mirror of
https://github.com/lucaspalomodevelop/meshlab.git
synced 2026-03-13 00:07:24 +00:00
39 lines
2.1 KiB
GLSL
39 lines
2.1 KiB
GLSL
/****************************************************************************
|
|
* MeshLab o o *
|
|
* An extendible mesh processor o o *
|
|
* _ O _ *
|
|
* Copyright(C) 2005, 2009 \/)\/ *
|
|
* Visual Computing Lab /\/| *
|
|
* ISTI - Italian National Research Council | *
|
|
* \ *
|
|
* All rights reserved. *
|
|
* *
|
|
* This program is free software; you can redistribute it and/or modify *
|
|
* it under the terms of the GNU General Public License as published by *
|
|
* the Free Software Foundation; either version 2 of the License, or *
|
|
* (at your option) any later version. *
|
|
* *
|
|
* This program is distributed in the hope that it will be useful, *
|
|
* but WITHOUT ANY WARRANTY; without even the implied warranty of *
|
|
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the *
|
|
* GNU General Public License (http://www.gnu.org/licenses/gpl.txt) *
|
|
* for more details. *
|
|
* *
|
|
****************************************************************************/
|
|
//
|
|
// reflexion_lines.vert: Vertex shader for rendering with reflexion lines
|
|
//
|
|
// author: Gael Guennebaud
|
|
//
|
|
|
|
varying vec3 EyePos;
|
|
varying vec3 Normal;
|
|
void main(void)
|
|
{
|
|
//gl_Position = ftransform();
|
|
gl_Position = gl_ModelViewProjectionMatrix * gl_Vertex;
|
|
Normal = normalize(vec3(gl_NormalMatrix * gl_Normal));
|
|
vec4 position = gl_ModelViewMatrix * gl_Vertex;
|
|
EyePos = position.xyz;
|
|
}
|