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<!DOCTYPE html PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN"><html><head>
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<title>MeshLab</title>
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<meta content="Paolo Cignoni" name=author>
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<meta content="mesh 3d processing meshlab scanning" name=keywords>
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<meta content="Course Web page" name=description>
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<meta content=all name=robots><LINK media=all href="style.css" type=text/css rel=stylesheet ><LINK href="favicon.ico" type=image/x-icon rel="shortcut icon" >
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<style>A { COLOR: #0000bb; TEXT-DECORATION: none }
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<!DOCTYPE html PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN">
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<html>
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<head>
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<title>MeshLab</title>
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||||
<meta content="Paolo Cignoni" name="author">
|
||||
<meta content="mesh 3d processing meshlab scanning" name="keywords">
|
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<meta content="Course Web page" name="description">
|
||||
<meta content="all" name="robots">
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||||
<LINK media="all" href="style.css" type="text/css" rel="stylesheet">
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<LINK href="favicon.ico" type="image/x-icon" rel="shortcut icon">
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<style>A { COLOR: #0000bb; TEXT-DECORATION: none }
|
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</style>
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<style>A:hover { COLOR: #9999ff; TEXT-DECORATION: none }
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<style>A:hover { COLOR: #9999ff; TEXT-DECORATION: none }
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</style>
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<style> .hidden { DISPLAY: none } .shown { DISPLAY: inline } </style>
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<script type=text/Javascript>
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<style> .hidden { DISPLAY: none } .shown { DISPLAY: inline } </style>
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<script type="text/Javascript">
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function toggle (postid) {
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whichpost = document.getElementById(postid);
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if (whichpost.className=="shown") {
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@ -28,213 +29,252 @@ function showNow (postid) {
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function hideNow (postid) {
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document.getElementById(postid).className="hidden";
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}
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</script>
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</head>
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<body>
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<div id=leftcontent>
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<h1><IMG style="WIDTH: 400px; HEIGHT: 65px" alt=MeshLab src="meshlab.png" ></h1>
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<p class=body>MeshLab is an open source portable and
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extendible system for the processing and editing of unstructured 3D triangular
|
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meshes. <br>The system is aimed to help the processing of
|
||||
the typical not-so-small unstructured models arising in 3D scanning, providing a
|
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set of tools for editing, cleaning, healing, inspecting, rendering and
|
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converting this kind of meshes.<br><br>
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||||
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||||
The project is supported by the
|
||||
European Network of Excellence <a href="http://www.epoch-net.org/">Epoch</a> <br><br>
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|
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The system is heavily
|
||||
based on the <a href="http://vcg.sourceforge.net">VCG
|
||||
library</a> developed at the <a href="http://vcg.isti.cnr.it">Visual Computing Lab</a> of <A href="www.isti.cnr.it" >ISTI - CNR</A>, for all the
|
||||
core mesh processing tasks. The MeshLab system started as a part of the <a
|
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href="http://vcg.isti.cnr.it/%7Ecignoni/FGT0506/index.html">FGT</a> course of the <A href="www.di.unipi.it" >Computer Science</A>
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||||
department of University of Pisa and most of the code (~15k
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||||
lines) of the first versions was written by a handful of <A href="#Developers">students</A>. </p>
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<p class=body><a style="FONT-WEIGHT: normal"
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href="http://sourceforge.net/project/showfiles.php?group_id=149444"></a></p>
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<p class=body><a style="FONT-WEIGHT: normal"
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href="http://sourceforge.net/project/showfiles.php?group_id=149444">Download </a><a style="FONT-WEIGHT: normal"
|
||||
href="http://sourceforge.net/project/showfiles.php?group_id=149444">Latest Version (22/6/2006) <span
|
||||
style="FONT-WEIGHT: bold; FONT-STYLE: italic">
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V0.7</span></a><span style="FONT-WEIGHT: bold; FONT-STYLE: italic"> </span></p><br>
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<p class=body>Remember that, whenever you use MeshLab in a
|
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official/commercial project, you should feel <a
|
||||
style="FONT-WEIGHT: bold; FONT-STYLE: italic"
|
||||
href="http://en.wikipedia.org/wiki/Obligation">morally
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obligated</a><span style="FONT-WEIGHT: bold; FONT-STYLE: italic"> </span>to:</p>
|
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<ul>
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<li>Explicitly cite in your work that you have used MeshLab a tool developed with the support of the <a href="http://www.epoch-net.org/">Epoch</a> NOE,
|
||||
<li>Post a couple of lines in the <a
|
||||
href="http://sourceforge.net/forum/forum.php?forum_id=499532"
|
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>users' forum</a> describing the project where MeshLab was
|
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used. </li></ul>
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<h2><a name=Features></a>Features</h2>
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||||
<ul>
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<li>Interactive selection and deletion of portion of the
|
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mesh. Even for large models.
