2009-01-27 23:50:49 +00:00

783 lines
26 KiB
C++

/****************************************************************************
* MeshLab o o *
* An extendible mesh processor o o *
* _ O _ *
* Copyright(C) 2005, 2006 \/)\/ *
* Visual Computing Lab /\/| *
* ISTI - Italian National Research Council | *
* \ *
* All rights reserved. *
* *
* This program is free software; you can redistribute it and/or modify *
* it under the terms of the GNU General Public License as published by *
* the Free Software Foundation; either version 2 of the License, or *
* (at your option) any later version. *
* *
* This program is distributed in the hope that it will be useful, *
* but WITHOUT ANY WARRANTY; without even the implied warranty of *
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the *
* GNU General Public License (http://www.gnu.org/licenses/gpl.txt) *
* for more details. *
* *
****************************************************************************/
/****************************************************************************
History
$Log$
Revision 1.22 2008/04/04 14:08:07 cignoni
Solved namespace ambiguities caused by the removal of a silly 'using namespace' in meshmodel.h
Revision 1.21 2008/03/06 08:20:50 cignoni
updated to the new histogram
Revision 1.20 2008/02/12 21:59:02 cignoni
removed mask bug and added scaling of maps
Revision 1.19 2007/11/26 07:35:26 cignoni
Yet another small cosmetic change to the interface of the io filters.
Revision 1.18 2007/10/12 10:09:29 corsini
signed/unsigned warning removed
Revision 1.17 2007/10/12 10:06:58 corsini
fix some warnings
Revision 1.16 2007/10/08 08:55:44 cignoni
Added automatic exporting of ply and aln from the dialog
Revision 1.15 2007/04/16 09:25:29 cignoni
** big change **
Added Layers managemnt.
Interfaces are changing again...
Revision 1.14 2007/03/20 16:23:08 cignoni
Big small change in accessing mesh interface. First step toward layers
Revision 1.13 2007/03/20 15:52:46 cignoni
Patched issue related to path with non ascii chars
Revision 1.12 2007/02/26 11:41:07 corsini
add more control to depth filter through interface paramters
Revision 1.11 2007/01/24 08:33:15 cignoni
Still experiments in filtering depth jumps
Revision 1.10 2007/01/23 14:31:16 corsini
add improved depth filtering to remove artifacts
Revision 1.9 2007/01/23 11:38:55 cignoni
Added depth jump control in laplacian smoothing of featureless areas of depthmap
Revision 1.8 2007/01/23 10:50:44 cignoni
Better comments and variable names
Revision 1.7 2007/01/23 09:21:28 corsini
add mean+erosion filter
Revision 1.6 2007/01/11 11:48:04 cignoni
Reordered include
Revision 1.5 2006/12/06 21:25:00 cignoni
small optimization and logging for profiling
Revision 1.4 2006/11/30 11:40:33 cignoni
Updated the calls to the hole filling functions to the new interface
Revision 1.3 2006/11/29 00:59:16 cignoni
Cleaned plugins interface; changed useless help class into a plain string
Revision 1.2 2006/11/08 15:49:42 cignoni
Added quality to the loaded masks
Revision 1.1 2006/11/07 18:14:21 cignoni
Moved from the epoch svn repository
Revision 1.1 2006/01/20 13:03:27 cignoni
*** empty log message ***
*****************************************************************************/
#include <Qt>
#include <QtGui>
#include <QtXml/QDomDocument>
#include <QtXml/QDomElement>
#include <QtXml/QDomNode>
#include <QMessageBox>
#include <QFileDialog>
#include "epoch_io.h"
#include "epoch_reconstruction.h"
#include <vcg/math/matrix33.h>
#include <vcg/math/histogram.h>
#include <vcg/complex/trimesh/update/bounding.h>
#include <vcg/complex/trimesh/create/platonic.h>
#include <vcg/complex/trimesh/update/bounding.h>
#include <vcg/complex/trimesh/append.h>
#include <vcg/complex/trimesh/clustering.h>
