mirror of
https://github.com/lucaspalomodevelop/meshlab.git
synced 2026-03-17 01:54:42 +00:00
1493 lines
85 KiB
XML
1493 lines
85 KiB
XML
<?xml version="1.0" encoding="UTF-8" standalone="yes"?>
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<!-- /****************************************************************************
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* MeshLab o o *
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* An extendible mesh processor o o *
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* _ O _ *
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* Copyright(C) 2005, 2009 \/)\/ *
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* Visual Computing Lab /\/| *
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* ISTI - Italian National Research Council | *
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* \ *
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* All rights reserved. *
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* *
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* This program is free software; you can redistribute it and/or modify *
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* it under the terms of the GNU General Public License as published by *
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* the Free Software Foundation; either version 2 of the License, or *
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* (at your option) any later version. *
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* *
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* This program is distributed in the hope that it will be useful, *
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* but WITHOUT ANY WARRANTY; without even the implied warranty of *
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the *
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* GNU General Public License (http://www.gnu.org/licenses/gpl.txt) *
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* for more details. *
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* *
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****************************************************************************/ -->
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<!DOCTYPE RENDER_MONKEY [
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<!ELEMENT RENDER_MONKEY
|
|
(
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RmEffectWorkspace |
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RmRegistryBranch |
|
|
RmClipboardNode
|
|
)?>
|
|
|
|
<!ELEMENT RmEffectWorkspace
|
|
(
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|
RmRegistryBranch?,
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|
RmPlugInData?,
|
|
RmStringVariable*,
|
|
(
|
|
( RmDirectXEffect, RmOpenGLEffect?, RmOpenGLESEffect? ) |
|
|
( RmOpenGLEffect, RmDirectXEffect?, RmOpenGLESEffect? ) |
|
|
( RmOpenGLESEffect, RmDirectXEffect?, RmOpenGLEffect? )
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|
)?,
|
|
(
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|
RmBooleanVariable |
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|
RmIntegerVariable |
|
|
RmFloatVariable |
|
|
RmVectorVariable |
|
|
RmMatrixVariable |
|
|
RmDynamicVariable |
|
|
RmColorVariable |
|
|
Rm2DTextureVariable |
|
|
RmCubemapVariable |
|
|
Rm3DTextureVariable |
|
|
RmLightVariable |
|
|
RmMaterialVariable |
|
|
RmRenderableTexture |
|
|
RmStreamMap |
|
|
RmModelData |
|
|
RmEffectGroup
|
|
)*
|
|
)>
|
|
|
|
<!ELEMENT RmEffectGroup
|
|
(
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|
RmPlugInData?,
|
|
(
|
|
RmStringVariable |
|
|
RmDirectXEffect |
|
|
RmOpenGLEffect |
|
|
RmOpenGLESEffect |
|
|
RmBooleanVariable |
|
|
RmIntegerVariable |
|
|
RmFloatVariable |
|
|
RmVectorVariable |
|
|
RmMatrixVariable |
|
|
RmDynamicVariable |
|
|
RmColorVariable |
|
|
Rm2DTextureVariable |
|
|
RmCubemapVariable |
|
|
Rm3DTextureVariable |
|
|
RmLightVariable |
|
|
RmMaterialVariable |
|
|
RmRenderableTexture |
|
|
RmStreamMap |
|
|
RmModelData
|
|
)*
|
|
)>
|
|
|
|
<!ELEMENT RmDirectXEffect
|
|
(
|
|
RmPlugInData?,
|
|
(
|
|
RmStringVariable |
|
|
RmCamera |
|
|
RmBooleanVariable |
|
|
RmIntegerVariable |
|
|
RmFloatVariable |
|
|
RmVectorVariable |
|
|
RmMatrixVariable |
|
|
RmDynamicVariable |
|
|
RmColorVariable |
|
|
Rm2DTextureVariable |
|
|
RmCubemapVariable |
|
|
Rm3DTextureVariable |
|
|
RmLightVariable |
|
|
RmMaterialVariable |
|
|
RmRenderableTexture |
|
|
RmStreamMap |
|
|
RmModelData |
|
|
RmPass
|
|
)*
|
|
)>
|
|
|
|
<!ELEMENT RmOpenGLEffect
|
|
(
|
|
RmPlugInData?,
|
|
(
|
|
RmStringVariable |
|
|
RmCamera |
|
|
RmBooleanVariable |
|
|
RmIntegerVariable |
|
|
RmFloatVariable |
|
|
RmVectorVariable |
|
|
RmMatrixVariable |
|
|
RmDynamicVariable |
|
|
RmColorVariable |
|
|
Rm2DTextureVariable |
|
|
RmCubemapVariable |
|
|
Rm3DTextureVariable |
|
|
RmLightVariable |
|
|
RmMaterialVariable |
|
|
RmRenderableTexture |
|
|
RmStreamMap |
|
|
RmModelData |
|
|
RmGLPass
|
|
)*
|
|
)>
|
|
|
|
<!ELEMENT RmOpenGLESEffect
|
|
(
|
|
RmPlugInData?,
|
|
(
|
|
RmStringVariable |
|
|
RmCamera |
|
|
RmBooleanVariable |
|
|
RmIntegerVariable |
|
|
RmFloatVariable |
|
|
RmVectorVariable |
|
|
RmMatrixVariable |
|
|
RmDynamicVariable |
|
|
RmColorVariable |
|
|
Rm2DTextureVariable |
|
|
RmCubemapVariable |
|
|
Rm3DTextureVariable |
|
|
RmLightVariable |
|
|
RmMaterialVariable |
|
|
RmRenderableTexture |
|
|
RmStreamMap |
|
|
RmModelData |
|
|
RmGLESPass
|
|
)*
|
|
)>
|
|
|
|
<!ELEMENT RmPass
|
|
(
|
|
RmPlugInData?,
|
|
RmStringVariable*,
|
|
RmCameraReference?,
|
|
RmModelReference?,
|
|
RmRenderStateBlock?,
|
|
(
|
|
(
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|
( RmHLSLShader | RmShader ),
|
|
( RmShader | RmHLSLShader )?