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<LI>Input/output in many formats (PLY, STL, OFF, OBJ, 3DS)
|
||||
<li>Extendible plugins based architecture, writing new
|
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mesh processing functions, colorization filters and support for different file
|
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formats is quite easy (look at this code <a
|
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href="http://meshlab.sourceforge.net/filter.html"
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>sample</a>)
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<li>Cleaning Filters:
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<ul>
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<li>removal of duplicated, unreferenced vertices, null
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faces </li></ul>
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<ul>
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<li>subdivision filters (midpoint, loop and butterfly)
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<li>coherent normal unification and flipping </li></ul>
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<li>OpenGL Shader based rendering (write your own
|
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shader!) compatible with Shader Designer
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<li>Large rendering (up to 16k x 16k) for high quality
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printing
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<li>Various Colorization/inspecting Filters
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<ul>
|
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<li>Gaussian and mean curvature
|
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<li>Border edges
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<li>Non two-manifold faces</li>
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</ul>
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<LI> The history of the all performed cleaning/editing
|
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actions can be re-played on different meshes or saved and for archival
|
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purposes.</LI>
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</ul>
|
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Bug reports and feature requests should be filed using
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the sourceforge <a href="http://sourceforge.net/tracker/?group_id=149444">service -></a><br>General questions
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can be posted on the <a
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href="http://sourceforge.net/forum/forum.php?forum_id=499533">help public forums</a><A href="../../../Documents%20and%20Settings/Paolo%20Cignoni/Epoch_3D_WebService_Setup_1.2.5.exe" ></A>
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<h2>ScreenShots</h2>
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<table style="WIDTH: 100%; TEXT-ALIGN: left" cellSpacing=2 cellPadding=2
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border=1>
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<tbody>
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<tr>
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<td colSpan=2>Snapshots taken from MeshLab v 0.7
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</td></tr>
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<tr>
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<td><A href="Edzna_edit_0.png" ><IMG alt="" src="Edzna_edit_0.small.png" ></A>
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<A href="Edzna_edit_1.png" ><IMG alt="" src="Edzna_edit_1.small.png" ></A>
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<A href="Edzna_edit_2.png" ><IMG alt="" src="Edzna_edit_2.small.png" ></A>
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</td>
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<td>An interactive editing session over the a mesh built a using geometry-from-photo-sequence reconstruction tool developed withing the EPOCH framework.
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An unwanted part of the mesh is selected and deleted. Original
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mesh courtesy of the Epoch network. </td></tr>
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<tr>
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<td><A href="david_edit1.png" ><IMG alt="" src="david_edit1.small.png" ></A> <A href="david_edit2.png" ><IMG alt="" src="david_edit2.small.png" ></A> <A href="david_edit3.png" ><IMG alt="" src="david_edit3.small.png" ></A></td>
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<td>An interactive editing session over the 8M tri
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David model. The bottom part of the mesh is selected and deleted. Original
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mesh courtesy of <a
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href="http://www-graphics.stanford.edu/data/dmich-public/"
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>Stanford Digital Michelangelo Project</a>. </td></tr>
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<tr>
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<td><A href="Laurana50k_hatch.jpg" ><IMG alt="" src="Laurana50k_hatch.small.png"></A></td>
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<td>One example of real time NPR rendering using a
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hatching style implemented through a OpenGL shader. The shader was used to
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create the high res snapshot (2282x2942). </td></tr>
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<tr>
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<td colSpan=2>Snapshots taken from MeshLab v 0.6
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</td></tr>
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<tr>
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<td><A href="Meshlab_XRay.png" ><IMG alt="" src="Meshlab_XRay.small.png" ></A> <A href="Meshlab_NPR.png" ><IMG alt="" src="Meshlab_NPR.small.png" ></A></td>
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<td>A couple of examples of a OpenGL shaders applied
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over a 3.7 Mtri model (courtesy of <A href="http://www.aimatshape.net"
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>Aim@Shape</A> Shape repository).. </td></tr>
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<tr>
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<td colSpan=2>Snapshots taken from MeshLab v 0.5
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</td></tr>
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<tr>
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<td><A href="SnapMeshLab.thai.jpg" ><IMG alt="" src="SnapMeshLab.thai.small.jpg" ></A></td>
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<td>A 10,000,000 face model successfully loaded and
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ready for inspecting. 3D Model of a Thai statue courtesy of<a
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href="http://www.xyzrgb.com/"> XYZ RGB inc.</a>
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provided by the <a href="http://www-graphics.stanford.edu/data/3Dscanrep/"
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>Stanford 3D Scanning Repository</a>.<a
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href="http://www.xyzrgb.com/"></a> </td></tr>
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||||
<tr>
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<td><A href="SnapMeshLab_David.jpg" ><IMG style="BORDER-RIGHT: 0px solid; BORDER-TOP: 0px solid; BORDER-LEFT: 0px solid; WIDTH: 206px; BORDER-BOTTOM: 0px solid; HEIGHT: 233px" alt="" src="SnapMeshLab_David.small.jpg" ></A></td>
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<td>A textured ply model of the well known
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Michelangelo David, original mesh courtesy of <a
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href="http://www-graphics.stanford.edu/data/dmich-public/"
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||||
>Stanford Digital Michelangelo Project</a>, texturing
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done by <a href="http://vcg.isti.cnr.it/"
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||||
>Visual Computing Lab ISTI - CNR </a> through
|
||||
integration of photos taken during the <a
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href="http://vcg.isti.cnr.it/projects/davidrestoration/restaurodavid.htm"
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||||
>Restoration of the David.</a></td></tr>
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||||
<tr>
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||||
<td><A href="SnapMeshLab.elephant.jpg" ><IMG style="BORDER-RIGHT: 0px solid; BORDER-TOP: 0px solid; BORDER-LEFT: 0px solid; WIDTH: 281px; BORDER-BOTTOM: 0px solid; HEIGHT: 233px" alt="" src="SnapMeshLab.elephant.small.jpg" ></A></td>
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<td>A model with self intersecting faces detected by
