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toward 1.0.0 version
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@ -1,9 +1,40 @@
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1/2/2007
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o bounding box non viene aggiornato dopo varie operazioni..
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x Added Select border face
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x added more parameters to hole filling dialog
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19/01/2007
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o Numero vertici facce selezionate deve essere mostrato
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o refine distrugge la selezione
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o refine e colore dda controllare.
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o mesh senza facce pianta??
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o unify vertex deve smarcare i border e obbligarli a rifare??
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18/01/2007
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x Doppia init topologia vertice faccia nella semplificazione
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x aggiunta parametri semplificazione (selected, boundary, quality)
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x Auto cleaning dopo apertura stl
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13/01/2007
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o bug boolean flag su selezione che non rimane settato
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o bug su apply/ok nei dialoghi
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09/01/2007
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o ristrutturare directory sampleplugins e nuovi plugins
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08/01/2007
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o Bug epoch full resolution merge si vedono le superfici doppie
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o bug epoch fill hole
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x bug stl ascii da forum // Done
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o crash "remove face longer than" e "remeshing"
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o portare dentro il plugin di elisa
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20/12/06
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tolto bug snapshot
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tolto bug obj su facce quadrate
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x tolto bug snapshot
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x tolto bug obj su facce quadrate
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16/12/06
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aggiunta prima ver dialoghi istantanei.
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x aggiunta prima ver dialoghi istantanei.
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11/12/06
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x tolto colorize topologically coherent
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@ -6,7 +6,7 @@
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MeshLab http://meshlab.sourceforge.net/ o o
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An extendible mesh processor o o
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_ O _
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Copyright(C) 2005, 2006 \/)\/
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Copyright(C) 2005, 2007 \/)\/
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Visual Computing Lab /\/|
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ISTI - Italian National Research Council |
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\
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@ -26,6 +26,29 @@
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All rights reserved.
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==============================================================================
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------------------------------------------------------------------------------
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- Meshlab v1.0.0 04/03/2007
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------------------------------------------------------------------------------
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= New features =
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* Painting plugin: color, selection and smoothing directly interactively onto the mesh (thanks to gfrei)
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* Simplification of textured Mesh with preservation of texture coords (thanks to pirosu)
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* Automatic vertex unification when loading stl files
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* More user-definable parameters in quadric simplification and in hole filling
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* Improved filtering and support for compressed depthimage in the Epoch import tool
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* New generic dialog mechanism, easier for developer add/change/document filter parameters
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* Selection handling improved in many filters
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* Added wiki based online help
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* Restored on screen help
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* Added online bug submission using Sourceforge tracking system
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* Reformatted info bar (Added number of selected faces and fixed size fonts)
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= Corrected Bugs =
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* Snapshots do not crash MeshLab any more.
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* Improved OpenGL shader compatibilities.
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* Corrected bug in quadrics simplification about target number of selected faces
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* Corrected bug of wrong loading ply with per face color (was save a 3ds and reload as a ply)
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* Corrected bug on trackball hanging (if you released a modifier before mouse)
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------------------------------------------------------------------------------
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- Meshlab v0.9 12/12/2006
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------------------------------------------------------------------------------
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@ -52,13 +52,16 @@ href="http://vcg.isti.cnr.it/%7Ecignoni/FGT0506/index.html">FGT</a> course of th
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department of University of Pisa and most of the code (~15k lines) of the first
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versions was written by a handful of students. Also this year <a
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href="http://vcg.isti.cnr.it/%7Ecignoni/FGT0607/index.html">FGT</a> students has continued to work to this project implementing new features.
