added missing glclearcolor

This commit is contained in:
Paolo Cignoni cignoni 2005-12-08 22:53:11 +00:00
parent fce997038d
commit a0dbde12a5

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@ -24,6 +24,9 @@
History
$Log$
Revision 1.54 2005/12/08 22:53:11 cignoni
added missing glclearcolor
Revision 1.53 2005/12/08 18:21:56 vannini
Rewritten tiled rendering functions. Now we use grabFrameBuffer() instead of glReadPixels.
@ -449,6 +452,7 @@ void GLArea::paintGL()
lastTime=time.elapsed();
initTexture();
glDisable(GL_TEXTURE_2D); // FIX FIX FIX to move in trimesh.h ?
glClearColor(1.0,1.0,1.0,1.0);
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
glLoadIdentity();