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88 lines
1.3 KiB
C++
88 lines
1.3 KiB
C++
#ifndef SHDRSTRUCTS
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#define SHDRSTRUCTS
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#include <map>
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#include <QString>
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#include <vector>
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struct UniformVariable {
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short type;
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short widget;
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float min;
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float max;
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float step;
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int location;
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union {
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int ival[4];
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float fval[4];
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};
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};
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struct TextureInfo {
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QString path;
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GLuint tId;
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short MinFilter;
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short MagFilter;
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short Target;
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short WrapS;
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short WrapT;
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short WrapR;
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};
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struct ShaderInfo {
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QString vpFile;
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QString fpFile;
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std::map<QString, UniformVariable> uniformVars;
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std::map<int, QString> glStatus;
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std::vector<TextureInfo> textureInfo;
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int shaderProg;
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};
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enum {
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SINGLE_INT = 1,
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SINGLE_FLOAT = 5,
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ARRAY_2_FLOAT = 6,
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ARRAY_3_FLOAT = 7,
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ARRAY_4_FLOAT = 8
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};
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static int getVarsNumber(int i) {
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switch (i) {
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case SINGLE_INT: return 1; break;
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case SINGLE_FLOAT: return 1; break;
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case ARRAY_2_FLOAT: return 2; break;
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case ARRAY_3_FLOAT: return 3; break;
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case ARRAY_4_FLOAT: return 4; break;
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default: return 0; break;
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}
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}
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enum {
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WIDGET_NONE = 0,
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WIDGET_COLOR = 1,
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WIDGET_SLIDER = 2
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};
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enum {
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SHADE = 0,
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ALPHA_TEST,
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ALPHA_FUNC,
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ALPHA_CLAMP,
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BLENDING,
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BLEND_FUNC_SRC,
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BLEND_FUNC_DST,
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BLEND_EQUATION,
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DEPTH_TEST,
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DEPTH_FUNC,
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CLAMP_NEAR,
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CLAMP_FAR,
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CLEAR_COLOR_R,
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CLEAR_COLOR_G,
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CLEAR_COLOR_B,
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CLEAR_COLOR_A
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};
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#endif
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