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new ui_savemaks.h
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src/meshlabplugins/meshio/generatedfiles/ui_savemask.h
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126
src/meshlabplugins/meshio/generatedfiles/ui_savemask.h
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#ifndef UI_SAVEMASK_H
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#define UI_SAVEMASK_H
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#include <QtCore/QVariant>
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#include <QtGui/QAction>
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#include <QtGui/QApplication>
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#include <QtGui/QButtonGroup>
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#include <QtGui/QCheckBox>
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#include <QtGui/QDialog>
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#include <QtGui/QGridLayout>
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#include <QtGui/QGroupBox>
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#include <QtGui/QPushButton>
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#include <QtGui/QRadioButton>
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#include <QtGui/QVBoxLayout>
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class Ui_Dialog
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{
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public:
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QPushButton *okButton;
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QPushButton *cancelButton;
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QGroupBox *groupBox_2;
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QVBoxLayout *vboxLayout;
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QRadioButton *binaryButton;
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QRadioButton *asciiButton;
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QGroupBox *groupBox_3;
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QGridLayout *gridLayout;
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QCheckBox *vertexCheck;
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QCheckBox *colorVertexCheck;
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QCheckBox *textureCheck;
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QCheckBox *faceCheck;
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QCheckBox *normalCheck;
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void setupUi(QDialog *Dialog)
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{
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Dialog->setObjectName(QString::fromUtf8("Dialog"));
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Dialog->resize(QSize(359, 152).expandedTo(Dialog->minimumSizeHint()));
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okButton = new QPushButton(Dialog);
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okButton->setObjectName(QString::fromUtf8("okButton"));
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okButton->setGeometry(QRect(250, 90, 101, 23));
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cancelButton = new QPushButton(Dialog);
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cancelButton->setObjectName(QString::fromUtf8("cancelButton"));
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cancelButton->setGeometry(QRect(250, 120, 101, 23));
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groupBox_2 = new QGroupBox(Dialog);
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groupBox_2->setObjectName(QString::fromUtf8("groupBox_2"));
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groupBox_2->setGeometry(QRect(250, 0, 95, 78));
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vboxLayout = new QVBoxLayout(groupBox_2);
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vboxLayout->setSpacing(6);
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vboxLayout->setMargin(8);
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vboxLayout->setObjectName(QString::fromUtf8("vboxLayout"));
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binaryButton = new QRadioButton(groupBox_2);
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binaryButton->setObjectName(QString::fromUtf8("binaryButton"));
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vboxLayout->addWidget(binaryButton);
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asciiButton = new QRadioButton(groupBox_2);
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asciiButton->setObjectName(QString::fromUtf8("asciiButton"));
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vboxLayout->addWidget(asciiButton);
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groupBox_3 = new QGroupBox(Dialog);
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groupBox_3->setObjectName(QString::fromUtf8("groupBox_3"));
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groupBox_3->setGeometry(QRect(10, 0, 231, 141));
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gridLayout = new QGridLayout(groupBox_3);
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gridLayout->setSpacing(6);
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gridLayout->setMargin(8);
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gridLayout->setObjectName(QString::fromUtf8("gridLayout"));
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vertexCheck = new QCheckBox(groupBox_3);
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vertexCheck->setObjectName(QString::fromUtf8("vertexCheck"));
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vertexCheck->setEnabled(false);
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vertexCheck->setChecked(true);
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gridLayout->addWidget(vertexCheck, 0, 0, 1, 1);
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colorVertexCheck = new QCheckBox(groupBox_3);
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colorVertexCheck->setObjectName(QString::fromUtf8("colorVertexCheck"));
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gridLayout->addWidget(colorVertexCheck, 2, 0, 1, 1);
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textureCheck = new QCheckBox(groupBox_3);
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textureCheck->setObjectName(QString::fromUtf8("textureCheck"));
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gridLayout->addWidget(textureCheck, 1, 0, 1, 1);
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faceCheck = new QCheckBox(groupBox_3);
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faceCheck->setObjectName(QString::fromUtf8("faceCheck"));
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faceCheck->setEnabled(false);
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faceCheck->setChecked(true);
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gridLayout->addWidget(faceCheck, 1, 1, 1, 1);
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normalCheck = new QCheckBox(groupBox_3);
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normalCheck->setObjectName(QString::fromUtf8("normalCheck"));
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gridLayout->addWidget(normalCheck, 0, 1, 1, 1);
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retranslateUi(Dialog);
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QObject::connect(cancelButton, SIGNAL(clicked()), Dialog, SLOT(reject()));
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QObject::connect(okButton, SIGNAL(clicked()), Dialog, SLOT(accept()));
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QMetaObject::connectSlotsByName(Dialog);
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} // setupUi
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void retranslateUi(QDialog *Dialog)
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{
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Dialog->setWindowTitle(QApplication::translate("Dialog", "Dialog", 0, QApplication::UnicodeUTF8));
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okButton->setText(QApplication::translate("Dialog", "OK", 0, QApplication::UnicodeUTF8));
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cancelButton->setText(QApplication::translate("Dialog", "Cancel", 0, QApplication::UnicodeUTF8));
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groupBox_2->setTitle(QApplication::translate("Dialog", "Type Save", 0, QApplication::UnicodeUTF8));
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binaryButton->setText(QApplication::translate("Dialog", "Binary Obj", 0, QApplication::UnicodeUTF8));
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asciiButton->setText(QApplication::translate("Dialog", "ASCII Obj", 0, QApplication::UnicodeUTF8));
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groupBox_3->setTitle(QApplication::translate("Dialog", "Options Save", 0, QApplication::UnicodeUTF8));
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vertexCheck->setText(QApplication::translate("Dialog", "Vertexs", 0, QApplication::UnicodeUTF8));
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colorVertexCheck->setText(QApplication::translate("Dialog", "Color Faces", 0, QApplication::UnicodeUTF8));
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textureCheck->setText(QApplication::translate("Dialog", "Texture Coords", 0, QApplication::UnicodeUTF8));
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faceCheck->setText(QApplication::translate("Dialog", "Faces", 0, QApplication::UnicodeUTF8));
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normalCheck->setText(QApplication::translate("Dialog", "Normals Vertex", 0, QApplication::UnicodeUTF8));
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Q_UNUSED(Dialog);
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} // retranslateUi
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};
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namespace Ui {
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class Dialog: public Ui_Dialog {};
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} // namespace Ui
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#endif // UI_SAVEMASK_H
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