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disable quality texture spinbox on save dialog when mesh has no texture
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@ -67,6 +67,8 @@ SaveMeshAttributesDialog::SaveMeshAttributesDialog(
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{
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ui->check_iom_wedgtexcoord->setDisabled(true);
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ui->check_iom_wedgtexcoord->setChecked(false);
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ui->textureQualitySpinBox->setDisabled(true);
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ui->textureQualityLabel->setDisabled(true);
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}
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textureNames.reserve(m->cm.textures.size());
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@ -262,7 +262,7 @@
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<number>0</number>
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</property>
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<item>
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<widget class="QLabel" name="label">
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<widget class="QLabel" name="textureQualityLabel">
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<property name="text">
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<string>Texture Quality:</string>
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</property>
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