|
|
)
|
|
)?,
|
|
RmRenderTarget*,
|
|
RmTessellationNode?,
|
|
RmStreamMapReference?,
|
|
(
|
|
RmBooleanVariable |
|
|
RmIntegerVariable |
|
|
RmFloatVariable |
|
|
RmVectorVariable |
|
|
RmMatrixVariable |
|
|
RmDynamicVariable |
|
|
RmColorVariable |
|
|
Rm2DTextureVariable |
|
|
RmCubemapVariable |
|
|
Rm3DTextureVariable |
|
|
RmLightVariable |
|
|
RmMaterialVariable |
|
|
RmTextureObject |
|
|
RmLightObject |
|
|
RmMaterialObject
|
|
)*
|
|
)>
|
|
|
|
<!ELEMENT RmGLPass
|
|
(
|
|
RmPlugInData?,
|
|
RmStringVariable*,
|
|
RmCameraReference?,
|
|
RmModelReference?,
|
|
RmRenderStateBlock?,
|
|
(
|
|
( RmGLShader, RmGLShader? )
|
|
)?,
|
|
RmRenderTarget?,
|
|
RmStreamMapReference?,
|
|
(
|
|
RmBooleanVariable |
|
|
RmIntegerVariable |
|
|
RmFloatVariable |
|
|
RmVectorVariable |
|
|
RmMatrixVariable |
|
|
RmDynamicVariable |
|
|
RmColorVariable |
|
|
Rm2DTextureVariable |
|
|
RmCubemapVariable |
|
|
Rm3DTextureVariable |
|
|
RmLightVariable |
|
|
RmMaterialVariable |
|
|
RmTextureObject |
|
|
RmLightObject |
|
|
RmMaterialObject |
|
|
RmShaderConstant |
|
|
RmSampler
|
|
)*
|
|
)>
|
|
|
|
<!ELEMENT RmGLESPass
|
|
(
|
|
RmPlugInData?,
|
|
RmStringVariable*,
|
|
RmCameraReference?,
|
|
RmModelReference?,
|
|
RmRenderStateBlock?,
|
|
(
|
|
( RmGLESShader, RmGLESShader? )
|
|
)?,
|
|
RmRenderTarget?,
|
|
RmStreamMapReference?,
|
|
(
|
|
RmBooleanVariable |
|
|
RmIntegerVariable |
|
|
RmFloatVariable |
|
|
RmVectorVariable |
|
|
RmMatrixVariable |
|
|
RmDynamicVariable |
|
|
RmColorVariable |
|
|
Rm2DTextureVariable |
|
|
RmCubemapVariable |
|
|
Rm3DTextureVariable |
|
|
RmLightVariable |
|
|
RmMaterialVariable |
|
|
RmTextureObject |
|
|
RmLightObject |
|
|
RmMaterialObject |
|
|
RmShaderConstant |
|
|
RmSampler
|
|
)*
|
|
)>
|
|
|
|
<!ELEMENT RmShader
|
|
(
|
|
RmShaderCode,
|
|
RmPlugInData?,
|
|
(
|
|
RmStringVariable |
|
|
RmShaderConstant
|
|
)*
|
|
)>
|
|
|
|
<!ELEMENT RmHLSLShader
|
|
(
|
|
RmShaderCode,
|
|
RmPlugInData?,
|
|
(
|
|
RmStringVariable |
|
|
RmShaderConstant |
|
|
RmSampler
|
|
)*
|
|
)>
|
|
|
|
<!ELEMENT RmGLShader
|
|
(
|
|
RmShaderCode,
|
|
RmPlugInData?,
|
|
(
|
|
RmStringVariable
|
|
)*
|
|
)>
|
|
|
|
<!ELEMENT RmGLESShader
|
|
(
|
|
RmShaderCode,
|
|
RmPlugInData?,
|
|
(
|
|
RmStringVariable
|
|
)*
|
|
)>
|
|
|
|
<!ELEMENT RmTextureObject
|
|
(
|
|
RmPlugInData?,
|
|
RmStringVariable*,
|
|
RmTextureReference?,
|
|
RmState*
|
|
)>
|
|
|
|
<!ELEMENT RmLightObject
|
|
(
|
|
RmPlugInData?,
|
|
RmStringVariable*,
|
|
RmLightReference?
|
|
)>
|
|
|
|
<!ELEMENT RmMaterialObject
|
|
(
|
|
RmPlugInData?,
|
|
RmStringVariable*,
|
|
RmMaterialReference?
|
|
)>
|
|
|
|
<!ELEMENT RmRenderStateBlock
|
|
(
|
|
RmPlugInData?,
|
|
(
|
|
RmStringVariable |
|
|
RmState
|
|
)*
|
|
)>
|
|
|
|
<!ELEMENT RmTessellationNode
|
|
(
|
|
RmPlugInData?,
|
|
RmStringVariable*
|
|
)>
|
|
|
|
<!ELEMENT RmStreamMap
|
|
(
|
|
RmPlugInData?,
|
|
(
|
|
RmStringVariable |
|
|
RmStream
|
|
)*
|
|
)>
|
|
|
|
<!ELEMENT RmStream ( RmPlugInData?, RmStreamChannel* )>
|
|
|
|
<!ELEMENT RmModelData ( RmPlugInData?, RmStringVariable* )>
|
|
<!ELEMENT RmTextureReference ( RmPlugInData?, RmStringVariable* )>
|
|
<!ELEMENT RmLightReference ( RmPlugInData?, RmStringVariable* )>
|
|
<!ELEMENT RmMaterialReference ( RmPlugInData?, RmStringVariable* )>
|
|
<!ELEMENT RmCameraReference ( RmPlugInData?, RmStringVariable* )>
|
|
<!ELEMENT RmModelReference ( RmPlugInData?, RmStringVariable* )>
|
|
<!ELEMENT RmStreamMapReference ( RmPlugInData?, RmStringVariable* )>
|
|
<!ELEMENT RmRenderableTexture ( RmPlugInData?, RmStringVariable* )>
|
|
<!ELEMENT RmRenderTarget ( RmPlugInData?, RmStringVariable* )>
|
|
<!ELEMENT RmBooleanVariable ( RmPlugInData?, RmStringVariable? )>
|
|
<!ELEMENT RmFloatVariable ( RmPlugInData?, RmStringVariable? )>
|
|
<!ELEMENT RmVectorVariable ( RmPlugInData?, RmStringVariable? )>
|
|
<!ELEMENT RmMatrixVariable ( RmPlugInData?, RmStringVariable? )>
|
|
<!ELEMENT RmColorVariable ( RmPlugInData?, RmStringVariable? )>
|
|
<!ELEMENT RmIntegerVariable ( RmPlugInData?, RmStringVariable? )>
|
|
<!ELEMENT Rm2DTextureVariable ( RmPlugInData?, RmStringVariable? )>
|
|
<!ELEMENT RmCubemapVariable ( RmPlugInData?, RmStringVariable? )>
|
|
<!ELEMENT Rm3DTextureVariable ( RmPlugInData?, RmStringVariable? )>
|
|
<!ELEMENT RmLightVariable ( RmPlugInData?, RmStringVariable? )>
|
|
<!ELEMENT RmMaterialVariable ( RmPlugInData?, RmStringVariable? )>
|
|
<!ELEMENT RmCamera ( RmPlugInData?, RmStringVariable* )>
|
|
|
|
<!ELEMENT RmStringVariable ( RmTextDataBlock, RmPlugInData? )>
|
|
|
|
<!ELEMENT RmDynamicVariable
|
|
(
|
|
RmDynamicVariableValueContainer,
|
|
RmPlugInData?,
|
|
RmStringVariable?