#include <vcg/complex/trimesh/update/normal.h>
#include <vcg/complex/trimesh/update/position.h>
#include <vcg/complex/trimesh/hole.h>
#include <wrap/io_trimesh/io_mask.h>
#include <wrap/io_trimesh/export_ply.h>
#include "../filter_clean/remove_small_cc.h"
#include <meshlab/alnParser.h>
FILE *logFP=0;
using namespace std;
using namespace vcg;
void EpochModel::depthFilter(FloatImage &depthImgf, FloatImage &countImgf, float depthJumpThr,
bool dilation, int dilationNumPasses, int dilationWinsize,
bool erosion, int erosionNumPasses, int erosionWinsize)
{
FloatImage depth;
FloatImage depth2;
int w = depthImgf.w;
int h = depthImgf.h;
depth=depthImgf;
if (dilation)
{
for (int k = 0; k < dilationNumPasses; k++)
{
depth.Dilate(depth2, dilationWinsize / 2);
depth=depth2;
}
}
if (erosion)
{
for (int k = 0; k < erosionNumPasses; k++)
{
depth.Erode(depth2, erosionWinsize / 2);
depth=depth2;
}
}
Histogramf HH;
HH.Clear();
HH.SetRange(0,depthImgf.MaxVal()-depthImgf.MinVal(),10000);
for(int i=1; i < static_cast<int>(depthImgf.v.size()); ++i)
HH.Add(fabs(depthImgf.v[i]-depth.v[i-1]));
if(logFP) fprintf(logFP,"**** Depth histogram 2 Min %f Max %f Avg %f Percentiles ((10)%f (25)%f (50)%f (75)%f (90)%f)\n",HH.MinV(),HH.MaxV(),HH.Avg(),
HH.Percentile(.1),HH.Percentile(.25),HH.Percentile(.5),HH.Percentile(.75),HH.Percentile(.9));
int deletedCnt=0;
depthJumpThr = static_cast<float>(HH.Percentile(0.8));
for (int y = 0; y < h; y++)
for (int x = 0; x < w; x++)
{
if ((depthImgf.Val(x, y) - depth.Val(x, y)) / depthImgf.Val(x, y) > 0.6)
{
countImgf.Val(x, y) = 0.0f;
++deletedCnt;
}
}
countImgf.convertToQImage().save("tmp_filteredcount.jpg","jpg");
if(logFP) fprintf(logFP,"**** depthFilter: deleted %i on %i\n",deletedCnt,w*h);
}
float EpochModel::ComputeDepthJumpThr(FloatImage &depthImgf, float percentile)
{
Histogramf HH;
HH.Clear();
HH.SetRange(0,depthImgf.MaxVal()-depthImgf.MinVal(),10000);
for(unsigned int i=1; i < static_cast<unsigned int>(depthImgf.v.size()); ++i)
HH.Add(fabs(depthImgf.v[i]-depthImgf.v[i-1]));
if(logFP) fprintf(logFP,"**** Depth histogram Min %f Max %f Avg %f Percentiles ((10)%f (25)%f (50)%f (75)%f (90)%f)\n",HH.MinV(),HH.MaxV(),HH.Avg(),
HH.Percentile(.1),HH.Percentile(.25),HH.Percentile(.5),HH.Percentile(.75),HH.Percentile(.9));
return HH.Percentile(percentile);
}
/// Apply the hand drawn mask image
bool EpochModel::CombineHandMadeMaskAndCount(CharImage &CountImg, QString maskName )
{
QImage maskImg(maskName);
qDebug("Trying to read maskname %s",qPrintable(maskName));
if(maskImg.isNull())
return false;
if( (maskImg.width()!= CountImg.w) || (maskImg.height()!= CountImg.h) )
{
qDebug("Warning mask and images does not match! %i %i vs %i %i",maskImg.width(),CountImg.w,maskImg.height(),CountImg.h);
return false;
}
for(int j=0;j<maskImg.height();++j)
for(int i=0;i<maskImg.width();++i)
if(qRed(maskImg.pixel(i,j))>128)
CountImg.Val(i,j)=0;
return true;
}
void EpochModel::SmartSubSample(int factor, FloatImage &fli, CharImage &chi, FloatImage &subD, FloatImage &subQ, int minCount)
{
assert(fli.w==chi.w && fli.h==chi.h);
int w=fli.w/factor;
int h=fli.h/factor;
subQ.resize(w,h);
subD.resize(w,h);
for(int i=0;i<w;++i)
for(int j=0;j<h;++j)
{
float maxcount=0;
int cnt=0;
float bestVal=0;
for(int ki=0;ki<factor;++ki)
for(int kj=0;kj<factor;++kj)
{
float q= chi.Val(i*factor+ki,j*factor+kj) - minCount+1 ;
if(q>0)
{
maxcount+= q;
bestVal +=q*fli.Val(i*factor+ki,j*factor+kj);
cnt++;
}
}
if(cnt>0)
{
subD.Val(i,j)=float(bestVal)/maxcount;
subQ.Val(i,j)=minCount-1 + float(maxcount)/cnt ;
}
else
{
subD.Val(i,j)=0;
subQ.Val(i,j)=0;
}
}
}
/*
This filter average apply a laplacian smoothing over a depth map averaging the samples with a weighting scheme that follows the Counting masks.
