2020-10-21 17:24:01 +02:00

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495 B
Prolog

include (../../shared.pri)
HEADERS = splat_pyramid.h point_based_renderer.h object.h pyramid_point_renderer_base.h dialog.h \
pyramid_point_renderer.h pyramid_point_renderer_color.h
SOURCES = splat_pyramid.cc point_based_renderer.cc object.cc pyramid_point_renderer_base.cc dialog.cpp \
pyramid_point_renderer.cc pyramid_point_renderer_color.cc
TARGET = render_splatpyramid
QT += opengl
FORMS = dialog.ui
# CONFIG += debug