Revert "default vert shading when load new mesh"

This reverts commit ff2acd8c3868efddeee284598107638ee12f4f41.
This commit is contained in:
alemuntoni 2021-06-16 09:54:15 +02:00
parent 072ff73e20
commit 1aff3755df

View File

@ -2137,7 +2137,7 @@ bool MainWindow::loadMesh(const QString& fileName, IOPlugin *pCurrentIOPlugin, c
return true;
}
void MainWindow::computeRenderingDataOnLoading(MeshModel* mm, bool isareload, MLRenderingData* rendOpt)
void MainWindow::computeRenderingDataOnLoading(MeshModel* mm,bool isareload, MLRenderingData* rendOpt)
{
MultiViewer_Container* mv = currentViewContainer();
if (mv != NULL)
@ -2146,7 +2146,7 @@ void MainWindow::computeRenderingDataOnLoading(MeshModel* mm, bool isareload, ML
if ((shared != NULL) && (mm != NULL))
{
MLRenderingData defdt;
MLPoliciesStandAloneFunctions::suggestedDefaultPerViewRenderingData(mm, defdt, 0);
MLPoliciesStandAloneFunctions::suggestedDefaultPerViewRenderingData(mm, defdt,mwsettings.minpolygonpersmoothrendering);
if (rendOpt != NULL)
defdt = *rendOpt;
for (int glarid = 0; glarid < mv->viewerCounter(); ++glarid)
@ -3283,7 +3283,7 @@ bool MainWindow::addRenderingDataIfNewlyGeneratedMesh(int meshid)
if ((meshDoc()->meshDocStateData().find(meshid) == meshDoc()->meshDocStateData().end()) && (mm != NULL))
{
MLRenderingData dttoberendered;
MLPoliciesStandAloneFunctions::suggestedDefaultPerViewRenderingData(mm, dttoberendered, 0);
MLPoliciesStandAloneFunctions::suggestedDefaultPerViewRenderingData(mm, dttoberendered,mwsettings.minpolygonpersmoothrendering);
foreach(GLArea* gla, mvc->viewerList)
{
if (gla != NULL)