The result of the laplacian is applied only on sample with low quality.
*/
void EpochModel::Laplacian2(FloatImage &depthImg, FloatImage &countImg, int minCount, CharImage &featureMask, float depthThr)
{
FloatImage Sum;
int w=depthImg.w,h=depthImg.h;
Sum.resize(w,h);
for(int y=1;y<h-1;++y)
for(int x=1;x<w-1;++x)
{
float curDepth=depthImg.Val(x,y);
int cnt=0;
for(int j=-1;j<=1;++j)
for(int i=-1;i<=1;++i)
{
int q=countImg.Val(x+i,y+j)-minCount+1;
if(q>0 && fabs(depthImg.Val(x+i,y+j)-curDepth) < depthThr) {
Sum.Val(x,y)+=q*depthImg.Val(x+i,y+j);
cnt+=q;
}
}
if(cnt>0) {
Sum.Val(x,y)/=cnt;
}
else Sum.Val(x,y)=depthImg.Val(x,y);
}
for(int y=1;y<h-1;++y)
for(int x=1;x<w-1;++x)
{
float q=(featureMask.Val(x,y)/255.0);
depthImg.Val(x,y) = depthImg.Val(x,y)*q + Sum.Val(x,y)*(1-q);
}
}
// It generate a feature mask that mark the featureless area of the original photo.
// Featureless areas are usually affected by noise and have to be smoothed more
void EpochModel::GenerateGradientSmoothingMask(int subsampleFactor, QImage &OriginalTexture, CharImage &mask)
{
CharImage gray(OriginalTexture);
CharImage grad;
grad.resize(gray.w,gray.h);
int w=gray.w,h=gray.h;
for(int x=1;x<w-1;++x)
for(int y=1;y<h-1;++y)
{
int dx=abs(int(gray.Val(x,y))-int(gray.Val(x-1,y))) + abs(int(gray.Val(x,y))-int(gray.Val(x+1,y)));
int dy=abs(int(gray.Val(x,y))-int(gray.Val(x,y-1))) + abs(int(gray.Val(x,y))-int(gray.Val(x,y+1)));
grad.Val(x,y)=min(255,16*dx+dy);
}
// create subsampled mask
int ws=gray.w/subsampleFactor, hs=gray.h/subsampleFactor;
mask.resize(ws,hs);
for(int x=0;x<ws;++x)
for(int y=0;y<hs;++y)
{
unsigned char maxGrad=0;
for(int si=0;si<subsampleFactor;++si)
for(int sj=0;sj<subsampleFactor;++sj)
maxGrad = max(maxGrad, grad.Val(x*subsampleFactor+sj,y*subsampleFactor+si));
mask.Val(x,y) = maxGrad;
}
CharImage mask2;
mask2.resize(ws, hs);
// average filter (11 x 11)
int avg;
int wsize = 5;
for (int y = wsize; y < hs-wsize; y++)
for (int x = wsize; x < ws-wsize; x++)
{
avg = 0;
for (int yy = y - wsize; yy <= y + wsize; yy++)
for (int xx = x - wsize; xx <= x + wsize; xx++)
avg += mask.Val(xx, yy);
mask2.Val(x, y) = min(255, avg / ((2 * wsize + 1)* (2 * wsize +1)));
}
mask.convertToQImage().save("tmp_testmask.jpg","jpg");
mask2.convertToQImage().save("tmp_testmaskSmooth.jpg","jpg");
// erosion filter (7 x 7)
int minimum;
wsize = 3;
for (int y = wsize; y < hs-wsize; y++)
for (int x = wsize; x < ws-wsize; x++)
{
minimum = mask2.Val(x, y);
for (int yy = y - wsize; yy <= y + wsize; yy++)
for (int xx = x - wsize; xx <= x + wsize; xx++)
if (mask2.Val(xx, yy) < minimum)
minimum = mask2.Val(xx, yy);
mask.Val(x, y) = minimum;
}
grad.convertToQImage().save("tmp_test.jpg","jpg");
mask.convertToQImage().save("tmp_testmaskeroded.jpg","jpg");
}
/*
Main processing function;
it takes a depth map, a count map,
- resample them to a (width/subsample,height/subsample) image
- leave only the faces that are within a given orientation range
- that have a count greater than minCount.