|
|
)>
|
|
|
|
<!ELEMENT RmDynamicVariableValueContainer
|
|
(
|
|
RmPlugInData?,
|
|
RmDynamicVariableValue*
|
|
)>
|
|
|
|
<!ELEMENT RmTextDataBlock ( #PCDATA ) >
|
|
|
|
<!ELEMENT RmRegistryBranch
|
|
(
|
|
RmTextDataBlock?,
|
|
(
|
|
RmRegistryBranch |
|
|
RmStringVariable |
|
|
RmIntegerVariable |
|
|
RmBooleanVariable |
|
|
RmFloatVariable
|
|
)*
|
|
)>
|
|
|
|
<!ELEMENT RmPlugInData
|
|
(
|
|
RmTextDataBlock?,
|
|
(
|
|
RmStringVariable |
|
|
RmIntegerVariable |
|
|
RmBooleanVariable |
|
|
RmFloatVariable |
|
|
RmVectorVariable
|
|
)*
|
|
)>
|
|
|
|
<!ELEMENT RmClipboardNode
|
|
(
|
|
RmTextDataBlock?,
|
|
(
|
|
RmEffectWorkspace |
|
|
RmEffectGroup |
|
|
RmDirectXEffect |
|
|
RmOpenGLEffect |
|
|
RmOpenGLESEffect |
|
|
RmPass |
|
|
RmGLPass |
|
|
RmGLESPass |
|
|
RmShader |
|
|
RmHLSLShader |
|
|
RmGLShader |
|
|
RmGLESShader |
|
|
RmShaderConstant |
|
|
RmSampler |
|
|
RmTextureObject |
|
|
RmLightObject |
|
|
RmMaterialObject |
|
|
RmRenderStateBlock |
|
|
RmState |
|
|
RmStreamMap |
|
|
RmStream |
|
|
RmStreamChannel |
|
|
RmModelData |
|
|
RmTextureReference |
|
|
RmLightReference |
|
|
RmMaterialReference |
|
|
RmModelReference |
|
|
RmStreamMapReference |
|
|
RmRenderableTexture |
|
|
RmRenderTarget |
|
|
RmBooleanVariable |
|
|
RmFloatVariable |
|
|
RmVectorVariable |
|
|
RmMatrixVariable |
|
|
RmDynamicVariable |
|
|
RmDynamicVariableValue |
|
|
RmColorVariable |
|
|
RmIntegerVariable |
|
|
RmStringVariable |
|
|
Rm2DTextureVariable |
|
|
RmCubemapVariable |
|
|
Rm3DTextureVariable |
|
|
RmLightVariable |
|
|
RmMaterialVariable |
|
|
RmRegistryBranch |
|
|
RmPlugInData |
|
|
RmCamera |
|
|
RmCameraReference
|
|
)*
|
|
)>
|
|
|
|
<!ELEMENT RmStreamChannel ( RmPlugInData? ) >
|
|
<!ELEMENT RmShaderConstant ( RmPlugInData? ) >
|
|
<!ELEMENT RmSampler ( RmPlugInData? ) >
|
|
<!ELEMENT RmState ( RmPlugInData? ) >
|
|
<!ELEMENT RmDynamicVariableValue ( RmPlugInData? ) >
|
|
|
|
<!ELEMENT RmShaderCode ( #PCDATA ) >
|
|
|
|
<!ATTLIST RmEffectWorkspace
|
|
NAME CDATA #REQUIRED
|
|
API CDATA #REQUIRED
|
|
ACTIVE_EFFECT CDATA #REQUIRED
|
|
VALIDATION_STRING CDATA #REQUIRED
|
|
XML_VERSION CDATA #REQUIRED
|
|
>
|
|
|
|
<!ATTLIST RmEffectGroup
|
|
NAME CDATA #REQUIRED
|
|
API CDATA #REQUIRED
|
|
>
|
|
|
|
<!ATTLIST RmDirectXEffect
|
|
NAME CDATA #REQUIRED
|
|
API CDATA #REQUIRED
|
|
ACTIVE_CAMERA CDATA #REQUIRED
|
|
>
|
|
|
|
<!ATTLIST RmOpenGLEffect
|
|
NAME CDATA #REQUIRED
|
|
API CDATA #REQUIRED
|
|
ACTIVE_CAMERA CDATA #REQUIRED
|
|
>
|
|
|
|
<!ATTLIST RmOpenGLESEffect
|
|
NAME CDATA #REQUIRED
|
|
API CDATA #REQUIRED
|
|
ACTIVE_CAMERA CDATA #REQUIRED
|
|
>
|
|
|
|
<!ATTLIST RmPass
|
|
NAME CDATA #REQUIRED
|
|
API CDATA #REQUIRED
|
|
PASS_INDEX CDATA #REQUIRED
|
|
ENABLED ( TRUE | FALSE ) #REQUIRED
|
|
>
|
|
|
|
<!ATTLIST RmGLPass
|
|
NAME CDATA #REQUIRED
|
|
API CDATA #REQUIRED
|
|
PASS_INDEX CDATA #REQUIRED
|
|
ENABLED ( TRUE | FALSE ) #REQUIRED
|
|
>
|
|
|
|
<!ATTLIST RmGLESPass
|
|
NAME CDATA #REQUIRED
|
|
API CDATA #REQUIRED
|
|
PASS_INDEX CDATA #REQUIRED
|
|
ENABLED ( TRUE | FALSE ) #REQUIRED
|
|
>
|
|
|
|
<!ATTLIST RmShader
|
|
NAME CDATA #REQUIRED
|
|
API CDATA #REQUIRED
|
|
PIXEL_SHADER CDATA #REQUIRED
|
|
>
|
|
|
|
<!ATTLIST RmHLSLShader
|
|
NAME CDATA #REQUIRED
|
|
API CDATA #REQUIRED
|
|
PIXEL_SHADER ( TRUE | FALSE ) #REQUIRED
|
|
TARGET CDATA #REQUIRED
|
|
ENTRY_POINT CDATA #REQUIRED
|
|
COMPILER_FLAGS CDATA #REQUIRED
|
|
>
|
|
|
|
<!ATTLIST RmGLShader
|
|
NAME CDATA #REQUIRED
|
|
API CDATA #REQUIRED
|
|
PIXEL_SHADER ( TRUE | FALSE ) #REQUIRED
|
|
>
|
|
|
|
<!ATTLIST RmGLESShader
|
|
NAME CDATA #REQUIRED
|
|
API CDATA #REQUIRED
|
|
PIXEL_SHADER ( TRUE | FALSE ) #REQUIRED
|
|
>
|
|
|
|
<!ATTLIST RmShaderConstant
|
|
NAME CDATA #REQUIRED
|
|
API CDATA #REQUIRED
|
|
REGISTER CDATA #REQUIRED
|
|
>
|
|
|
|
<!ATTLIST RmSampler
|
|
NAME CDATA #REQUIRED
|
|
API CDATA #REQUIRED
|
|
REGISTER CDATA #REQUIRED
|