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MeshLab colored in red. Mesh courtesy of the Aim@Shape <a
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href="http://shapes.aim-at-shape.net/index.php">Shape
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||||
Repository.</a></td></tr>
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<tr>
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<td><A href="SnapMeshLab.brain.jpg" ><IMG style="BORDER-RIGHT: 0px solid; BORDER-TOP: 0px solid; BORDER-LEFT: 0px solid; WIDTH: 281px; BORDER-BOTTOM: 0px solid; HEIGHT: 233px" alt="" src="SnapMeshLab.brain.small.jpg" ></A></td>
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<td>A model with border edges colored in
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blue. Mesh courtesy of the <a
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href="http://shapes.aim-at-shape.net/index.php">Shape
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||||
Repository </a>of Aim@Shape.</td></tr>
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<tr>
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<td><a
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||||
href="http://sourceforge.net/project/showfiles.php?group_id=149444&package_id=165026&release_id=383433"
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||||
><IMG style="BORDER-RIGHT: 0px solid; BORDER-TOP: 0px solid; BORDER-LEFT: 0px solid; WIDTH: 113px; BORDER-BOTTOM: 0px solid; HEIGHT: 233px" alt="" src="SnapshotModel.Thai.small.jpg" ></a><IMG alt="" src="SnapshotModel.Thai.detail.jpg" ></td>
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<td>A high resolution snapshot (4400x9110) taken with
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MeshLab of the 10 Mtri 3D model of the above cited Thai
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statuette. The snapshot is a 17Mb png, so you can <a
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||||
href="http://sourceforge.net/project/showfiles.php?group_id=149444&package_id=165026&release_id=383433"
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>download</a> it using the sourceforge file
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distribution system. On the right you can see a very small portion of the
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orginal sample just to give you an idea of the quality of a 40
|
||||
Mpix image. </td></tr>
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<tr>
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||||
<td><IMG alt="" src="David8M.small.jpg" ><IMG alt="" src="David8M.detail.jpg" ></td>
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||||
<td>An high resolution rendering (3200x6424) taken
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with MeshLab of the 8 Mtri model of the Michelangelo David. Original mesh
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courtesy of <a href="http://www-graphics.stanford.edu/data/dmich-public/"
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>Stanford Digital Michelangelo Project</a>. The model
|
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is interactively rendered using a pre-computed ambient occlusion term
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||||
computed with the open source <a
|
||||
href="http://vcg.sourceforge.net/tiki-index.php?page=ShadeVis"
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||||
>ShadeVis</a> tool. On the right you can see a very
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||||
small portion of the original rendering just to give you an idea of the
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quality of the original 20 Mpix image.</td></tr></tbody></table>
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<h2><a name=Developers></a>Developers</h2>
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<ul>
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<li>Designer: <a href="http://vcg.isti.cnr.it/%7Ecignoni"
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>Paolo Cignoni</a>
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<li>Filtering Plugins:
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<ul>
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<li>Mario Latronico [<b
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>latronic</b>], Andrea Venturi [<b
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||||
>giec</b>] </li></ul>
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<li>Interface Framework
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||||
<ul>
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||||
<li>Alessio Mochi [<b
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||||
>mochi</b>], Daniele Vacca [<b
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||||
>glVertex</b>], Davide Portelli [<b
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||||
>portelli</b>] </li></ul>
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<li>Rendering Modes
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<ul>
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<li>Francesco Vannini [<b
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||||
>vannini</b>], Giorgio Gangemi [<b>ggangemi</b>] </li></ul>
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<li>IO filters:
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<ul>
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<li>Andrea Buzzelli [<b>buzzelli</b>], Guido Ranzuglia [<b>granzuglia</b>], Federico Mazzanti [<b
|
||||
>fmazzant</b>] </li>
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</ul>
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<li>Linux Porting and Epoch integration:
|
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<ul>
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<li>Maarten Vergauwen [<b>zifnab1974</b>]</li>
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</ul>
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</li></ul>
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<h2><a name=History></a>History</h2>
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||||
<UL>
|
||||
<LI><i>22/06/2006</i> V 0.7 Release
|
||||
<span class=shown id=_no_V07><font size=-1
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||||
><A href="javascript:showNow('_V07');hideNow('_no_V07');" ><b
|
||||
>[details]</b></A></font> </span><span class=hidden
|
||||
id=_V07><A href="javascript:showNow('_no_V07');hideNow('_V07');" ><b
|
||||
>[hide]</b></A></FONT> <font color=#777777 size=-1
|
||||
><pre> Selection and Editing of large meshes is now possible!
|
||||
</script>
|
||||
</head>
|
||||
<body>
|
||||
<div id="leftcontent">
|
||||
<h1><IMG style="WIDTH: 400px; HEIGHT: 65px" alt="MeshLab" src="meshlab.png"></h1>
|
||||
<p class="body">MeshLab is an open source portable and extendible system for the
|
||||
processing and editing of unstructured 3D triangular meshes.
|
||||
<br>
|
||||
The system is aimed to help the processing of the typical not-so-small
|
||||
unstructured models arising in 3D scanning, providing a set of tools for
|
||||
editing, cleaning, healing, inspecting, rendering and converting this kind of
|
||||
meshes.<br>
|
||||
<br>
|
||||
The project is supported by the European Network of Excellence <a href="http://www.epoch-net.org/">
|
||||
Epoch</a>
|
||||
<br>
|
||||
<br>
|
||||
The system is heavily based on the <a href="http://vcg.sourceforge.net">VCG library</a>
|
||||
developed at the <a href="http://vcg.isti.cnr.it">Visual Computing Lab</a> of <A href="www.isti.cnr.it">
|
||||
ISTI - CNR</A>, for all the core mesh processing tasks. The MeshLab system
|
||||
started as a part of the <a href="http://vcg.isti.cnr.it/%7Ecignoni/FGT0506/index.html">
|
||||
FGT</a> course of the <A href="www.di.unipi.it">Computer Science</A> department
|
||||
of University of Pisa and most of the code (~15k lines) of the first versions
|
||||
was written by a handful of <A href="#Developers">students</A>. </p>
|
||||
<p class="body"><a style="FONT-WEIGHT: normal" href="http://sourceforge.net/project/showfiles.php?group_id=149444"></a></p>
|
||||
<p class="body"><a style="FONT-WEIGHT: normal" href="http://sourceforge.net/project/showfiles.php?group_id=149444">Download
|
||||
</a><a style="FONT-WEIGHT: normal" href="http://sourceforge.net/project/showfiles.php?group_id=149444">
|
||||
Latest Version (22/6/2006) <span style="FONT-WEIGHT: bold; FONT-STYLE: italic">
|
||||
V0.7</span></a><span style="FONT-WEIGHT: bold; FONT-STYLE: italic"> </span></p>
|
||||
<br>
|
||||
<p class="body">Remember that, whenever you use MeshLab in a official/commercial
|
||||
project, you should feel <a style="FONT-WEIGHT: bold; FONT-STYLE: italic" href="http://en.wikipedia.org/wiki/Obligation">
|
||||
morally obligated</a><span style="FONT-WEIGHT: bold; FONT-STYLE: italic"></span>to:</p>
|
||||
<ul>
|
||||
<li>
|
||||
Explicitly cite in your work that you have used MeshLab a tool developed with
|
||||
the support of the <a href="http://www.epoch-net.org/">Epoch</a>
|
||||
NOE,
|
||||
<li>
|
||||
Post a couple of lines in the <a href="http://sourceforge.net/forum/forum.php?forum_id=499532">
|
||||
users' forum</a> describing the project where MeshLab was used.
