From 97c259a13926e82f94efe2c7da657c7ca5384b2e Mon Sep 17 00:00:00 2001 From: Paolo Cignoni cignoni Date: Mon, 5 Mar 2007 11:13:28 +0000 Subject: [PATCH] toward 1.0.0 version --- docs/ToDo.txt | 37 ++++++++++++++++++++++-- docs/history.txt | 25 +++++++++++++++- web/index.html | 74 +++++++++++++++++++++++++++++------------------- 3 files changed, 103 insertions(+), 33 deletions(-) diff --git a/docs/ToDo.txt b/docs/ToDo.txt index 1a28ff991..a20217999 100644 --- a/docs/ToDo.txt +++ b/docs/ToDo.txt @@ -1,9 +1,40 @@ +1/2/2007 +o bounding box non viene aggiornato dopo varie operazioni.. +x Added Select border face +x added more parameters to hole filling dialog + +19/01/2007 +o Numero vertici facce selezionate deve essere mostrato +o refine distrugge la selezione +o refine e colore dda controllare. +o mesh senza facce pianta?? +o unify vertex deve smarcare i border e obbligarli a rifare?? + +18/01/2007 +x Doppia init topologia vertice faccia nella semplificazione +x aggiunta parametri semplificazione (selected, boundary, quality) +x Auto cleaning dopo apertura stl + +13/01/2007 +o bug boolean flag su selezione che non rimane settato +o bug su apply/ok nei dialoghi + +09/01/2007 +o ristrutturare directory sampleplugins e nuovi plugins + +08/01/2007 +o Bug epoch full resolution merge si vedono le superfici doppie +o bug epoch fill hole +x bug stl ascii da forum // Done +o crash "remove face longer than" e "remeshing" +o portare dentro il plugin di elisa + 20/12/06 -tolto bug snapshot -tolto bug obj su facce quadrate +x tolto bug snapshot +x tolto bug obj su facce quadrate 16/12/06 -aggiunta prima ver dialoghi istantanei. +x aggiunta prima ver dialoghi istantanei. 11/12/06 x tolto colorize topologically coherent diff --git a/docs/history.txt b/docs/history.txt index 8d82f0e49..351903331 100644 --- a/docs/history.txt +++ b/docs/history.txt @@ -6,7 +6,7 @@ MeshLab http://meshlab.sourceforge.net/ o o An extendible mesh processor o o _ O _ - Copyright(C) 2005, 2006 \/)\/ + Copyright(C) 2005, 2007 \/)\/ Visual Computing Lab /\/| ISTI - Italian National Research Council | \ @@ -26,6 +26,29 @@ All rights reserved. ============================================================================== +------------------------------------------------------------------------------ +- Meshlab v1.0.0 04/03/2007 +------------------------------------------------------------------------------ += New features = +* Painting plugin: color, selection and smoothing directly interactively onto the mesh (thanks to gfrei) +* Simplification of textured Mesh with preservation of texture coords (thanks to pirosu) +* Automatic vertex unification when loading stl files +* More user-definable parameters in quadric simplification and in hole filling +* Improved filtering and support for compressed depthimage in the Epoch import tool +* New generic dialog mechanism, easier for developer add/change/document filter parameters +* Selection handling improved in many filters +* Added wiki based online help +* Restored on screen help +* Added online bug submission using Sourceforge tracking system +* Reformatted info bar (Added number of selected faces and fixed size fonts) + += Corrected Bugs = +* Snapshots do not crash MeshLab any more. +* Improved OpenGL shader compatibilities. +* Corrected bug in quadrics simplification about target number of selected faces +* Corrected bug of wrong loading ply with per face color (was save a 3ds and reload as a ply) +* Corrected bug on trackball hanging (if you released a modifier before mouse) + ------------------------------------------------------------------------------ - Meshlab v0.9 12/12/2006 ------------------------------------------------------------------------------ diff --git a/web/index.html b/web/index.html index fd961c57d..55f012de7 100644 --- a/web/index.html +++ b/web/index.html @@ -52,13 +52,16 @@ href="http://vcg.isti.cnr.it/%7Ecignoni/FGT0506/index.html">FGT course of th department of University of Pisa and most of the code (~15k lines) of the first versions was written by a handful of students. Also this year FGT students has continued to work to this project implementing new features. -The proud MeshLab developers are listed below.  

+The proud MeshLab developers are listed below.

-

Download Latest Version (12 December 2006) V0.9 +

+ + Download Latest Version (4 March 2007) V1.0.0 + (changes)


Remember that, whenever you use MeshLab in a -official/commercial project, you should :

+official/commercial project or in any kind of research, you should:

  • Remeshing filters:
    • High quality edge collapse simplfication (even meshes with texture coords preservation)
    • Surface reconstruction from points (a ball pivoting variant)
    • Subdivision surfaces (loop and butterfly)
    • -
    • Smoothing and fairing filters
    • +
    • Feature preserving smoothing and fairing filters
  • -
  • Various Colorization/inspection filters +
  • Various Colorization/Inspection filters
    • Gaussian and mean curvature
    • Border edges
    • Non two-manifold edges
    • Self intersecting faces
  • +
  • Interactive Mesh Painting +
      +
    • Color Painting
    • +
    • Selection paint
    • +
    • Smoothing
    • +
  • OpenGL Shader based rendering (write your own shader!) compatible with Typhoon Lab's Shader Designer
  • -
  • Large rendering (up to 16k x 16k) for high quality - printing
  • +
  • Large rendering (up to 16k x 16k) for high quality printing
  • The history of the all performed cleaning/editing actions can be re-played on different meshes or saved and for archival purposes.
  • Extendible plugins based architecture, writing new mesh processing functions, colorization filters and support for different file - formats is quite easy! Look at Filter-PlugIn Sample or Filter-PlugIn Sample or MeshIO-PlugIn Sample
  • Bug reports and feature @@ -132,8 +138,17 @@ href="http://sourceforge.net/forum/forum.php?forum_id=499533">help public forums An example of the new quadric based simplification algorithm that is now able to correctly manage texture coordinateds. - New texture coords are computed for the vertexes resulting from the edge collpases and - even texture seams are correctly simplified. + New texture coordinates are computed for the vertexes resulting from the edge collpases and + texture seams are correctly simplified. Thanks to Marco Pirosu for the development of this plugin. + + + + + + + + An example of the new interactive editing features. You can directly paint, with customizable brushed over the mesh color (left), selection (center) and even smooth (right). + Thanks to Andreas Gfrei for the development of this plugin. @@ -256,7 +271,7 @@ href="http://sourceforge.net/forum/forum.php?forum_id=499533">help public forums
  • Designer: Paolo Cignoni
  • Filtering Plugins:
  • Interface Framework