- and smooth them with a count/quality aware laplacian filter
*/
bool EpochModel::BuildMesh(CMeshO &m, int subsampleFactor, int minCount, float minAngleCos, int smoothSteps,
bool dilation, int dilationPasses, int dilationSize,
bool erosion, int erosionPasses, int erosionSize,float scalingFactor)
{
FloatImage depthImgf;
CharImage countImgc;
int ttt0=clock();
depthImgf.Open(depthName.toAscii());
countImgc.Open(countName.toAscii());
QImage TextureImg;
TextureImg.load(textureName);
int ttt1=clock();
if(logFP) fprintf(logFP,"**** Buildmesh: Opening files %i\n",ttt1-ttt0);
CombineHandMadeMaskAndCount(countImgc,maskName); // set count to zero for all masked points
FloatImage depthSubf; // the subsampled depth image
FloatImage countSubf; // the subsampled quality image (quality == count)
SmartSubSample(subsampleFactor,depthImgf,countImgc,depthSubf,countSubf,minCount);
CharImage FeatureMask; // the subsampled image with (quality == features)
GenerateGradientSmoothingMask(subsampleFactor, TextureImg, FeatureMask);
depthSubf.convertToQImage().save("tmp_depth.jpg", "jpg");
int ttt2=clock();
if(logFP) fprintf(logFP,"**** Buildmesh: SubSample and Gradient %i\n",ttt2-ttt1);
float depthThr = ComputeDepthJumpThr(depthSubf,0.8f);
for(int ii=0;ii<smoothSteps;++ii)
Laplacian2(depthSubf,countSubf,minCount,FeatureMask,depthThr);
int ttt3=clock();
if(logFP) fprintf(logFP,"**** Buildmesh: Smoothing %i\n",ttt3-ttt2);
vcg::tri::Grid<CMeshO>(m,depthSubf.w,depthSubf.h,depthImgf.w,depthImgf.h,&*depthSubf.v.begin());
int ttt4=clock();
if(logFP) fprintf(logFP,"**** Buildmesh: trimesh building %i\n",ttt4-ttt3);
// The depth is filtered and the minimum count mask is update accordingly.
// To be more specific the border of the depth map are identified by erosion
// and the relative vertex removed (by setting mincount equal to 0).
float depthThr2 = ComputeDepthJumpThr(depthSubf,0.95f);
depthFilter(depthSubf, countSubf, depthThr2,
dilation, dilationPasses, dilationSize,
erosion, erosionPasses, erosionSize);
int vn = m.vn;
for(int i=0;i<vn;++i)
if(countSubf.v[i]<minCount)
{
m.vert[i].SetD();
m.vn--;
}
cam.Open(cameraName.toAscii());
CMeshO::VertexIterator vi;
Matrix33d Rinv= Inverse(cam.R);
for(vi=m.vert.begin();vi!=m.vert.end();++vi)if(!(*vi).IsD())
{
Point3f in=(*vi).P();
Point3d out;
cam.DepthTo3DPoint(in[0], in[1], in[2], out);
(*vi).P().Import(out);
QRgb c = TextureImg.pixel(int(in[0]), int(in[1]));
(*vi).C().SetRGB(qRed(c),qGreen(c),qBlue(c));
//(*vi).Q()=chi.Val(in[0], in[1]);
//(*vi).Q()=flisubQ.Val(in[0]/subsample, in[1]/subsample);
if(FeatureMask.Val(int(in[0]/subsampleFactor), int(in[1]/subsampleFactor))<200) (*vi).Q()=0;
else (*vi).Q()=1;
(*vi).Q()=float(FeatureMask.Val(in[0]/subsampleFactor, in[1]/subsampleFactor))/255.0;
}
int ttt5=clock();
if(logFP) fprintf(logFP,"**** Buildmesh: Projecting and Coloring %i\n",ttt5-ttt4);