|
>
|
|
|
|
<!ATTLIST RmTextureObject
|
|
NAME CDATA #REQUIRED
|
|
API CDATA #REQUIRED
|
|
STATE_INDEX CDATA #REQUIRED
|
|
VERTEX_TEXTURE ( TRUE | FALSE ) #REQUIRED
|
|
>
|
|
|
|
<!ATTLIST RmLightObject
|
|
NAME CDATA #REQUIRED
|
|
API CDATA #REQUIRED
|
|
INDEX CDATA #REQUIRED
|
|
>
|
|
|
|
<!ATTLIST RmMaterialObject
|
|
NAME CDATA #REQUIRED
|
|
API CDATA #REQUIRED
|
|
INDEX CDATA #REQUIRED
|
|
>
|
|
|
|
<!ATTLIST RmRenderStateBlock
|
|
NAME CDATA #REQUIRED
|
|
API CDATA #REQUIRED
|
|
>
|
|
|
|
<!ATTLIST RmState
|
|
NAME CDATA #REQUIRED
|
|
API CDATA #REQUIRED
|
|
STATE CDATA #REQUIRED
|
|
VALUE CDATA #REQUIRED
|
|
USAGE CDATA #REQUIRED
|
|
>
|
|
|
|
<!ATTLIST RmStreamMap
|
|
NAME CDATA #REQUIRED
|
|
API CDATA #REQUIRED
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>
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<!ATTLIST RmStream
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NAME CDATA #REQUIRED
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API CDATA #REQUIRED
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STRIDE CDATA #REQUIRED
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>
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<!ATTLIST RmStreamChannel
|
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NAME CDATA #REQUIRED
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API CDATA #REQUIRED
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DATA_SIZE CDATA #REQUIRED
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DATA_TYPE CDATA #REQUIRED
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REGISTER CDATA #REQUIRED
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USAGE CDATA #REQUIRED
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USAGE_INDEX CDATA #REQUIRED
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ATTRIBUTE_NAME CDATA #REQUIRED
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>
|
|
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<!ATTLIST RmModelData
|
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NAME CDATA #REQUIRED
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API CDATA #REQUIRED
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FILE_NAME CDATA #REQUIRED
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ORIENTATION CDATA #REQUIRED
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|
>
|
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<!ATTLIST RmTextureReference
|
|
NAME CDATA #REQUIRED
|
|
API CDATA #REQUIRED
|
|
>
|
|
|
|
<!ATTLIST RmLightReference
|
|
NAME CDATA #REQUIRED
|
|
API CDATA #REQUIRED
|
|
>
|
|
|
|
<!ATTLIST RmMaterialReference
|
|
NAME CDATA #REQUIRED
|
|
API CDATA #REQUIRED
|
|
>
|
|
|
|
<!ATTLIST RmModelReference
|
|
NAME CDATA #REQUIRED
|
|
API CDATA #REQUIRED
|
|
>
|
|
|
|
<!ATTLIST RmStreamMapReference
|
|
NAME CDATA #REQUIRED
|
|
API CDATA #REQUIRED
|
|
>
|
|
|
|
<!ATTLIST RmRenderableTexture
|
|
NAME CDATA #REQUIRED
|
|
API CDATA #REQUIRED
|
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ARTIST_EDITABLE ( TRUE | FALSE ) #REQUIRED
|
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VARIABLE_SEMANTIC CDATA #REQUIRED
|
|
FILE_NAME CDATA #REQUIRED
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ORIGIN CDATA #REQUIRED
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WIDTH CDATA #REQUIRED
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HEIGHT CDATA #REQUIRED
|
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FORMAT CDATA #REQUIRED
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USE_VIEWPORT_DIMENSIONS ( TRUE | FALSE ) #REQUIRED
|
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GENERATE_MIPMAPS ( TRUE | FALSE ) #REQUIRED
|
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WIDTH_RATIO CDATA #REQUIRED
|
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HEIGHT_RATIO CDATA #REQUIRED
|
|
>
|
|
|
|
<!ATTLIST RmRenderTarget
|