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The proud MeshLab <a href="#Developers" >developers</a> are listed below. </p>
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The proud MeshLab <a href="#Developers" >developers</a> are listed below.</p>
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<p class="body"><a
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href="http://sourceforge.net/project/showfiles.php?group_id=149444"></a></p>
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<p class="body"><big><a href="http://sourceforge.net/project/showfiles.php?group_id=149444">Download Latest Version (12 December 2006)<b><i> V0.9 </i></b></a></big>
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<p class="body">
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<big><a href="http://sourceforge.net/project/showfiles.php?group_id=149444">
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Download Latest Version (4 March 2007)<b><i> V1.0.0 </i></b></a>
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</big>
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<a href="#History">(changes)</a></p><br/>
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<p class="body">Remember that, whenever you use MeshLab in a
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official/commercial project, you should : </p>
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official/commercial project or in any kind of research, you should: </p>
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<ul>
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<li>Explicitly cite in your work that you have used
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MeshLab, a tool developed with the support of the <a
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@ -85,35 +88,38 @@ official/commercial project, you should : </p>
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<li>removal of small isolated components </li>
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<li>coherent normal unification and flipping </li>
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<li>erasing of non manifold faces </li>
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<li>automatic filling of small holes </li>
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<li>automatic filling of holes </li>
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</ul></li>
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<li><b>Remeshing</b> filters:
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<ul>
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<li>High quality edge collapse simplfication (even meshes with texture coords preservation)</li>
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<li>Surface reconstruction from points (a ball pivoting variant) </li>
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<li>Subdivision surfaces (loop and butterfly) </li>
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<li>Smoothing and fairing filters </li>
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<li>Feature preserving smoothing and fairing filters </li>
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</ul></li>
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<li>Various <b> Colorization/inspection</b> filters
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<li>Various <b> Colorization/Inspection</b> filters
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<ul>
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<li>Gaussian and mean curvature </li>
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<li>Border edges </li>
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<li>Non two-manifold edges </li>
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<li>Self intersecting faces </li>
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</ul></li>
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<li>Interactive Mesh <b>Painting</b>
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<ul>
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<li>Color Painting </li>
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<li>Selection paint</li>
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<li>Smoothing</li>
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</ul></li>
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<li>OpenGL Shader based rendering (write your own
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shader!) compatible with Typhoon Lab's Shader Designer </li>
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<li>Large rendering (up to 16k x 16k) for high quality
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printing </li>
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<li>Large rendering (up to 16k x 16k) for high quality printing </li>
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<li>The history of the all performed cleaning/editing
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actions can be re-played on different meshes or saved and for archival
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purposes. </li>
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<li>Extendible plugins based architecture, writing new
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mesh processing functions, colorization filters and support for different file
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formats is quite easy! Look at <a
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href="http://meshlab.sourceforge.net/filter.html"
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>Filter-PlugIn Sample</a> or <a
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href="http://meshlab.sourceforge.net/meshio.html"
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formats is quite easy! Look at <a href="http://meshlab.sourceforge.net/filter.html"
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>Filter-PlugIn Sample</a> or <a href="http://meshlab.sourceforge.net/meshio.html"
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>MeshIO-PlugIn Sample</a> </li></ul>
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Bug reports and feature
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@ -132,8 +138,17 @@ href="http://sourceforge.net/forum/forum.php?forum_id=499533">help public forums
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<a href="SnapMeshLab.QuadricTexture2.png" ><img alt="" src="SnapMeshLab.QuadricTexture2.small.jpg" /></a>
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</td>
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<td>An example of the new quadric based simplification algorithm that is now able to correctly manage texture coordinateds.
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New texture coords are computed for the vertexes resulting from the edge collpases and
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even texture seams are correctly simplified.
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New texture coordinates are computed for the vertexes resulting from the edge collpases and
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texture seams are correctly simplified. Thanks to Marco Pirosu for the development of this plugin.
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</td>
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</tr>
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<tr>
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<td><a href="SnapMeshLab.EditPaint1.png" ><img alt="" src="SnapMeshLab.EditPaint1.small.jpg" /></a>
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<a href="SnapMeshLab.EditPaint2.png" ><img alt="" src="SnapMeshLab.EditPaint2.small.jpg" /></a>
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<a href="SnapMeshLab.EditPaint3.png" ><img alt="" src="SnapMeshLab.EditPaint3.small.jpg" /></a>
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</td>
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<td> An example of the new interactive editing features. You can directly paint, with customizable brushed over the mesh color (left), selection (center) and even smooth (right).
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Thanks to Andreas Gfrei for the development of this plugin.
