From 74561af7ebf2be2fe0c167010e188aa9f70b4f2e Mon Sep 17 00:00:00 2001 From: Paolo Cignoni cignoni Date: Wed, 17 Nov 2010 09:42:20 +0000 Subject: [PATCH] Added menu entry 'camera' for filters that works on shots and similia --- src/meshlab/mainwindow_Init.cpp | 3 +++ 1 file changed, 3 insertions(+) diff --git a/src/meshlab/mainwindow_Init.cpp b/src/meshlab/mainwindow_Init.cpp index bad1db29d..b9ff9458a 100644 --- a/src/meshlab/mainwindow_Init.cpp +++ b/src/meshlab/mainwindow_Init.cpp @@ -554,6 +554,7 @@ void MainWindow::fillFilterMenu() QMenu *filterMenuPointSet = filterMenu->addMenu(tr("Point Set")); QMenu *filterMenuSampling = filterMenu->addMenu(tr("Sampling")); QMenu *filterMenuTexture = filterMenu->addMenu(tr("Texture")); + QMenu *filterMenuCamera = filterMenu->addMenu(tr("Camera")); connect(filterMenu, SIGNAL(hovered(QAction*)), this, SLOT(showTooltip(QAction*)) ); @@ -582,6 +583,7 @@ void MainWindow::fillFilterMenu() if( filterClass & MeshFilterInterface::Sampling ) filterMenuSampling->addAction(filterAction); if( filterClass & MeshFilterInterface::Texture) filterMenuTexture->addAction(filterAction); if( filterClass & MeshFilterInterface::Polygonal) filterMenuPolygonal->addAction(filterAction); + if( filterClass & MeshFilterInterface::Camera) filterMenuCamera->addAction(filterAction); // MeshFilterInterface::Generic : if(filterClass == 0) filterMenu->addAction(filterAction); if(!filterAction->icon().isNull()) filterToolBar->addAction(filterAction); @@ -626,6 +628,7 @@ void MainWindow::fillFilterMenu() if( nameClass == QString("Sampling")) filterMenuSampling->addAction(filterAction); if( nameClass == QString("Texture")) filterMenuTexture->addAction(filterAction); if( nameClass == QString("Polygonal")) filterMenuPolygonal->addAction(filterAction); + if( nameClass == QString("Camera")) filterMenuCamera->addAction(filterAction); // // MeshFilterInterface::Generic : if( nameClass == QString("Generic")) filterMenu->addAction(filterAction); if(!filterAction->icon().isNull()) filterToolBar->addAction(filterAction);