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NAME CDATA #REQUIRED
|
|
API CDATA #REQUIRED
|
|
INDEX CDATA #REQUIRED
|
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RENDER_TO_SCREEN ( TRUE | FALSE ) #REQUIRED
|
|
COLOR_CLEAR ( TRUE | FALSE ) #REQUIRED
|
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DEPTH_CLEAR ( TRUE | FALSE ) #REQUIRED
|
|
CLEAR_COLOR_VALUE CDATA #REQUIRED
|
|
DEPTH_CLEAR_VALUE CDATA #REQUIRED
|
|
>
|
|
|
|
<!ATTLIST RmBooleanVariable
|
|
NAME CDATA #REQUIRED
|
|
API CDATA #REQUIRED
|
|
ARTIST_EDITABLE ( TRUE | FALSE ) #REQUIRED
|
|
VARIABLE_SEMANTIC CDATA #REQUIRED
|
|
VALUE CDATA #REQUIRED
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|
>
|
|
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|
<!ATTLIST RmFloatVariable
|
|
NAME CDATA #REQUIRED
|
|
API CDATA #REQUIRED
|
|
ARTIST_EDITABLE ( TRUE | FALSE ) #REQUIRED
|
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VARIABLE_SEMANTIC CDATA #REQUIRED
|
|
VALUE CDATA #REQUIRED
|
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MIN CDATA #REQUIRED
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|
MAX CDATA #REQUIRED
|
|
CLAMP ( TRUE | FALSE ) #REQUIRED
|
|
>
|
|
|
|
<!ATTLIST RmVectorVariable
|
|
NAME CDATA #REQUIRED
|
|
API CDATA #REQUIRED
|
|
ARTIST_EDITABLE ( TRUE | FALSE ) #REQUIRED
|
|
VARIABLE_SEMANTIC CDATA #REQUIRED
|
|
VALUE_0 CDATA #REQUIRED
|
|
VALUE_1 CDATA #REQUIRED
|
|
VALUE_2 CDATA #REQUIRED
|
|
VALUE_3 CDATA #REQUIRED
|
|
MIN CDATA #REQUIRED
|
|
MAX CDATA #REQUIRED
|
|
CLAMP ( TRUE | FALSE ) #REQUIRED
|
|
NORMALIZE ( TRUE | FALSE ) #REQUIRED
|
|
>
|
|
|
|
<!ATTLIST RmMatrixVariable
|
|
NAME CDATA #REQUIRED
|
|
API CDATA #REQUIRED
|
|
ARTIST_EDITABLE ( TRUE | FALSE ) #REQUIRED
|
|
VARIABLE_SEMANTIC CDATA #REQUIRED
|
|
VALUE_0 CDATA #REQUIRED
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|
VALUE_1 CDATA #REQUIRED
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|
VALUE_2 CDATA #REQUIRED
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|
VALUE_3 CDATA #REQUIRED
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|
VALUE_4 CDATA #REQUIRED
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VALUE_5 CDATA #REQUIRED
|
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VALUE_6 CDATA #REQUIRED
|
|
VALUE_7 CDATA #REQUIRED
|
|
VALUE_8 CDATA #REQUIRED
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VALUE_9 CDATA #REQUIRED
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VALUE_10 CDATA #REQUIRED
|
|
VALUE_11 CDATA #REQUIRED
|
|
VALUE_12 CDATA #REQUIRED
|
|
VALUE_13 CDATA #REQUIRED
|
|
VALUE_14 CDATA #REQUIRED
|
|
VALUE_15 CDATA #REQUIRED
|
|
>
|
|
|
|
<!ATTLIST RmDynamicVariable
|
|
NAME CDATA #REQUIRED
|
|
API CDATA #REQUIRED
|
|
ARTIST_EDITABLE ( TRUE | FALSE ) #REQUIRED
|
|
VARIABLE_SEMANTIC CDATA #REQUIRED
|
|
VARIABLE_TYPE ( FLOAT | INTEGER | BOOLEAN ) #REQUIRED
|
|
ROWS CDATA #REQUIRED
|
|
COLUMNS CDATA #REQUIRED
|
|
FIXED_SIZE ( TRUE | FALSE ) #REQUIRED
|
|
MIN CDATA #REQUIRED
|
|
MAX CDATA #REQUIRED
|
|
CLAMP ( TRUE | FALSE ) #REQUIRED
|
|
NORMALIZE ( TRUE | FALSE ) #REQUIRED
|
|
>
|
|
|
|
<!ATTLIST RmDynamicVariableValue
|
|
ROW_INDEX CDATA #REQUIRED
|
|
COLUMN_INDEX CDATA #REQUIRED
|
|
VALUE CDATA #REQUIRED
|
|
>
|
|
|
|
<!ATTLIST RmColorVariable
|
|
NAME CDATA #REQUIRED
|
|
API CDATA #REQUIRED
|
|
ARTIST_EDITABLE ( TRUE | FALSE ) #REQUIRED
|
|
VARIABLE_SEMANTIC CDATA #REQUIRED
|
|
VALUE_0 CDATA #REQUIRED
|
|
VALUE_1 CDATA #REQUIRED
|
|
VALUE_2 CDATA #REQUIRED
|
|
VALUE_3 CDATA #REQUIRED
|
|
>
|
|
|
|
<!ATTLIST RmIntegerVariable
|
|
NAME CDATA #REQUIRED
|
|
API CDATA #REQUIRED
|
|
ARTIST_EDITABLE ( TRUE | FALSE ) #REQUIRED
|
|
VARIABLE_SEMANTIC CDATA #REQUIRED
|
|
VALUE CDATA #REQUIRED
|
|
MIN CDATA #REQUIRED
|
|
MAX CDATA #REQUIRED
|
|
CLAMP ( TRUE | FALSE ) #REQUIRED
|
|
>
|
|
|
|
<!ATTLIST RmStringVariable
|
|
NAME CDATA #REQUIRED
|
|
API CDATA #REQUIRED
|
|
ARTIST_EDITABLE ( TRUE | FALSE ) #REQUIRED