|
||||
</li>
|
||||
</ul>
|
||||
<h2><a name="Features"></a>Features</h2>
|
||||
<ul>
|
||||
<li>
|
||||
Interactive selection and deletion of portion of the mesh. Even for large
|
||||
models.
|
||||
<LI>
|
||||
Input/output in many formats (PLY, STL, OFF, OBJ, 3DS)
|
||||
<li>
|
||||
Extendible plugins based architecture, writing new mesh processing functions,
|
||||
colorization filters and support for different file formats is quite easy (look
|
||||
at this code <a href="http://meshlab.sourceforge.net/filter.html">sample </a>,
|
||||
<a href="C:\meshlab\web\sampleplugins.zip">samplePlugins</a>
|
||||
</li>
|
||||
)
|
||||
<li>
|
||||
Cleaning Filters:
|
||||
<ul>
|
||||
<li>
|
||||
removal of duplicated, unreferenced vertices, null faces
|
||||
</li>
|
||||
</ul>
|
||||
<ul>
|
||||
<li>
|
||||
subdivision filters (midpoint, loop and butterfly)
|
||||
<li>
|
||||
coherent normal unification and flipping
|
||||
</li>
|
||||
</ul>
|
||||
<li>
|
||||
OpenGL Shader based rendering (write your own shader!) compatible with Shader
|
||||
Designer
|
||||
<li>
|
||||
Large rendering (up to 16k x 16k) for high quality printing
|
||||
<li>
|
||||
Various Colorization/inspecting Filters
|
||||
<ul>
|
||||
<li>
|
||||
Gaussian and mean curvature
|
||||
<li>
|
||||
Border edges
|
||||
<li>
|
||||
Non two-manifold faces</li>
|
||||
</ul>
|
||||
<LI>
|
||||
The history of the all performed cleaning/editing actions can be re-played on
|
||||
different meshes or saved and for archival purposes.</LI>
|
||||
</ul>
|
||||
Bug reports and feature requests should be filed using the sourceforge <a href="http://sourceforge.net/tracker/?group_id=149444">
|
||||
service -></a><br>
|
||||
General questions can be posted on the <a href="http://sourceforge.net/forum/forum.php?forum_id=499533">
|
||||
help public forums</a><A href="../../../Documents%20and%20Settings/Paolo%20Cignoni/Epoch_3D_WebService_Setup_1.2.5.exe"></A>
|
||||
<h2>ScreenShots</h2>
|
||||
<table style="WIDTH: 100%; TEXT-ALIGN: left" cellSpacing="2" cellPadding="2" border="1">
|
||||
<tbody>
|
||||
<tr>
|
||||
<td colSpan="2">Snapshots taken from MeshLab v 0.7
|
||||
</td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td><A href="Edzna_edit_0.png"><IMG alt="" src="Edzna_edit_0.small.png"></A> <A href="Edzna_edit_1.png">
|
||||
<IMG alt="" src="Edzna_edit_1.small.png"></A> <A href="Edzna_edit_2.png"><IMG alt="" src="Edzna_edit_2.small.png"></A>
|
||||
</td>
|
||||
<td>An interactive editing session over the a mesh built a using
|
||||
geometry-from-photo-sequence reconstruction tool developed withing the EPOCH
|
||||
framework. An unwanted part of the mesh is selected and deleted. Original mesh
|
||||
courtesy of the Epoch network.
|
||||
</td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td><A href="david_edit1.png"><IMG alt="" src="david_edit1.small.png"></A> <A href="david_edit2.png">
|
||||
<IMG alt="" src="david_edit2.small.png"></A> <A href="david_edit3.png"><IMG alt="" src="david_edit3.small.png"></A></td>
|
||||
<td>An interactive editing session over the 8M tri David model. The bottom part of
|
||||
the mesh is selected and deleted. Original mesh courtesy of <a href="http://www-graphics.stanford.edu/data/dmich-public/">
|
||||
Stanford Digital Michelangelo Project</a>.
|
||||
</td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td><A href="Laurana50k_hatch.jpg"><IMG alt="" src="Laurana50k_hatch.small.png"></A></td>
|
||||
<td>One example of real time NPR rendering using a hatching style implemented
|
||||
through a OpenGL shader. The shader was used to create the high res snapshot
|
||||
(2282x2942).
|
||||
</td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td colSpan="2">Snapshots taken from MeshLab v 0.6
|
||||
</td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td><A href="Meshlab_XRay.png"><IMG alt="" src="Meshlab_XRay.small.png"></A> <A href="Meshlab_NPR.png">
|
||||
<IMG alt="" src="Meshlab_NPR.small.png"></A></td>
|
||||
<td>A couple of examples of a OpenGL shaders applied over a 3.7 Mtri model
|
||||
(courtesy of <A href="http://www.aimatshape.net">Aim@Shape</A> Shape
|
||||
repository)..