CMeshO::FaceIterator fi;
Point3f CameraPos=Point3f::Construct(cam.t);
for(fi=m.face.begin();fi!=m.face.end();++fi)
{
if((*fi).V(0)->IsD() ||(*fi).V(1)->IsD() ||(*fi).V(2)->IsD() )
{
(*fi).SetD();
--m.fn;
}
else
{
Point3f n=vcg::Normal(*fi);
n.Normalize();
Point3f dir=CameraPos-vcg::Barycenter(*fi);
dir.Normalize();
if(dir.dot(n) < minAngleCos)
{
(*fi).SetD();
--m.fn;
}
}
}
tri::Clean<CMeshO>::RemoveUnreferencedVertex(m);
int ttt6=clock();
if(logFP) fprintf(logFP,"**** Buildmesh: Deleting skewed %i\n",ttt6-ttt5);
// Matrix44d Rot;
// Rot.SetRotate(M_PI,Point3d(1,0,0));
// vcg::tri::UpdatePosition<CMeshO>::Matrix(m, Rot);
Matrix44f scaleMat;
scaleMat.SetScale(scalingFactor,scalingFactor,scalingFactor);
vcg::tri::UpdatePosition<CMeshO>::Matrix(m, scaleMat);
return true;
}
void EpochModel::AddCameraIcon(CMeshO &m)
{
tri::Allocator<CMeshO>::AddVertices(m,3);
m.vert[m.vert.size()-3].P()=Point3f::Construct(cam.t+Point3d(0,0,0));
m.vert[m.vert.size()-3].C()=Color4b::Green;
m.vert[m.vert.size()-2].P()=Point3f::Construct(cam.t+Point3d(0,1,0));
m.vert[m.vert.size()-2].C()=Color4b::Green;
m.vert[m.vert.size()-1].P()=Point3f::Construct(cam.t+Point3d(1,0,0));
m.vert[m.vert.size()-1].C()=Color4b::Green;
tri::Allocator<CMeshO>::AddFaces(m,1);
m.face[m.face.size()-1].V(0)= &m.vert[m.vert.size()-3];
m.face[m.face.size()-1].V(1)= &m.vert[m.vert.size()-2];
m.face[m.face.size()-1].V(2)= &m.vert[m.vert.size()-1];
}
bool EpochModel::Init(QDomNode &node)
{
if(!node.hasAttributes()) return false;
QDomNamedNodeMap attr= node.attributes();
QString indexString = (attr.namedItem("index")).nodeValue() ;
qDebug("reading Model with index %i ",indexString.toInt());
for(QDomNode n = node.firstChild(); !n.isNull(); n = n.nextSibling())
{
if(n.nodeName() == QString("camera")) cameraName = n.attributes().namedItem("filename").nodeValue();
if(n.nodeName() == QString("texture")) textureName= n.attributes().namedItem("filename").nodeValue();
if(n.nodeName() == QString("depth")) depthName = n.attributes().namedItem("filename").nodeValue();
if(n.nodeName() == QString("count")) countName = n.attributes().namedItem("filename").nodeValue();
}
QString tmpName=textureName.left(textureName.length()-4);
maskName = tmpName.append(".mask.png");
return true;
}
QString EpochModel::ThumbName(QString &_imageName)
{
QString tmpName=_imageName.left(_imageName.length()-4);
return tmpName.append(".thumb.jpg");
}
EpochIO::EpochIO()
{
epochDialog = new v3dImportDialog();
epochDialog->hide();
}
EpochIO::~EpochIO()
{
delete epochDialog;
}
bool EpochIO::open(const QString &formatName, const QString &fileName, MeshModel &m, int& mask,const FilterParameterSet & /*par*/, CallBackPos *cb, QWidget *parent)
{
EpochReconstruction er;
mask = vcg::tri::io::Mask::IOM_VERTCOLOR | vcg::tri::io::Mask::IOM_VERTQUALITY;
// just to be sure...