|
|
VARIABLE_SEMANTIC CDATA #REQUIRED
|
|
>
|
|
|
|
<!ATTLIST Rm2DTextureVariable
|
|
NAME CDATA #REQUIRED
|
|
API CDATA #REQUIRED
|
|
ARTIST_EDITABLE ( TRUE | FALSE ) #REQUIRED
|
|
VARIABLE_SEMANTIC CDATA #REQUIRED
|
|
FILE_NAME CDATA #REQUIRED
|
|
ORIGIN CDATA #REQUIRED
|
|
>
|
|
|
|
<!ATTLIST RmCubemapVariable
|
|
NAME CDATA #REQUIRED
|
|
API CDATA #REQUIRED
|
|
ARTIST_EDITABLE ( TRUE | FALSE ) #REQUIRED
|
|
VARIABLE_SEMANTIC CDATA #REQUIRED
|
|
FILE_NAME CDATA #REQUIRED
|
|
ORIGIN CDATA #REQUIRED
|
|
>
|
|
|
|
<!ATTLIST Rm3DTextureVariable
|
|
NAME CDATA #REQUIRED
|
|
API CDATA #REQUIRED
|
|
ARTIST_EDITABLE ( TRUE | FALSE ) #REQUIRED
|
|
VARIABLE_SEMANTIC CDATA #REQUIRED
|
|
FILE_NAME CDATA #REQUIRED
|
|
ORIGIN CDATA #REQUIRED
|
|
>
|
|
|
|
<!ATTLIST RmLightVariable
|
|
NAME CDATA #REQUIRED
|
|
API CDATA #REQUIRED
|
|
ARTIST_EDITABLE ( TRUE | FALSE ) #REQUIRED
|
|
VARIABLE_SEMANTIC CDATA #REQUIRED
|
|
LIGHT_ENABLED ( TRUE | FALSE ) #REQUIRED
|
|
LIGHT_TYPE ( POSITIONAL | DIRECTIONAL | SPOTLIGHT ) #REQUIRED
|
|
AMBIENT_0 CDATA #REQUIRED
|
|
AMBIENT_1 CDATA #REQUIRED
|
|
AMBIENT_2 CDATA #REQUIRED
|
|
AMBIENT_3 CDATA #REQUIRED
|
|
DIFFUSE_0 CDATA #REQUIRED
|
|
DIFFUSE_1 CDATA #REQUIRED
|
|
DIFFUSE_2 CDATA #REQUIRED
|
|
DIFFUSE_3 CDATA #REQUIRED
|
|
SPECULAR_0 CDATA #REQUIRED
|
|
SPECULAR_1 CDATA #REQUIRED
|
|
SPECULAR_2 CDATA #REQUIRED
|
|
SPECULAR_3 CDATA #REQUIRED
|
|
POSITION_0 CDATA #REQUIRED
|
|
POSITION_1 CDATA #REQUIRED
|
|
POSITION_2 CDATA #REQUIRED
|
|
DIRECTION_0 CDATA #REQUIRED
|
|
DIRECTION_1 CDATA #REQUIRED
|
|
DIRECTION_2 CDATA #REQUIRED
|
|
ATTENUATION_0 CDATA #REQUIRED
|
|
ATTENUATION_1 CDATA #REQUIRED
|
|
ATTENUATION_2 CDATA #REQUIRED
|
|
SPOTLIGHT_THETA CDATA #REQUIRED
|
|
SPOTLIGHT_PHI CDATA #REQUIRED
|
|
RANGE CDATA #REQUIRED
|
|
FALLOFF CDATA #REQUIRED
|
|
>
|
|
|
|
<!ATTLIST RmMaterialVariable
|
|
NAME CDATA #REQUIRED
|
|
API CDATA #REQUIRED
|
|
ARTIST_EDITABLE ( TRUE | FALSE ) #REQUIRED
|
|
VARIABLE_SEMANTIC CDATA #REQUIRED
|
|
AMBIENT_0 CDATA #REQUIRED
|
|
AMBIENT_1 CDATA #REQUIRED
|
|
AMBIENT_2 CDATA #REQUIRED
|
|
AMBIENT_3 CDATA #REQUIRED
|
|
DIFFUSE_0 CDATA #REQUIRED
|
|
DIFFUSE_1 CDATA #REQUIRED
|
|
DIFFUSE_2 CDATA #REQUIRED
|
|
DIFFUSE_3 CDATA #REQUIRED
|
|
SPECULAR_0 CDATA #REQUIRED
|
|
SPECULAR_1 CDATA #REQUIRED
|
|
SPECULAR_2 CDATA #REQUIRED
|
|
SPECULAR_3 CDATA #REQUIRED
|
|
EMISSIVE_0 CDATA #REQUIRED
|
|
EMISSIVE_1 CDATA #REQUIRED
|
|
EMISSIVE_2 CDATA #REQUIRED
|
|
EMISSIVE_3 CDATA #REQUIRED
|
|
SPECULAR_POWER CDATA #REQUIRED
|
|
>
|
|
|
|
<!ATTLIST RmRegistryBranch
|
|
NAME CDATA #REQUIRED
|
|
API CDATA #REQUIRED
|
|
XML_VERSION CDATA #REQUIRED
|
|
>
|
|
|
|
<!ATTLIST RmPlugInData
|
|
NAME CDATA #REQUIRED
|
|
API CDATA #REQUIRED
|
|
PLUGIN_GUID CDATA #REQUIRED
|
|
>
|
|
|
|
<!ATTLIST RmClipboardNode
|
|
NAME CDATA #REQUIRED
|
|
API CDATA #REQUIRED
|
|
XML_VERSION CDATA #REQUIRED
|
|
>
|
|
|
|
<!ATTLIST RmCamera
|
|
NAME CDATA #REQUIRED
|
|
API CDATA #REQUIRED
|
|
CAMERA_POSITION_X CDATA #REQUIRED
|
|
CAMERA_POSITION_Y CDATA #REQUIRED
|
|
CAMERA_POSITION_Z CDATA #REQUIRED
|
|
LOOK_AT_VECTOR_X CDATA #REQUIRED
|
|
LOOK_AT_VECTOR_Y CDATA #REQUIRED
|
|
LOOK_AT_VECTOR_Z CDATA #REQUIRED
|
|
UP_VECTOR_X CDATA #REQUIRED
|
|
UP_VECTOR_Y CDATA #REQUIRED
|
|
UP_VECTOR_Z CDATA #REQUIRED
|
|
FOV CDATA #REQUIRED
|
|
NEAR_CLIP_PLANE CDATA #REQUIRED
|
|
FAR_CLIP_PLANE CDATA #REQUIRED
|
|
>
|
|
|
|
<!ATTLIST RmCameraReference
|
|
NAME CDATA #REQUIRED
|
|
API CDATA #REQUIRED
|
|
USE_ACTIVE_CAMERA ( TRUE | FALSE ) #REQUIRED
|
|
>
|
|
|
|
<!ATTLIST RmShaderCode
|
|
TYPE ( TEXT ) #REQUIRED
|
|
>
|
|
|
|
<!ATTLIST RmTextDataBlock
|
|
TYPE ( TEXT ) #REQUIRED
|
|
>
|
|
|
|
<!ATTLIST RmTessellationNode
|
|
NAME CDATA #REQUIRED
|
|
API CDATA #REQUIRED
|
|
MIN_TESSELLATION_LEVEL CDATA #REQUIRED
|
|
MAX_TESSELLATION_LEVEL CDATA #REQUIRED
|
|
>
|
|
]>
|
|
<RENDER_MONKEY>
|
|