|
||||
</td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td colSpan="2">Snapshots taken from MeshLab v 0.5
|
||||
</td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td><A href="SnapMeshLab.thai.jpg"><IMG alt="" src="SnapMeshLab.thai.small.jpg"></A></td>
|
||||
<td>A 10,000,000 face model successfully loaded and ready for inspecting. 3D
|
||||
Model of a Thai statue courtesy of<a href="http://www.xyzrgb.com/"> XYZ RGB
|
||||
inc.</a> provided by the <a href="http://www-graphics.stanford.edu/data/3Dscanrep/">
|
||||
Stanford 3D Scanning Repository</a>.<a href="http://www.xyzrgb.com/"></a>
|
||||
</td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td><A href="SnapMeshLab_David.jpg"><IMG style="BORDER-RIGHT: 0px solid; BORDER-TOP: 0px solid; BORDER-LEFT: 0px solid; WIDTH: 206px; BORDER-BOTTOM: 0px solid; HEIGHT: 233px"
|
||||
alt="" src="SnapMeshLab_David.small.jpg"></A></td>
|
||||
<td>A textured ply model of the well known Michelangelo David, original mesh
|
||||
courtesy of <a href="http://www-graphics.stanford.edu/data/dmich-public/">Stanford
|
||||
Digital Michelangelo Project</a>, texturing done by <a href="http://vcg.isti.cnr.it/">
|
||||
Visual Computing Lab ISTI - CNR </a> through integration of photos
|
||||
taken during the <a href="http://vcg.isti.cnr.it/projects/davidrestoration/restaurodavid.htm">
|
||||
Restoration of the David.</a></td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td><A href="SnapMeshLab.elephant.jpg"><IMG style="BORDER-RIGHT: 0px solid; BORDER-TOP: 0px solid; BORDER-LEFT: 0px solid; WIDTH: 281px; BORDER-BOTTOM: 0px solid; HEIGHT: 233px"
|
||||
alt="" src="SnapMeshLab.elephant.small.jpg"></A></td>
|
||||
<td>A model with self intersecting faces detected by MeshLab colored in red. Mesh
|
||||
courtesy of the Aim@Shape <a href="http://shapes.aim-at-shape.net/index.php">Shape
|
||||
Repository.</a></td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td><A href="SnapMeshLab.brain.jpg"><IMG style="BORDER-RIGHT: 0px solid; BORDER-TOP: 0px solid; BORDER-LEFT: 0px solid; WIDTH: 281px; BORDER-BOTTOM: 0px solid; HEIGHT: 233px"
|
||||
alt="" src="SnapMeshLab.brain.small.jpg"></A></td>
|
||||
<td>A model with border edges colored in blue. Mesh courtesy of the
|
||||
<a href="http://shapes.aim-at-shape.net/index.php">Shape Repository </a>of
|
||||
Aim@Shape.</td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td><a href="http://sourceforge.net/project/showfiles.php?group_id=149444&package_id=165026&release_id=383433"><IMG style="BORDER-RIGHT: 0px solid; BORDER-TOP: 0px solid; BORDER-LEFT: 0px solid; WIDTH: 113px; BORDER-BOTTOM: 0px solid; HEIGHT: 233px"
|
||||
alt="" src="SnapshotModel.Thai.small.jpg"></a><IMG alt="" src="SnapshotModel.Thai.detail.jpg"></td>
|
||||
<td>A high resolution snapshot (4400x9110) taken with MeshLab of the 10 Mtri 3D
|
||||
model of the above cited Thai statuette. The snapshot is a 17Mb png, so
|
||||
you can <a href="http://sourceforge.net/project/showfiles.php?group_id=149444&package_id=165026&release_id=383433">
|
||||
download</a> it using the sourceforge file distribution system. On the
|
||||
right you can see a very small portion of the orginal sample just to give you
|
||||
an idea of the quality of a 40 Mpix image.
|
||||
</td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td><IMG alt="" src="David8M.small.jpg"><IMG alt="" src="David8M.detail.jpg"></td>
|
||||
<td>An high resolution rendering (3200x6424) taken with MeshLab of the 8 Mtri model
|
||||
of the Michelangelo David. Original mesh courtesy of <a href="http://www-graphics.stanford.edu/data/dmich-public/">
|
||||
Stanford Digital Michelangelo Project</a>. The model is interactively
|
||||
rendered using a pre-computed ambient occlusion term computed with the open
|
||||
source <a href="http://vcg.sourceforge.net/tiki-index.php?page=ShadeVis">ShadeVis</a>
|
||||
tool. On the right you can see a very small portion of the original rendering
|
||||
just to give you an idea of the quality of the original 20 Mpix image.</td>
|
||||
</tr>
|
||||
</tbody></table>
|
||||
<h2><a name="Developers"></a>Developers</h2>
|
||||
<ul>
|
||||
<li>
|
||||
Designer: <a href="http://vcg.isti.cnr.it/%7Ecignoni">Paolo Cignoni</a>
|
||||
<li>
|
||||
Filtering Plugins:
|
||||
<ul>
|
||||
<li>
|
||||
Mario Latronico [<b>latronic</b>], Andrea Venturi [<b>giec</b>], Elisa Cerisoli
|
||||
[<b>e_cerisoli</b>]
|
||||
</li>
|
||||
</ul>
|
||||
<li>
|
||||
Interface Framework
|
||||
<ul>
|
||||
<li>
|
||||
Alessio Mochi [<b>mochi</b>], Daniele Vacca [<b>glVertex</b>], Davide Portelli
|
||||
[<b>portelli</b>]
|
||||
</li>
|
||||
</ul>
|
||||
<li>
|
||||
Rendering Modes
|
||||
<ul>
|
||||
<li>
|
||||
Francesco Vannini [<b>vannini</b>], Giorgio Gangemi [<b>ggangemi</b>]
|
||||
</li>
|
||||
</ul>
|
||||
<li>
|
||||
IO filters:
|
||||
<ul>
|
||||
<li>
|
||||
Andrea Buzzelli [<b>buzzelli</b>], Guido Ranzuglia [<b>granzuglia</b>],
|
||||
Federico Mazzanti [<b>fmazzant</b>]
|
||||
</li>
|
||||
</ul>
|
||||
<li>
|
||||
Linux Porting and Epoch integration:
|
||||
<ul>
|
||||
<li>
|
||||
Maarten Vergauwen [<b>zifnab1974</b>]</li>
|
||||
</ul>
|
||||
</li>
|
||||
</ul>
|
||||
<h2><a name="History"></a>History</h2>
|
||||
<UL>
|
||||
<LI>
|
||||
<i>22/06/2006</i> V 0.7 Release
|
||||
<span class="shown" id="_no_V07">
|
||||
<font size="-1"><A href="javascript:showNow('_V07');hideNow('_no_V07');"><b>[details]</b></A></font>
|
||||
</span><span class="hidden" id="_V07"><A href="javascript:showNow('_no_V07');hideNow('_V07');"><b>[hide]</b></A></FONT> <font color="#777777" size="-1"><pre> Selection and Editing of large meshes is now possible!
