2020-10-21 17:24:01 +02:00

234 lines
8.1 KiB
C++

/****************************************************************************
* MeshLab o o *
* An extendible mesh processor o o *
* _ O _ *
* Copyright(C) 2005, 2009 \/)\/ *
* Visual Computing Lab /\/| *
* ISTI - Italian National Research Council | *
* \ *
* All rights reserved. *
* *
* This program is free software; you can redistribute it and/or modify *
* it under the terms of the GNU General Public License as published by *
* the Free Software Foundation; either version 2 of the License, or *
* (at your option) any later version. *
* *
* This program is distributed in the hope that it will be useful, *
* but WITHOUT ANY WARRANTY; without even the implied warranty of *
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the *
* GNU General Public License (http://www.gnu.org/licenses/gpl.txt) *
* for more details. *
* *
****************************************************************************/
#include <QTabBar>
#include "textureeditor.h"
#include <qfiledialog.h>
#include <meshlab/glarea.h>
static int countPage = 1; // Number of Tab in the texture's TabWidgets
TextureEditor::TextureEditor(QWidget *parent, MeshModel *m, GLArea *gla, bool deg) : QWidget(parent)
{
ui.setupUi(this);
area = gla;
model = m;
degenere = deg;
QObject::connect(this, SIGNAL(updateTexture(void)), gla, SLOT(updateTexture(void)));
}
TextureEditor::~TextureEditor()
{
Reset();
}
void TextureEditor::Reset()
{
for (int i = 1; i < countPage; i++) ui.tabWidget->removeTab(i);
countPage = 1;
}
void TextureEditor::AddRenderArea(QString texture, MeshModel *m, unsigned index)
{
// Add a RenderArea widget to the TabWidget
QTabBar *t = new QTabBar(ui.tabWidget);
RenderArea *ra= new RenderArea(t, texture, m, index);
ra->setGeometry(MARGIN,MARGIN,MAXW,MAXH);
ui.tabWidget->addTab(t, texture);
if (countPage == 1)
{
ui.tabWidget->removeTab(0);
ra->show();
ui.labelName->setText(texture);
}
ra->SetDegenerate(degenere);
countPage++;
QObject::connect(ra, SIGNAL(UpdateModel()),this, SLOT(UpdateModel()));
}
void TextureEditor::AddEmptyRenderArea()
{
// Add an empty render area (the model doesn't has any texture)
RenderArea *ra= new RenderArea(ui.tabWidget->widget(0));
ra->setGeometry(MARGIN,MARGIN,400,400);
ra->show();
}
void TextureEditor::SelectFromModel()
{
// Update the Render Area according to the select faces from the model
for (int i = 0; i < countPage-1; i++)
((RenderArea*)ui.tabWidget->widget(i)->childAt(MARGIN,MARGIN))->ImportSelection();
ResetLayout();
ui.selectButton->setChecked(true);
}
void TextureEditor::UpdateModel()
{
// Update the mesh after an edit
area->update();
}
void TextureEditor::ResetLayout()
{
// uncheck all the buttons
ui.connectedButton->setChecked(false);
ui.moveButton->setChecked(false);
ui.selectButton->setChecked(false);
ui.vertexButton->setChecked(false);
ui.unifySetButton->setChecked(false);
}
void TextureEditor::SmoothTextureCoordinates()
{
// Set up the smooth function
for (int i = 0; i < ui.spinBoxIteration->value(); i++)
SmoothTextureWEdgeCoords(model->cm, ui.radioButtonWhole->isChecked());
area->update();
((RenderArea*)ui.tabWidget->currentWidget()->childAt(MARGIN,MARGIN))->RecalculateSelectionArea();
((RenderArea*)ui.tabWidget->currentWidget()->childAt(MARGIN,MARGIN))->update();
}
// Buttons
void TextureEditor::on_moveButton_clicked()
{
ResetLayout();
((RenderArea*)ui.tabWidget->currentWidget()->childAt(MARGIN,MARGIN))->ChangeMode(VIEWMODE);
ui.moveButton->setChecked(true);
}
void TextureEditor::on_connectedButton_clicked()
{
ResetLayout();
vcg::tri::UpdateTopology<CMeshO>::FaceFaceFromTexCoord(model->cm);
((RenderArea*)ui.tabWidget->currentWidget()->childAt(MARGIN,MARGIN))->ChangeSelectMode(SELECTCONNECTED);