if (fileName.isEmpty()) return false;
// initializing progress bar status
if (cb != NULL) (*cb)(0, "Loading...");
// this change of dir is needed for subsequent texture/material loading
QString FileNameDir = fileName.left(fileName.lastIndexOf("/"));
QDir::setCurrent(FileNameDir);
QString errorMsgFormat = "Error encountered while loading file %1:\n%2";
string stdfilename = QFile::encodeName(fileName).constData ();
//string filename = fileName.toUtf8().data();
QDomDocument doc;
if(formatName.toUpper() == tr("V3D") && fileName.endsWith(".v3d"))
{
QFile file(fileName);
if (file.open(QIODevice::ReadOnly) && doc.setContent(&file))
{
file.close();
QDomElement root = doc.documentElement();
if (root.nodeName() == tr("reconstruction"))
{
QDomNode nhead = root.firstChildElement("head");
for(QDomNode n = nhead.firstChildElement("meta"); !n.isNull(); n = n.nextSiblingElement("meta"))
{
if(!n.hasAttributes()) return false;
QDomNamedNodeMap attr= n.attributes();
if(attr.contains("name")) er.name = (attr.namedItem("name")).nodeValue() ;
if(attr.contains("author")) er.author = (attr.namedItem("author")).nodeValue() ;
if(attr.contains("created")) er.created = (attr.namedItem("created")).nodeValue() ;
}
for(QDomNode n = root.firstChildElement("model"); !n.isNull(); n = n.nextSiblingElement("model"))
{
EpochModel em;
em.Init(n);
er.modelList.push_back(em);
}
}
}
}
epochDialog->setEpochReconstruction( &er, cb);
do
{
epochDialog->exportToPLY=false;
//Here we invoke the modal dialog and wait for its termination
int continueValue = epochDialog->exec();
// The user has pressed the ok button: now start the real processing:
if(epochDialog->exportToPLY == true) qDebug("Starting the ply exporting process");
int t0=clock();
logFP=fopen("epoch.log","w");
int subSampleVal = epochDialog->subsampleSpinBox->value();
int minCountVal= epochDialog->minCountSpinBox->value();
float maxCCDiagVal= epochDialog->maxCCDiagSpinBox->value();
int mergeResolution=epochDialog->mergeResolutionSpinBox->value();
int smoothSteps=epochDialog->smoothSpinBox->value();
bool closeHole = epochDialog->holeCheckBox->isChecked();
int maxHoleSize = epochDialog->holeSpinBox->value();
if (continueValue == QDialog::Rejected)
{
QMessageBox::warning(parent, "Open V3d format","Aborted");
return false;
}
CMeshO mm;
QTableWidget *qtw=epochDialog->imageTableWidget;
float MinAngleCos=cos(vcg::math::ToRad(epochDialog->qualitySpinBox->value()));
bool clustering=epochDialog->fastMergeCheckBox->isChecked();
bool removeSmallCC=epochDialog->removeSmallCCCheckBox->isChecked();
vcg::tri::Clustering<CMeshO, vcg::tri::AverageColorCell<CMeshO> > Grid;
int selectedNum=0,selectedCount=0;
int i;
for(i=0;i<qtw->rowCount();++i) if(qtw->isItemSelected(qtw->item(i,0))) ++selectedNum;
if(selectedNum==0)
{
QMessageBox::warning(parent, "Open V3d format","No range map selected. Nothing loaded");
return false;
}
bool dilationFlag = epochDialog->dilationCheckBox->isChecked();
int dilationN = epochDialog->dilationNumPassSpinBox->value();
int dilationSz = epochDialog->dilationSizeSlider->value() * 2 + 1;
bool erosionFlag = epochDialog->erosionCheckBox->isChecked();
int erosionN = epochDialog->erosionNumPassSpinBox->value();
int erosionSz = epochDialog->erosionSizeSlider->value() * 2 + 1;
float scalingFactor = epochDialog->scaleLineEdit->text().toFloat();
std::vector<string> savedMeshVector;
bool firstTime=true;
QList<EpochModel>::iterator li;