|
||||
Recording and replaying of history of filters
|
||||
Filter classes restructured (now filters are assigned to different submenus)
|
||||
Rewrote of Clustering simplification algorithms
|
||||
@ -242,14 +282,13 @@ border=1>
|
||||
Better choice of initial modes
|
||||
Automatic Installer for windows
|
||||
No more intrusive progress bars
|
||||
</pre></font></span>
|
||||
<LI><i>12/03/2006</i> V 0.6 Release
|
||||
<span class=shown id=_no_V06><font size=-1
|
||||
><A href="javascript:showNow('_V06');hideNow('_no_V06');" ><b
|
||||
>[details]</b></A></font> </span><span class=hidden
|
||||
id=_V06><A href="javascript:showNow('_no_V06');hideNow('_V06');" ><b
|
||||
>[hide]</b></A></FONT> <font color=#777777 size=-1
|
||||
><pre> General issues
|
||||
</pre>
|
||||
</font></span>
|
||||
<LI>
|
||||
<i>12/03/2006</i> V 0.6 Release
|
||||
<span class="shown" id="_no_V06">
|
||||
<font size="-1"><A href="javascript:showNow('_V06');hideNow('_no_V06');"><b>[details]</b></A></font>
|
||||
</span><span class="hidden" id="_V06"><A href="javascript:showNow('_no_V06');hideNow('_V06');"><b>[hide]</b></A></FONT> <font color="#777777" size="-1"><pre> General issues
|
||||
- Slight code restyling in order to reduce the lines of code
|
||||
- Command line execution now works correctly
|
||||
- Better managing of optional mesh datas
|
||||
@ -285,43 +324,45 @@ border=1>
|
||||
- Better scalable fonts
|
||||
- Quick help on screen (Press F1)
|
||||
- About plugin restyled
|
||||
</pre></font></span>
|
||||
<li><i>13/01/2006</i> V 0.5 Release
|
||||
<span class=shown id=_no_V05><font size=-1
|
||||
><A href="javascript:showNow('_V05');hideNow('_no_V05');" ><b
|
||||
>[details]</b></A></font> </span><span class=hidden
|
||||
id=_V05><A href="javascript:showNow('_no_V05');hideNow('_V05');" ><b
|
||||
>[hide]</b></A></FONT> <font color=#777777 size=-1
|
||||
><pre>
|
||||
</pre>
|
||||
</font></span>
|
||||
<li>
|
||||
<i>13/01/2006</i> V 0.5 Release
|
||||
<span class="shown" id="_no_V05">
|
||||
<font size="-1"><A href="javascript:showNow('_V05');hideNow('_no_V05');"><b>[details]</b></A></font>
|
||||
</span><span class="hidden" id="_V05"><A href="javascript:showNow('_no_V05');hideNow('_V05');"><b>[hide]</b></A></FONT> <font color="#777777" size="-1"><pre>
|
||||
* General issues<br> - Switched to qt4.1<br> - Corrected Trackball panning<br> - Safer initialization of color data<br> - Better memory management (removed HUGE memory leaks...)<br> - Meshlab icon and logo<br> - About plugin Dialog<br><br>* Plugin System<br> - Filters:<br> Invert Faces<br> - Colorize:<br> Logging mesh curvature info<br> Rewritten code to follow coding conventions<br> Mean Curvature<br> Color non Manifold (now sets colorPerVert)<br> Moved mean and gaussian curvature functions into color_curvature.h <br> - Normals restyled<br> - Import/Export:<br> Managing error messages if saving fails<br> .3DS Imporer first rough implementation<br> .3DS Export Standardization, saves vertexes and faces + color per face<br> .3DS Export introduced materials managing<br> .OBJ Import solved some bugs during file import<br> .OBJ Export higly improved speed<br><br> <br>* User Interface<br> - Clipping planes now can be moved via CTRL+SHIFT+mouse wheel<br> - Vertigo FOV with CTRL+mouse wheel<br> - Icons restyled (transparent)<br> - Changed snapshot toolbar icon<br> - Reapply last filter command<br> - Reload command<br> - About dialog restyled<br> - CTRL+Tab switch to next opened window<br> - CTRL+F4 close current file<br> - Fonts ok
|
||||
</pre></font></span>
|
||||
<li><i>24/12/2005</i> V 0.4 Release
|
||||
<span class=shown id=_no_V04><font size=-1
|
||||
><A href="javascript:showNow('_V04');hideNow('_no_V04');" ><b
|
||||
>[details]</b></A></font> </span><span class=hidden
|
||||
id=_V04><A href="javascript:showNow('_no_V04');hideNow('_V04');" ><b
|
||||
>[hide]</b></A></FONT> <font color=#777777 size=-1
|
||||
><pre>* Plugin System<br> - Improved PluginSystem<br> - Improved shaders support (based on Typhoon Labs shaders)<br> - Filtering: Customizable filters thru dialogs<br> - Filters:<br> Laplacian smooth<br> MidPoint Subdivision<br> Re-orient<br> Decimator<br> - Editing (No editing tools available)<br> - Colorize:<br> Self intersection<br> Border<br> - Import/Export:<br> obj File Format (Customizable export thru dialog)<br> off File Format<br> stl File Format<br> 3ds File Format<br> - Decoration:<br> Show Axis<br> Show Box Corners<br><br>* User Interface<br> - Bugless progress bar<br> - About Plugin dialog<br> - Logging
|
||||
</pre></font></span>
|
||||
<li><i>07/12/2005</i> V 0.3 Release
|
||||
<span class=shown id=_no_V03><font size=-1