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</td>
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</tr>
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@ -256,7 +271,7 @@ href="http://sourceforge.net/forum/forum.php?forum_id=499533">help public forums
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<li>Designer: <a href="http://vcg.isti.cnr.it/%7Ecignoni">Paolo Cignoni</a> </li>
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<li>Filtering Plugins:
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<ul>
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<li>Mario Latronico [<b>latronic</b>], Andrea Venturi [<b>giec</b>], Elisa Cerisoli [<b>e_cerisoli</b>], Francesco Pirosu [<b>pirosu</b>]</li>
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<li>Mario Latronico [<b>latronic</b>], Andrea Venturi [<b>giec</b>], Elisa Cerisoli [<b>e_cerisoli</b>], Marco Pirosu [<b>pirosu</b>]</li>
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</ul></li>
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<li>Interface Framework
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<ul>
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@ -472,18 +487,19 @@ alt="phpMyVisites" src="http://meshlab.sourceforge.net/phpmv2/phpmyvisites.php"
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<div id="rightcontent"><img title="MeshLab Logo" style="WIDTH: 128px; HEIGHT: 128px" alt="MeshLab Logo" src="eye_128_splash.png" /><br/><br/><a href="http://sourceforge.net/projects/meshlab/" ><img
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style="BORDER-RIGHT: 0px solid; BORDER-TOP: 0px solid; BORDER-LEFT: 0px solid; WIDTH: 128px; BORDER-BOTTOM: 0px solid; HEIGHT: 38px"
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alt="SourceForge.net Logo"
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src="http://sourceforge.net/sflogo.php?group_id=149444&type=2" /></a><br/><br/><a
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href="http://vcg.isti.cnr.it"><img title="Visual Computing Lab" style="BORDER-RIGHT: 0px solid; BORDER-TOP: 0px solid; BORDER-LEFT: 0px solid; WIDTH: 128px; BORDER-BOTTOM: 0px solid; HEIGHT: 103px" alt="Visual Computing Lab logo" src="vcl.png" /></a>
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<p class="menu"><a
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href="http://sourceforge.net/project/showfiles.php?group_id=149444"><img title="http://epoch-net.org/" style="BORDER-RIGHT: 0px solid; BORDER-TOP: 0px solid; BORDER-LEFT: 0px solid; WIDTH: 100px; BORDER-BOTTOM: 0px solid; HEIGHT: 100px" alt="" src="logo_epoch.png" /></a></p>
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<p class="menu"><a
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href="http://sourceforge.net/project/showfiles.php?group_id=149444">Download V0.8</a></p>
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src="http://sourceforge.net/sflogo.php?group_id=149444&type=2" /></a><br/>
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<p class="menu"><a href="http://meshlab.sourceforge.net/wiki">Documentation</a></p>
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<p class="menu"><a href="http://sourceforge.net/project/showfiles.php?group_id=149444">Download V1.0.0</a></p>
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<p class="menu"><a href="stat" >CVS Statistics</a></p>
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<p class="menu"><a
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href="http://sourceforge.net/projects/meshlab/">Sourceforge
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page</a></p>
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<p class="menu"><a
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href="http://freshmeat.net/projects/meshlab/">FreshMeat
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page</a></p>
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<p class="menu"><a href="devel.html">Developer's Corner</a></p></div>
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</body></html>
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<p class="menu"><a href="http://sourceforge.net/projects/meshlab/">Sourceforge page</a></p>
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<p class="menu"><a href="http://freshmeat.net/projects/meshlab/">FreshMeat page</a></p>
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<p class="menu"><a href="devel.html">Developer's Corner</a></p>
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<p class="menu"><a href="http://sourceforge.net/tracker/?group_id=149444">Bug Reporting</a></p>
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<br/><a
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href="http://vcg.isti.cnr.it"><img title="Visual Computing Lab" style="BORDER-RIGHT: 0px solid; BORDER-TOP: 0px solid; BORDER-LEFT: 0px solid; WIDTH: 128px; BORDER-BOTTOM: 0px solid; HEIGHT: 103px" alt="Visual Computing Lab logo" src="vcl.png" /></a>
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<p class="menu"><a href="http://sourceforge.net/project/showfiles.php?group_id=149444"><img title="http://epoch-net.org/" style="BORDER-RIGHT: 0px solid; BORDER-TOP: 0px solid; BORDER-LEFT: 0px solid; WIDTH: 100px; BORDER-BOTTOM: 0px solid; HEIGHT: 100px" alt="" src="logo_epoch.png" /></a></p>
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</div>
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</body></html>
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