layerDialog.cpp \
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savemaskexporter.cpp \
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changetexturename.cpp \
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stdpardialog.cpp \
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$$VCGDIR/wrap/gui/trackball.cpp \
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$$VCGDIR/wrap/gui/trackmode.cpp \
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glarea_setting.cpp
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FORMS = ui/layerDialog.ui \
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ui/filterScriptDialog.ui \
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ui/customDialog.ui \
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ui/savesnapshotDialog.ui \
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ui/aboutDialog.ui \
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ui/renametexture.ui \
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ui/savemaskexporter.ui \
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ui/congratsDialog.ui
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RESOURCES = meshlab.qrc
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# to add windows icon
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RC_FILE = meshlab.rc
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# ## the xml info list
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# ## the next time the app open a new extension
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QMAKE_INFO_PLIST = ../install/info.plist
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# to add MacOS icon
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ICON = images/meshlab.icns
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# note that to add the file icons on the mac the following line does not work.
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# You have to copy the file by hand into the meshlab.app/Contents/Resources directory.
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# ICON += images/meshlab_obj.icns
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QT += opengl
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QT += xml
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QT += network
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# the following line is needed to avoid mismatch between
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# the awful min/max macros of windows and the limits max
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win32:DEFINES += NOMINMAX
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# the following line is to hide the hundred of warnings about the deprecated
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# old printf are all around the code
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win32-msvc2005:DEFINES += _CRT_SECURE_NO_DEPRECATE
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win32-msvc2008:DEFINES += _CRT_SECURE_NO_DEPRECATE
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mac:QMAKE_CXX = g++-4.2
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# Uncomment these if you want to experiment with newer gcc compilers
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# (here using the one provided with macports)
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# macx-g++:QMAKE_CXX=g++-mp-4.3
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# macx-g++:QMAKE_CXXFLAGS_RELEASE -= -Os
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# macx-g++:QMAKE_CXXFLAGS_RELEASE += -O3
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INCLUDEPATH += . \
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.. \
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../../../vcglib \
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$$GLEWDIR/include
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CONFIG += stl
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macx:LIBS += ../common/libcommon.dylib
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macx:QMAKE_POST_LINK ="cp ../common/libcommon* ../distrib/meshlab.app/Contents/MacOS; install_name_tool -change libcommon.1.dylib @executable_path/libcommon.1.dylib ../distrib/meshlab.app/Contents/MacOS/meshlab"
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win32-msvc2005:LIBS += -L../distrib -lcommon
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win32-msvc2008:LIBS += -L../distrib -lcommon
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win32-g++:LIBS += -L../distrib -lcommon
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#CONFIG(release,debug | release) {
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# win32-msvc2005:release:LIBS += -L../common/release -lcommon
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# win32-msvc2008:release:LIBS += -L../common/release -lcommon
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# win32-g++:release:LIBS += -L../common/release -lcommon
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#}
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unix:LIBS += -L../common -lcommon
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# uncomment in your local copy only in emergency cases.
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# We should never be too permissive
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# win32-g++:QMAKE_CXXFLAGS += -fpermissive
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# The following define is needed in gcc to remove the asserts
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win32-g++:DEFINES += NDEBUG
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CONFIG(debug, debug|release):win32-g++:release:DEFINES -= NDEBUG
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