|
||||
><A href="javascript:showNow('_V03');hideNow('_no_V03');" ><b
|
||||
>[details]</b></A></font> </span><span class=hidden
|
||||
id=_V03><A href="javascript:showNow('_no_V03');hideNow('_V03');" ><b
|
||||
>[hide]</b></A></FONT> <font color=#777777 size=-1
|
||||
><pre>* Plugin System<br> - Complete restyling of plugin architecture<br> - Color: None, Per Vertex, Per Face<br> - Color: Support for shaders (wow!). Provided toon shader sample.<br> - Filtering: Remove Null Faces<br> - Filtering: Butterfly & Loop optimized<br> - Decorize: New plugin class<br> - Import/Export: Obj file format integrated on standard user interface<br><br>* User Interface<br> - Info Panel:<br> Showing some mesh info (numTri&numFaces)<br> Showing fps<br> - Shortcut for some frequently used actions<br> - Trackball hidable<br> - Option dialog:<br> Background colors (Top&Bottom)<br> Log Area color<br> - Progress bar<br> - RenderModes: Textures<br> - Fullscreen<br> - Cycle thru opened windows with Next button<br> - About dialog
|
||||
</pre></font></span>
|
||||
<li><i>27/11/2005</i> V 0.2 Release
|
||||
<li><i>15/11/2005</i> V 0.1 Release
|
||||
<li><i>17/10/2005</i> Committed first rough framework. The development has just begun...</li> </UL>
|
||||
<P><br>
|
||||
|
||||
</P>
|
||||
|
||||
<!-- phpmyvisites -->
|
||||
<a href="http://www.phpmyvisites.net/" title="phpMyVisites"
|
||||
onclick="window.open(this.href);return(false);">
|
||||
<script type="text/javascript">
|
||||
</pre>
|
||||
</font></span>
|
||||
<li>
|
||||
<i>24/12/2005</i> V 0.4 Release
|
||||
<span class="shown" id="_no_V04">
|
||||
<font size="-1"><A href="javascript:showNow('_V04');hideNow('_no_V04');"><b>[details]</b></A></font>
|
||||
</span><span class="hidden" id="_V04"><A href="javascript:showNow('_no_V04');hideNow('_V04');"><b>[hide]</b></A></FONT> <font color="#777777" size="-1"><pre>* Plugin System<br> - Improved PluginSystem<br> - Improved shaders support (based on Typhoon Labs shaders)<br> - Filtering: Customizable filters thru dialogs<br> - Filters:<br> Laplacian smooth<br> MidPoint Subdivision<br> Re-orient<br> Decimator<br> - Editing (No editing tools available)<br> - Colorize:<br> Self intersection<br> Border<br> - Import/Export:<br> obj File Format (Customizable export thru dialog)<br> off File Format<br> stl File Format<br> 3ds File Format<br> - Decoration:<br> Show Axis<br> Show Box Corners<br><br>* User Interface<br> - Bugless progress bar<br> - About Plugin dialog<br> - Logging
|
||||
</pre>
|
||||
</font></span>
|
||||
<li>
|
||||
<i>07/12/2005</i> V 0.3 Release
|
||||
<span class="shown" id="_no_V03">
|
||||
<font size="-1"><A href="javascript:showNow('_V03');hideNow('_no_V03');"><b>[details]</b></A></font>
|
||||
</span><span class="hidden" id="_V03"><A href="javascript:showNow('_no_V03');hideNow('_V03');"><b>[hide]</b></A></FONT> <font color="#777777" size="-1"><pre>* Plugin System<br> - Complete restyling of plugin architecture<br> - Color: None, Per Vertex, Per Face<br> - Color: Support for shaders (wow!). Provided toon shader sample.<br> - Filtering: Remove Null Faces<br> - Filtering: Butterfly & Loop optimized<br> - Decorize: New plugin class<br> - Import/Export: Obj file format integrated on standard user interface<br><br>* User Interface<br> - Info Panel:<br> Showing some mesh info (numTri&numFaces)<br> Showing fps<br> - Shortcut for some frequently used actions<br> - Trackball hidable<br> - Option dialog:<br> Background colors (Top&Bottom)<br> Log Area color<br> - Progress bar<br> - RenderModes: Textures<br> - Fullscreen<br> - Cycle thru opened windows with Next button<br> - About dialog
|
||||
</pre>
|
||||
</font></span>
|
||||
<li>
|
||||
<i>27/11/2005</i>
|
||||
V 0.2 Release
|
||||
<li>
|
||||
<i>15/11/2005</i>
|
||||
V 0.1 Release
|
||||
<li>
|
||||
<i>17/10/2005</i> Committed first rough framework. The development has just
|
||||
begun...</li>
|
||||
</UL>
|
||||
<P><br>
|
||||
</P>
|
||||
<!-- phpmyvisites -->
|
||||
<a href="http://www.phpmyvisites.net/" title="phpMyVisites" onclick="window.open(this.href);return(false);">
|
||||
<script type="text/javascript">
|
||||
<!--
|
||||
var a_vars = Array();
|
||||
var pagename='';
|
||||
@ -329,42 +370,34 @@ var pagename='';
|
||||
var phpmyvisitesSite = 1;
|
||||
var phpmyvisitesURL = "http://meshlab.sourceforge.net/phpmv2/phpmyvisites.php";
|
||||
//-->
|
||||
</script>
|
||||
<script language=javascript src="http://meshlab.sourceforge.net/phpmv2/phpmyvisites.js" type="text/javascript"></script>
|
||||
<noscript>
|
||||
<p>phpMyVisites: sistema opensource di statistiche per web in PHP/MySQL, basato su licenza GPL.