<RmEffectWorkspace NAME="Effect Workspace" API="" ACTIVE_EFFECT="Effect Workspace.ShadowMapping" VALIDATION_STRING="" XML_VERSION="RenderMonkey 1.71">
|
|
<RmRegistryBranch NAME="RM_REGISTRY" API="" XML_VERSION="RenderMonkey 1.71">
|
|
<RmRegistryBranch NAME="RM_LOCAL" API="" XML_VERSION="RenderMonkey 1.71">
|
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<RmRegistryBranch NAME="RM_PLUGIN" API="" XML_VERSION="RenderMonkey 1.71"><RmTextDataBlock TYPE="TEXT"><![CDATA[
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|
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<RmIntegerVariable NAME="Width" API="" ARTIST_EDITABLE="FALSE" VARIABLE_SEMANTIC="" VALUE="867" MIN="-10" MAX="10" CLAMP="FALSE"/>
|
|
<RmIntegerVariable NAME="Height" API="" ARTIST_EDITABLE="FALSE" VARIABLE_SEMANTIC="" VALUE="443" MIN="-10" MAX="10" CLAMP="FALSE"/>
|
|
<RmIntegerVariable NAME="ShowStatus" API="" ARTIST_EDITABLE="FALSE" VARIABLE_SEMANTIC="" VALUE="1" MIN="-10" MAX="10" CLAMP="FALSE"/>
|
|
<RmIntegerVariable NAME="Visible" API="" ARTIST_EDITABLE="FALSE" VARIABLE_SEMANTIC="" VALUE="0" MIN="-10" MAX="10" CLAMP="FALSE"/>
|
|
<RmIntegerVariable NAME="Minimized X" API="" ARTIST_EDITABLE="FALSE" VARIABLE_SEMANTIC="" VALUE="-1" MIN="-10" MAX="10" CLAMP="FALSE"/>
|
|
<RmIntegerVariable NAME="Minimized Y" API="" ARTIST_EDITABLE="FALSE" VARIABLE_SEMANTIC="" VALUE="-1" MIN="-10" MAX="10" CLAMP="FALSE"/>
|
|
</RmRegistryBranch>
|
|
</RmRegistryBranch>
|
|
</RmRegistryBranch>
|
|
<RmRegistryBranch NAME="RmTessellationNodeEditorDlg" API="" XML_VERSION="RenderMonkey 1.71">
|
|
<RmRegistryBranch NAME="EditNodeRepository" API="" XML_VERSION="RenderMonkey 1.71"/>
|
|
</RmRegistryBranch>
|
|
<RmRegistryBranch NAME="RmTextureGenerator" API="" XML_VERSION="RenderMonkey 1.71">
|
|
<RmRegistryBranch NAME="EditNodeRepository" API="" XML_VERSION="RenderMonkey 1.71"/>
|
|
</RmRegistryBranch>
|
|
<RmRegistryBranch NAME="RmStreamEditor" API="" XML_VERSION="RenderMonkey 1.71">
|
|
<RmRegistryBranch NAME="Effect Workspace.Default_OpenGL_Effect.Stream Mapping" API="" XML_VERSION="RenderMonkey 1.71">
|
|
<RmIntegerVariable NAME="X" API="" ARTIST_EDITABLE="FALSE" VARIABLE_SEMANTIC="" VALUE="211" MIN="-10" MAX="10" CLAMP="FALSE"/>
|
|
<RmIntegerVariable NAME="Y" API="" ARTIST_EDITABLE="FALSE" VARIABLE_SEMANTIC="" VALUE="111" MIN="-10" MAX="10" CLAMP="FALSE"/>
|
|
<RmIntegerVariable NAME="Width" API="" ARTIST_EDITABLE="FALSE" VARIABLE_SEMANTIC="" VALUE="641" MIN="-10" MAX="10" CLAMP="FALSE"/>
|
|
<RmIntegerVariable NAME="Height" API="" ARTIST_EDITABLE="FALSE" VARIABLE_SEMANTIC="" VALUE="228" MIN="-10" MAX="10" CLAMP="FALSE"/>
|
|
<RmIntegerVariable NAME="ShowStatus" API="" ARTIST_EDITABLE="FALSE" VARIABLE_SEMANTIC="" VALUE="1" MIN="-10" MAX="10" CLAMP="FALSE"/>
|
|
<RmIntegerVariable NAME="Visible" API="" ARTIST_EDITABLE="FALSE" VARIABLE_SEMANTIC="" VALUE="0" MIN="-10" MAX="10" CLAMP="FALSE"/>
|
|
<RmIntegerVariable NAME="Minimized X" API="" ARTIST_EDITABLE="FALSE" VARIABLE_SEMANTIC="" VALUE="-1" MIN="-10" MAX="10" CLAMP="FALSE"/>
|
|
<RmIntegerVariable NAME="Minimized Y" API="" ARTIST_EDITABLE="FALSE" VARIABLE_SEMANTIC="" VALUE="-1" MIN="-10" MAX="10" CLAMP="FALSE"/>
|
|
</RmRegistryBranch>
|
|
<RmRegistryBranch NAME="Effect Workspace.ShadowMapping.Stream Mapping" API="" XML_VERSION="RenderMonkey 1.71">
|
|
<RmIntegerVariable NAME="X" API="" ARTIST_EDITABLE="FALSE" VARIABLE_SEMANTIC="" VALUE="211" MIN="-10" MAX="10" CLAMP="FALSE"/>
|
|
<RmIntegerVariable NAME="Y" API="" ARTIST_EDITABLE="FALSE" VARIABLE_SEMANTIC="" VALUE="111" MIN="-10" MAX="10" CLAMP="FALSE"/>
|
|
<RmIntegerVariable NAME="Width" API="" ARTIST_EDITABLE="FALSE" VARIABLE_SEMANTIC="" VALUE="641" MIN="-10" MAX="10" CLAMP="FALSE"/>
|
|
<RmIntegerVariable NAME="Height" API="" ARTIST_EDITABLE="FALSE" VARIABLE_SEMANTIC="" VALUE="228" MIN="-10" MAX="10" CLAMP="FALSE"/>
|
|
