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- Maximum number of vertices allowed now depends upon maximum texture size supported by the GPU. Anyway, since supporting very large textures does not necessary mean that's wise to use them, it's better to clamp texture size at 4096: eg. GF 8400 with 256MB can't handle very well 4 x 64MB textures while 4 x 16MB shouldn't be a problem.
MeshLab
http://meshlab.sourceforge.net/
All rights reserved.
VCGLib http://vcg.sf.net o o
Visual and Computer Graphics Library o o
_ O _
Copyright(C) 2005-2007
Paolo Cignoni \/)\/
Visual Computing Lab http://vcg.isti.cnr.it /\/|
ISTI - Italian National Research Council |
\
This program is free software; you can redistribute it and/or modify it
under the terms of the GNU General Public License as published by the Free
Software Foundation; either version 2 of the License, or (at your option)
any later version.
This program is distributed in the hope that it will be useful, but
WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY
or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License
(http://www.gnu.org/licenses/gpl.txt) for more details.
--- References ----
Please, when using this tool, cite the following reference:
MeshLab
Visual Computing Lab - ISTI - CNR
http://meshlab.sourceforge.net/
@misc{Meshlab
author = {Visual Computing Lab ISTI - CNR},
title = {MeshLab},
note = {http://meshlab.sourceforge.net/}
}
For any general question about the use of this software use the sourceforge public forums
http://sourceforge.net/forum/forum.php?forum_id=499532
or contact:
Paolo Cignoni ( p.cignoni (at) isti.cnr.it )
For bugs, feature requests and such, please use the sourceforge service
http://sourceforge.net/tracker/?group_id=149444
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