diff --git a/web/index.html b/web/index.html index 96a2df283..64544eb3a 100644 --- a/web/index.html +++ b/web/index.html @@ -1,18 +1,19 @@ - -MeshLab - - - - - - - - - - - - - -
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MeshLab

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MeshLab is an open source portable and -extendible system for the processing and editing of unstructured 3D triangular -meshes.
The system is aimed to help the processing of -the typical not-so-small unstructured models arising in 3D scanning, providing a -set of tools for editing, cleaning, healing, inspecting, rendering and -converting this kind of meshes.

- -The project is supported by the -European Network of Excellence Epoch

- -The system is heavily -based on the VCG -library developed at the Visual Computing Lab of ISTI - CNR, for all the -core mesh processing tasks. The MeshLab system started as a part of the FGT course of the Computer Science -department of University of Pisa and most of the code (~15k -lines) of the first versions was written by a handful of students.  

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Download Latest Version (22/6/2006)  -V0.7 


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Remember that, whenever you use MeshLab in a -official/commercial project, you should feel morally -obligated to:

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Features

- -Bug reports and feature requests should be filed using -the sourceforge service ->
General questions -can be posted on the help public forums -

ScreenShots

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Snapshots taken from MeshLab v 0.7 -
- - - An interactive editing session over the a mesh built a using geometry-from-photo-sequence reconstruction tool developed withing the EPOCH framework. - An unwanted part of the mesh is selected and deleted. Original - mesh courtesy of the Epoch network.
An interactive editing session over the 8M tri - David model. The bottom part of the mesh is selected and deleted. Original - mesh courtesy of Stanford Digital Michelangelo Project.
One example of real time NPR rendering using a - hatching style implemented through a OpenGL shader. The shader was used to - create the high res snapshot (2282x2942).
Snapshots taken from MeshLab v 0.6 -
A couple of examples of a OpenGL shaders applied - over a 3.7 Mtri model (courtesy of Aim@Shape Shape repository)..
Snapshots taken from MeshLab v 0.5 -
A 10,000,000 face model successfully loaded and - ready for inspecting. 3D Model of a Thai statue courtesy of XYZ RGB inc. - provided by the Stanford 3D Scanning Repository.
A textured ply model of the well known - Michelangelo David, original mesh courtesy of Stanford Digital Michelangelo Project, texturing - done by  Visual Computing Lab ISTI - CNR  through - integration of photos taken during the Restoration of the David.
A model with self intersecting faces detected by - MeshLab colored in red. Mesh courtesy of the Aim@Shape  Shape - Repository.
A model with border edges colored in - blue. Mesh courtesy of the  Shape - Repository of Aim@Shape.
A high resolution snapshot (4400x9110) taken with - MeshLab of the 10 Mtri 3D model of the above cited Thai - statuette. The snapshot is a 17Mb png, so you can download it using the sourceforge file - distribution system. On the right you can see a very small portion of the - orginal sample just to give you an idea of the quality of a 40 - Mpix image.
An high resolution rendering (3200x6424) taken - with MeshLab of the 8 Mtri model of the Michelangelo David. Original mesh - courtesy of Stanford Digital Michelangelo Project. The model - is interactively rendered using a pre-computed ambient occlusion term - computed with the open source ShadeVis tool. On the right you can see a very - small portion of the original rendering just to give you an idea of the - quality of the original 20 Mpix image.
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Developers

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History

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MeshLab Logo
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