|
||||
<img src="http://meshlab.sourceforge.net/phpmv2/phpmyvisites.php" alt="phpMyVisites" style="border:0" />
|
||||
</p>
|
||||
</noscript>
|
||||
</a>
|
||||
<!-- /phpmyvisites -->
|
||||
</div>
|
||||
|
||||
<!-- DIV -->
|
||||
|
||||
<div id=rightcontent><IMG title="MeshLab Logo" style="WIDTH: 128px; HEIGHT: 128px" alt="MeshLab Logo" src="eye_128_splash.png" ><br><br><A href="https://sourceforge.net/projects/meshlab/" ><img
|
||||
style="BORDER-RIGHT: 0px solid; BORDER-TOP: 0px solid; BORDER-LEFT: 0px solid; WIDTH: 128px; BORDER-BOTTOM: 0px solid; HEIGHT: 38px"
|
||||
alt="SourceForge.net Logo"
|
||||
src="http://sourceforge.net/sflogo.php?group_id=149444&type=2"></A><br><br><a
|
||||
href="http://vcg.isti.cnr.it"><IMG title="Visual Computing Lab" style="BORDER-RIGHT: 0px solid; BORDER-TOP: 0px solid; BORDER-LEFT: 0px solid; WIDTH: 128px; BORDER-BOTTOM: 0px solid; HEIGHT: 103px" alt="Visual Computing Lab logo" src="vcl.png" ></a>
|
||||
<p class=menu><a
|
||||
href="http://sourceforge.net/project/showfiles.php?group_id=149444"><IMG title=http://epoch-net.org/ style="BORDER-RIGHT: 0px solid; BORDER-TOP: 0px solid; BORDER-LEFT: 0px solid; WIDTH: 100px; BORDER-BOTTOM: 0px solid; HEIGHT: 100px" alt="" src="logo_epoch.png" ></a></p>
|
||||
<p class=menu><a
|
||||
href="http://sourceforge.net/project/showfiles.php?group_id=149444">Download V0.7</a></p>
|
||||
<p class=menu><A href="stat" >CVS Statistics</A></p>
|
||||
<p class=menu><a
|
||||
href="http://sourceforge.net/projects/meshlab/">Sourceforge
|
||||
page</a></p>
|
||||
<p class=menu><a
|
||||
href="http://freshmeat.net/projects/meshlab/">FreshMeat
|
||||
page</a></p>
|
||||
<p class=menu><A href="devel.html" >Developer's
|
||||
Corner</A></p></div>
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
</body></html>
|
||||
</script>
|
||||
<script language="javascript" src="http://meshlab.sourceforge.net/phpmv2/phpmyvisites.js"
|
||||
type="text/javascript"></script>
|
||||
<noscript>
|
||||
<p>phpMyVisites: sistema opensource di statistiche per web in PHP/MySQL, basato su
|
||||
licenza GPL. <img src="http://meshlab.sourceforge.net/phpmv2/phpmyvisites.php" alt="phpMyVisites"
|
||||
style="border:0" />
|
||||
</p>
|
||||
</noscript>
|
||||
</a>
|
||||
<!-- /phpmyvisites -->
|
||||
</div>
|
||||
<!-- DIV -->
|
||||
<div id="rightcontent"><IMG title="MeshLab Logo" style="WIDTH: 128px; HEIGHT: 128px" alt="MeshLab Logo" src="eye_128_splash.png"><br>
|
||||
<br>
|
||||
<A href="https://sourceforge.net/projects/meshlab/"><img style="BORDER-RIGHT: 0px solid; BORDER-TOP: 0px solid; BORDER-LEFT: 0px solid; WIDTH: 128px; BORDER-BOTTOM: 0px solid; HEIGHT: 38px"
|
||||
alt="SourceForge.net Logo" src="http://sourceforge.net/sflogo.php?group_id=149444&type=2"></A><br>
|
||||
<br>
|
||||
<a href="http://vcg.isti.cnr.it"><IMG title="Visual Computing Lab" style="BORDER-RIGHT: 0px solid; BORDER-TOP: 0px solid; BORDER-LEFT: 0px solid; WIDTH: 128px; BORDER-BOTTOM: 0px solid; HEIGHT: 103px"
|
||||
alt="Visual Computing Lab logo" src="vcl.png"></a>
|
||||
<p class="menu"><a href="http://sourceforge.net/project/showfiles.php?group_id=149444"><IMG title="http://epoch-net.org/" style="BORDER-RIGHT: 0px solid; BORDER-TOP: 0px solid; BORDER-LEFT: 0px solid; WIDTH: 100px; BORDER-BOTTOM: 0px solid; HEIGHT: 100px"
|
||||
alt="" src="logo_epoch.png"></a></p>
|
||||
<p class="menu"><a href="http://sourceforge.net/project/showfiles.php?group_id=149444">Download
|
||||
V0.7</a></p>
|
||||
<p class="menu"><A href="stat">CVS Statistics</A></p>
|
||||
<p class="menu"><a href="http://sourceforge.net/projects/meshlab/">Sourceforge page</a></p>
|
||||
<p class="menu"><a href="http://freshmeat.net/projects/meshlab/">FreshMeat page</a></p>
|
||||
<p class="menu"><A href="devel.html">Developer's Corner</A></p>
|
||||
</div>
|
||||
</body>
|
||||
</html>
|
||||
|
||||
Loading…
x
Reference in New Issue
Block a user