((RenderArea*)ui.tabWidget->currentWidget()->childAt(MARGIN,MARGIN))->ChangeMode(SELECTMODE);
ui.connectedButton->setChecked(true);
}
void TextureEditor::on_selectButton_clicked()
{
ResetLayout();
((RenderArea*)ui.tabWidget->currentWidget()->childAt(MARGIN,MARGIN))->ChangeSelectMode(SELECTAREA);
((RenderArea*)ui.tabWidget->currentWidget()->childAt(MARGIN,MARGIN))->ChangeMode(SELECTMODE);
ui.selectButton->setChecked(true);
}
void TextureEditor::on_vertexButton_clicked()
{
ResetLayout();
((RenderArea*)ui.tabWidget->currentWidget()->childAt(MARGIN,MARGIN))->ChangeSelectMode(SELECTVERTEX);
((RenderArea*)ui.tabWidget->currentWidget()->childAt(MARGIN,MARGIN))->ChangeMode(SELECTMODE);
ui.vertexButton->setChecked(true);
}
void TextureEditor::on_clampButton_clicked()
{
((RenderArea*)ui.tabWidget->currentWidget()->childAt(MARGIN,MARGIN))->RemapClamp();
}
void TextureEditor::on_modulusButton_clicked()
{
((RenderArea*)ui.tabWidget->currentWidget()->childAt(MARGIN,MARGIN))->RemapMod();
}
void TextureEditor::on_invertButton_clicked()
{
((RenderArea*)ui.tabWidget->currentWidget()->childAt(MARGIN,MARGIN))->InvertSelection();
}
void TextureEditor::on_cancelButton_clicked()
{
ResetLayout();
((RenderArea*)ui.tabWidget->currentWidget()->childAt(MARGIN,MARGIN))->ClearSelection();
((RenderArea*)ui.tabWidget->currentWidget()->childAt(MARGIN,MARGIN))->ChangeMode(VIEWMODE);
ui.cancelButton->setChecked(false);
ui.moveButton->setChecked(true);
}
void TextureEditor::on_flipHButton_clicked()
{
((RenderArea*)ui.tabWidget->currentWidget()->childAt(MARGIN,MARGIN))->Flip(true);
}
void TextureEditor::on_flipVButton_clicked()
{
((RenderArea*)ui.tabWidget->currentWidget()->childAt(MARGIN,MARGIN))->Flip(false);
}
void TextureEditor::on_unify2Button_clicked()
{
((RenderArea*)ui.tabWidget->currentWidget()->childAt(MARGIN,MARGIN))->UnifyCouple();
}
void TextureEditor::on_unifySetButton_clicked()
{
ResetLayout();
((RenderArea*)ui.tabWidget->currentWidget()->childAt(MARGIN,MARGIN))->ChangeMode(UNIFYMODE);
ui.unifySetButton->setChecked(true);
}
void TextureEditor::on_smoothButton_clicked()
{
// Apply the smooth
vcg::tri::UpdateTopology<CMeshO>::FaceFaceFromTexCoord(model->cm);
SmoothTextureCoordinates();
}
void TextureEditor::on_browseButton_clicked()
{
QString t = QFileDialog::getOpenFileName(this->parentWidget(), tr("Open Image File"), ".");
int j = t.lastIndexOf(QChar('/'));
QString s = t.mid(j+1, t.length() - j - 1);
if (s.size() > 0)
{
int i = ui.tabWidget->currentIndex();
unsigned int cap = model->cm.textures.capacity();
if (model->cm.textures.capacity() <= i)
model->cm.textures.resize(i + 1);
model->cm.textures[i] = s.toStdString();
ui.tabWidget->setTabText(i,s);
((RenderArea*)ui.tabWidget->currentWidget()->childAt(MARGIN,MARGIN))->setTexture(s);
((RenderArea*)ui.tabWidget->currentWidget()->childAt(MARGIN,MARGIN))->update();
ui.labelName->setText(s);
emit updateTexture();
area->update();
}
}
void TextureEditor::keyPressEvent(QKeyEvent *e)
{
if (e->key() == Qt::Key_H) ((RenderArea*)ui.tabWidget->currentWidget()->childAt(MARGIN,MARGIN))->ResetPosition();
else e->ignore();
}
void TextureEditor::on_tabWidget_currentChanged(int index)
{
int button = 0, mode = -1;
if (ui.selectButton->isChecked()) {button = 2; mode = 0;}
else if (ui.connectedButton->isChecked()) {button = 2; mode = 1;}
else if (ui.vertexButton->isChecked()) {button = 2; mode = 2;}
((RenderArea*)ui.tabWidget->widget(index)->childAt(MARGIN,MARGIN))->ChangeMode(button);
if (mode != -1) ((RenderArea*)ui.tabWidget->widget(index)->childAt(MARGIN,MARGIN))->ChangeSelectMode(mode);
ui.labelName->setText(((RenderArea*)ui.tabWidget->widget(index)->childAt(MARGIN,MARGIN))->GetTextureName());
}