meshlab/src/test/loop/new_refine.h

266 lines
8.5 KiB
C++

/****************************************************************************
* VCGLib o o *
* Visual and Computer Graphics Library o o *
* _ O _ *
* Copyright(C) 2004 \/)\/ *
* Visual Computing Lab /\/| *
* ISTI - Italian National Research Council | *
* \ *
* All rights reserved. *
* *
* This program is free software; you can redistribute it and/or modify *
* it under the terms of the GNU General Public License as published by *
* the Free Software Foundation; either version 2 of the License, or *
* (at your option) any later version. *
* *
* This program is distributed in the hope that it will be useful, *
* but WITHOUT ANY WARRANTY; without even the implied warranty of *
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the *
* GNU General Public License (http://www.gnu.org/licenses/gpl.txt) *
* for more details. *
* *
****************************************************************************/
/****************************************************************************
History
$Log$
Revision 1.4 2005/11/18 10:59:09 mariolatronico
cleaned RefineEvenOddE. It doesn't work because missed deleted flags
Revision 1.3 2005/11/15 00:01:34 giec
Implemented a loop for reserch the odd vertex to call on his the evenPointLoop function for smoothing the mesh.
Only one problem: the marker function are not implemented on vertexplus,that are a condition for use that algorithm.
Revision 1.2 2005/11/14 15:59:19 mariolatronico
work in progress on RefineEvenOddE for Loop alghoritm
Revision 1.1 2005/11/01 12:59:42 giec
Rename directory "tool" in "test"
Revision 1.4 2005/10/31 17:17:47 cignoni
Sketched the interface of the odd/even refine function
Revision 1.3 2005/10/26 14:43:32 mariolatronico
on OddPointLoop added control on border case
Revision 1.2 2005/10/24 13:58:22 mariolatronico
Added a preliminary version of EvenPointLoop function of Loop's alghoritm
Revision 1.1 2005/10/24 11:41:54 giec
Creata la sottocartella test/loop con dentro un progetto da cui iniziare per implementare l'algoritmo di Loop
Revision 1.6 2005/07/11 13:13:33 cignoni
small gcc-related compiling issues (typenames,ending cr, initialization order)
Revision 1.5 2005/06/29 15:25:41 callieri
deleted a wrong declaration "typename typename"
Revision 1.4 2005/06/17 00:48:27 cignoni
Corrected the type name of wedge tex coords WedgeInterp in RefineE
Revision 1.3 2005/02/25 10:28:04 pietroni
added #include<vcg/complex/trimesh/update/topology.h> use of update topology in refineE
Revision 1.2 2005/02/02 16:01:13 pietroni
1 warning corrected
Revision 1.1 2004/10/12 15:42:29 ganovelli
first working version
****************************************************************************/
#ifndef __VCGLIB_NEW_REFINE
#define __VCGLIB_NEW_REFINE
#include<vcg/complex/trimesh/refine.h>
#include <iostream>
#include <math.h>
#define PI 3.14159265
namespace vcg{
/*
Metodo di Loop dalla documentazione "Siggraph 2000 course on subdivision"
d4------d3 d4------d3
/ \ / \ / \ / \ u
/ \ / \ / e4--e3 \ / \
/ \/ \ / / \/ \ \ / \
d5------d1------d2 -> d5--e5--d1--e2--d2 l--M--r
\ /\ / \ \ /\ / / \ /
\ / \ / \ e6--e7 / \ /
\ / \ / \ / \ / d
d6------d7 d6------d7
*******************************************************
*/
// Nuovi punti (e.g. midpoint), ossia odd vertices
//
template<class MESH_TYPE>
struct OddPointLoop : public std::unary_function<face::Pos<typename MESH_TYPE::FaceType> , typename MESH_TYPE::CoordType>
{
void operator()(typename MESH_TYPE::VertexType &nv, face::Pos<typename MESH_TYPE::FaceType> ep) {
face::Pos<typename MESH_TYPE::FaceType> he(ep.f,ep.z,ep.f->V(ep.z));
typename MESH_TYPE::CoordType *l,*r,*u,*d;
l = &he.v->P();
