Added menu entry 'camera' for filters that works on shots and similia

This commit is contained in:
Paolo Cignoni cignoni 2010-11-17 09:42:20 +00:00
parent 95efc5acf8
commit 74561af7eb

View File

@ -554,6 +554,7 @@ void MainWindow::fillFilterMenu()
QMenu *filterMenuPointSet = filterMenu->addMenu(tr("Point Set"));
QMenu *filterMenuSampling = filterMenu->addMenu(tr("Sampling"));
QMenu *filterMenuTexture = filterMenu->addMenu(tr("Texture"));
QMenu *filterMenuCamera = filterMenu->addMenu(tr("Camera"));
connect(filterMenu, SIGNAL(hovered(QAction*)), this, SLOT(showTooltip(QAction*)) );
@ -582,6 +583,7 @@ void MainWindow::fillFilterMenu()
if( filterClass & MeshFilterInterface::Sampling ) filterMenuSampling->addAction(filterAction);
if( filterClass & MeshFilterInterface::Texture) filterMenuTexture->addAction(filterAction);
if( filterClass & MeshFilterInterface::Polygonal) filterMenuPolygonal->addAction(filterAction);
if( filterClass & MeshFilterInterface::Camera) filterMenuCamera->addAction(filterAction);
// MeshFilterInterface::Generic :
if(filterClass == 0) filterMenu->addAction(filterAction);
if(!filterAction->icon().isNull()) filterToolBar->addAction(filterAction);
@ -626,6 +628,7 @@ void MainWindow::fillFilterMenu()
if( nameClass == QString("Sampling")) filterMenuSampling->addAction(filterAction);
if( nameClass == QString("Texture")) filterMenuTexture->addAction(filterAction);
if( nameClass == QString("Polygonal")) filterMenuPolygonal->addAction(filterAction);
if( nameClass == QString("Camera")) filterMenuCamera->addAction(filterAction);
// // MeshFilterInterface::Generic :
if( nameClass == QString("Generic")) filterMenu->addAction(filterAction);
if(!filterAction->icon().isNull()) filterToolBar->addAction(filterAction);