for(li=er.modelList.begin(), i=0;li!=er.modelList.end();++li,++i)
{
if(qtw->isItemSelected(qtw->item(i,0)))
{
++selectedCount;
mm.Clear();
int tt0=clock();
(*li).BuildMesh(mm,subSampleVal,minCountVal,MinAngleCos,smoothSteps,
dilationFlag, dilationN, dilationSz, erosionFlag, erosionN, erosionSz,scalingFactor);
int tt1=clock();
if(logFP) fprintf(logFP,"** Mesh %i : Build in %i\n",selectedCount,tt1-tt0);
if(epochDialog->exportToPLY)
{
QString plyFilename =(*li).textureName.left((*li).textureName.length()-4);
plyFilename.append(".x.ply");
savedMeshVector.push_back(qPrintable(plyFilename));
int mask= tri::io::Mask::IOM_VERTCOORD + tri::io::Mask::IOM_VERTCOLOR + tri::io::Mask::IOM_VERTQUALITY;
int result = tri::io::ExporterPLY<CMeshO>::Save(mm,qPrintable(plyFilename),mask);
}
else
{
if(clustering)
{
if (firstTime)
{
//Grid.Init(mm.bbox,100000);
vcg::tri::UpdateBounding<CMeshO>::Box(mm);
//Grid.Init(mm.bbox,1000.0*pow(10.0,mergeResolution),mm.bbox.Diag()/1000.0f);
Grid.Init(mm.bbox,100000.0*pow(10.0,mergeResolution));
firstTime=false;
}
Grid.Add(mm);
}
else
tri::Append<CMeshO,CMeshO>::Mesh(m.cm,mm); // append mesh mr to ml
}
int tt2=clock();
if(logFP) fprintf(logFP,"** Mesh %i : Append in %i\n",selectedCount,tt2-tt1);
}
if (cb)(*cb)(selectedCount*90/selectedNum, "Building meshes");
}
if (cb != NULL) (*cb)(90, "Final Processing: clustering");
if(clustering)
{
Grid.Extract(m.cm);
}
if(epochDialog->exportToPLY)
{
QString ALNfilename = fileName.left(fileName.length()-4).append(".aln");
ALNParser::SaveALN(qPrintable(ALNfilename), savedMeshVector);
}
int t1=clock();
if(logFP) fprintf(logFP,"Extracted %i meshes in %i\n",selectedCount,t1-t0);
if (cb != NULL) (*cb)(95, "Final Processing: Removing Small Connected Components");
if(removeSmallCC)
{
vcg::tri::UpdateBounding<CMeshO>::Box(m.cm); // updates bounding box
m.updateDataMask(MeshModel::MM_FACEFACETOPO | MeshModel::MM_FACEFLAGBORDER | MeshModel::MM_FACEMARK);
RemoveSmallConnectedComponentsDiameter<CMeshO>(m.cm,m.cm.bbox.Diag()*maxCCDiagVal/100.0);
}
int t2=clock();
if(logFP) fprintf(logFP,"Topology and removed CC in %i\n",t2-t1);
vcg::tri::UpdateBounding<CMeshO>::Box(m.cm); // updates bounding box
if (cb != NULL) (*cb)(97, "Final Processing: Closing Holes");
if(closeHole)
{
m.updateDataMask(MeshModel::MM_FACEFACETOPO | MeshModel::MM_FACEFLAGBORDER | MeshModel::MM_FACEMARK);
tri::UpdateNormals<CMeshO>::PerVertexNormalizedPerFace(m.cm);
vcg::tri::Hole<CMeshO>::EarCuttingFill<vcg::tri::MinimumWeightEar< CMeshO> >(m.cm,maxHoleSize,false);
}
if (cb != NULL) (*cb)(100, "Done");
// vcg::tri::UpdateNormals<CMeshO>::PerVertex(m.cm); // updates normals
int t3=clock();
if(logFP) fprintf(logFP,"---------- Total Processing Time%i\n\n\n",t3-t0);
if(logFP) fclose(logFP);
logFP=0;
} while(epochDialog->exportToPLY);
return true;
}
bool EpochIO::save(const QString &/*formatName*/,const QString &/*fileName*/, MeshModel &/*m*/, const int /*mask*/, const FilterParameterSet &, vcg::CallBackPos * /*cb*/, QWidget *parent)
{
QMessageBox::warning(parent, "Unknown type", "file's extension not supported!!!");
return false;
}
QList<MeshIOInterface::Format> EpochIO::importFormats() const
{
QList<Format> formatList;
formatList << Format("Epoch Reconstructed mesh","V3D");
return formatList;
};
QIcon *EpochModel::getIcon()
{
QString iconName(textureName);
iconName+=QString(".xbm");
QIcon *ico=new QIcon();
return ico;
}
Q_EXPORT_PLUGIN(EpochIO)