Paolo Cignoni cignoni f7a6862677 - Fixed GPU Rendering: now there's no relation between depth texture size and maximum number of vertices allowed.
- Maximum number of vertices allowed now depends upon maximum texture size supported by the GPU. Anyway, since supporting very large textures does not necessary mean that's wise to use them, it's better to clamp texture size at 4096: eg. GF 8400 with 256MB can't handle very well 4 x 64MB textures while 4 x 16MB shouldn't be a problem.
2008-02-04 15:37:43 +00:00
2008-01-29 07:43:33 +00:00
2006-02-06 15:15:42 +00:00
2008-01-29 23:21:21 +00:00

   MeshLab
   http://meshlab.sourceforge.net/
   All rights reserved.

   VCGLib  http://vcg.sf.net                                         o o
   Visual and Computer Graphics Library                            o     o
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   Copyright(C) 2005-2007
   Paolo Cignoni                                                    \/)\/
   Visual Computing Lab  http://vcg.isti.cnr.it                    /\/|
   ISTI - Italian National Research Council                           |
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--- References ----

Please, when using this tool, cite the following reference:

MeshLab
Visual Computing Lab - ISTI - CNR
http://meshlab.sourceforge.net/

@misc{Meshlab
    author = {Visual Computing Lab  ISTI - CNR},
    title = {MeshLab},
    note = {http://meshlab.sourceforge.net/}
}

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