he.FlipV();
r = &he.v->P();
if (he.IsBorder()) {
nv.P() = ((*l)*0.5 + (*r)*0.5);
}
else {
he.FlipE(); he.FlipV();
u = &he.v->P();
he.FlipV(); he.FlipE();
assert(&he.v->P()== r); // back to r
he.FlipF(); he.FlipE(); he.FlipV();
d = &he.v->P();
// abbiamo i punti l,r,u e d per ottenere M in maniera pesata
nv.P()=((*l)*(3.0/8.0)+(*r)*(3.0/8.0)+(*d)*(1.0/8.0)+(*u)*(1.0/8.0));
}
}
Color4<typename MESH_TYPE::ScalarType> WedgeInterp(Color4<typename MESH_TYPE::ScalarType> &c0, Color4<typename MESH_TYPE::ScalarType> &c1)
{
Color4<typename MESH_TYPE::ScalarType> cc;
return cc.lerp(c0,c1,0.5f);
}
template<class FL_TYPE>
TCoord2<FL_TYPE,1> WedgeInterp(TCoord2<FL_TYPE,1> &t0, TCoord2<FL_TYPE,1> &t1)
{
TCoord2<FL_TYPE,1> tmp;
assert(t0.n()== t1.n());
tmp.n()=t0.n();
tmp.t()=(t0.t()+t1.t())/2.0;
return tmp;
}
};
// vecchi punti, ossia even vertices
template<class MESH_TYPE>
struct EvenPointLoop : public std::unary_function<face::Pos<typename MESH_TYPE::FaceType> , typename MESH_TYPE::CoordType>
{
void operator()(typename MESH_TYPE::VertexType &nv, face::Pos<typename MESH_TYPE::FaceType> ep) {
face::Pos<typename MESH_TYPE::FaceType> he(ep.f,ep.z,ep.f->V(ep.z));
typename MESH_TYPE::CoordType *r, *l, *curr;
curr = &he.v->P();
if (he.IsBorder()) {
he.FlipV();
r = &he.v->P();
he.FlipV();
assert(&he.v->P()== curr); // back to curr
// ATTENZIONE !!!! FORSE E' SBAGLIATO
he.NextB();
if (&he.v->P() == curr)
he.FlipV();
l = &he.v->P();
nv.P() = ( *(curr) * (3.0)/(4.0) + (*l)*(1.0/8.0) + (*r)*(1.0/8.0));
}
else {
// compute valence of this vertex
int k = 0;
face::Pos<typename MESH_TYPE::FaceType> heStart = he;
std::vector<typename MESH_TYPE::CoordType> otherVertVec;
do {
he.FlipV();
otherVertVec.push_back(he.v->P());
he.FlipV();
he.FlipE(); he.FlipF();
k++;
} while(he.f!=heStart.f || he.z!=heStart.z || he.v!=heStart.v);
// while(he != heStart);
float beta = 3.0 / 16.0;
if(k > 3 )
beta = (1.0/(float)k) * (5.0/8.0 - pow((3.0/8.0 + 0.25 * cos(2*PI/k)),2));
*curr = *curr * (1 - k * beta) ;
std::vector<typename MESH_TYPE::CoordType>::iterator iter;
for (iter = otherVertVec.begin();
iter != otherVertVec.end();
++iter) {
*curr = *curr + (*iter) * beta;
}
nv.P() = *curr;
}
} // end of operator()
Color4<typename MESH_TYPE::ScalarType> WedgeInterp(Color4<typename MESH_TYPE::ScalarType> &c0, Color4<typename MESH_TYPE::ScalarType> &c1)
{
Color4<typename MESH_TYPE::ScalarType> cc;
return cc.lerp(c0,c1,0.5f);
}
template<class FL_TYPE>
TCoord2<FL_TYPE,1> WedgeInterp(TCoord2<FL_TYPE,1> &t0, TCoord2<FL_TYPE,1> &t1)
{
TCoord2<FL_TYPE,1> tmp;
assert(t0.n()== t1.n());
tmp.n()=t0.n();
tmp.t()=(t0.t()+t1.t())/2.0;
return tmp;
}
};
template<class MESH_TYPE,class ODD_VERT, class EVEN_VERT>
bool RefineOddEvenE(MESH_TYPE &m, ODD_VERT odd, EVEN_VERT even,float length, bool RefineSelected=false)
{
typedef face::Pos<typename MESH_TYPE::FaceType> faceType;
// typedef MESH_TYPE::VertexType vertType;
// vettore per prendere i vecchi vertici
std::vector<MESH_TYPE::VertexType> oldVertVec(m.vn);
//memorizzo il numero iniziale di vertici
int n = m.vn;
// memorizzo i vertici nel vettore
typename MESH_TYPE::VertexIterator vi;
for ( vi = m.vert.begin(); vi != m.vert.end(); ++vi) {
oldVertVec.push_back((*vi));
}
// refine dei vertici odd, crea dei nuovi vertici in coda
Refine< MESH_TYPE,OddPointLoop<MESH_TYPE> > (m, odd, length);
for (int i = 0 ; i < n; ++i)
{
even(m.vert[i], face::Pos<typename MESH_TYPE::FaceType>((oldVertVec[i].VFp()),1));
}
// 1) calcola nuova pos vertici old e memorizza in un vett ausiliairio
// 2) invoca RefineE e crea i nuovi vertici nella giusta posizione
// 3) assegna ai vecchi vertici (i primi n) le posizioni calcolate al punto 1
return false;
}
} // namespace vcg
#endif