<RmIntegerVariable NAME="ShowStatus" API="" ARTIST_EDITABLE="FALSE" VARIABLE_SEMANTIC="" VALUE="1" MIN="-10" MAX="10" CLAMP="FALSE"/>
|
|
<RmIntegerVariable NAME="Visible" API="" ARTIST_EDITABLE="FALSE" VARIABLE_SEMANTIC="" VALUE="0" MIN="-10" MAX="10" CLAMP="FALSE"/>
|
|
<RmIntegerVariable NAME="Minimized X" API="" ARTIST_EDITABLE="FALSE" VARIABLE_SEMANTIC="" VALUE="-1" MIN="-10" MAX="10" CLAMP="FALSE"/>
|
|
<RmIntegerVariable NAME="Minimized Y" API="" ARTIST_EDITABLE="FALSE" VARIABLE_SEMANTIC="" VALUE="-1" MIN="-10" MAX="10" CLAMP="FALSE"/>
|
|
</RmRegistryBranch>
|
|
</RmRegistryBranch>
|
|
<RmRegistryBranch NAME="RmScalarEditor" API="" XML_VERSION="RenderMonkey 1.71">
|
|
<RmRegistryBranch NAME="NodeRepository" API="" XML_VERSION="RenderMonkey 1.71">
|
|
<RmRegistryBranch NAME="Effect Workspace.ShadowMapping.Ks" API="" XML_VERSION="RenderMonkey 1.71">
|
|
<RmIntegerVariable NAME="DockPaneID" API="" ARTIST_EDITABLE="FALSE" VARIABLE_SEMANTIC="" VALUE="1118" MIN="-10" MAX="10" CLAMP="FALSE"/>
|
|
</RmRegistryBranch>
|
|
<RmRegistryBranch NAME="Effect Workspace.ShadowMapping.Kd" API="" XML_VERSION="RenderMonkey 1.71">
|
|
<RmIntegerVariable NAME="DockPaneID" API="" ARTIST_EDITABLE="FALSE" VARIABLE_SEMANTIC="" VALUE="1119" MIN="-10" MAX="10" CLAMP="FALSE"/>
|
|
</RmRegistryBranch>
|
|
<RmRegistryBranch NAME="Effect Workspace.ShadowMapping.Ka" API="" XML_VERSION="RenderMonkey 1.71">
|
|
<RmIntegerVariable NAME="DockPaneID" API="" ARTIST_EDITABLE="FALSE" VARIABLE_SEMANTIC="" VALUE="1120" MIN="-10" MAX="10" CLAMP="FALSE"/>
|
|
</RmRegistryBranch>
|
|
</RmRegistryBranch>
|
|
</RmRegistryBranch>
|
|
<RmRegistryBranch NAME="RmVectorEditor" API="" XML_VERSION="RenderMonkey 1.71">
|
|
<RmRegistryBranch NAME="NodeRepository" API="" XML_VERSION="RenderMonkey 1.71">
|
|
<RmRegistryBranch NAME="Effect Workspace.ShadowMapping.lightPosition" API="" XML_VERSION="RenderMonkey 1.71">
|
|
<RmIntegerVariable NAME="DockPaneID" API="" ARTIST_EDITABLE="FALSE" VARIABLE_SEMANTIC="" VALUE="1117" MIN="-10" MAX="10" CLAMP="FALSE"/>
|
|
</RmRegistryBranch>
|
|
</RmRegistryBranch>
|
|
</RmRegistryBranch>
|
|
<RmRegistryBranch NAME="RmDynamicVariableEditor" API="" XML_VERSION="RenderMonkey 1.71">
|
|
<RmRegistryBranch NAME="NodeRepository" API="" XML_VERSION="RenderMonkey 1.71"/>
|
|
</RmRegistryBranch>
|
|
</RmRegistryBranch>
|
|
<RmRegistryBranch NAME="WORKSPACE" API="" XML_VERSION="RenderMonkey 1.71">
|
|
<RmStringVariable NAME="LAST_SAVE" API="" ARTIST_EDITABLE="FALSE" VARIABLE_SEMANTIC=""><RmTextDataBlock TYPE="TEXT"><![CDATA[
|
|
23/9/2008 13:34:15]]></RmTextDataBlock></RmStringVariable>
|
|
<RmStringVariable NAME="VERSION" API="" ARTIST_EDITABLE="FALSE" VARIABLE_SEMANTIC=""><RmTextDataBlock TYPE="TEXT"><![CDATA[
|
|
RenderMonkey Version 1.81 (build 280)]]></RmTextDataBlock></RmStringVariable>
|
|
<RmStringVariable NAME="XML_VERSION" API="" ARTIST_EDITABLE="FALSE" VARIABLE_SEMANTIC=""><RmTextDataBlock TYPE="TEXT"><![CDATA[
|
|
RenderMonkey 1.71]]></RmTextDataBlock></RmStringVariable>
|
|
<RmStringVariable NAME="BASE_WORKSPACE_PATH" API="" ARTIST_EDITABLE="FALSE" VARIABLE_SEMANTIC=""><RmTextDataBlock TYPE="TEXT"><![CDATA[
|
|
C:\Documents and Settings\BELiAL\Desktop\]]></RmTextDataBlock></RmStringVariable>
|
|
</RmRegistryBranch>
|
|
</RmRegistryBranch>
|
|
</RmRegistryBranch>
|
|
<RmOpenGLEffect NAME="ShadowMapping" API="OpenGL" ACTIVE_CAMERA="">
|
|
<RmVectorVariable NAME="lightPosition" API="" ARTIST_EDITABLE="FALSE" VARIABLE_SEMANTIC="" VALUE_0="20.000000" VALUE_1="110.000000" VALUE_2="50.000000" VALUE_3="1.000000" MIN="-10.000000" MAX="10.000000" CLAMP="FALSE" NORMALIZE="FALSE"/>
|
|
<RmFloatVariable NAME="Ka" API="" ARTIST_EDITABLE="FALSE" VARIABLE_SEMANTIC="" VALUE="0.200000" MIN="-1.000000" MAX="1.000000" CLAMP="FALSE"/>
|
|
<RmFloatVariable NAME="Ks" API="" ARTIST_EDITABLE="FALSE" VARIABLE_SEMANTIC="" VALUE="0.520000" MIN="-1.000000" MAX="1.000000" CLAMP="FALSE"/>
|
|
<RmFloatVariable NAME="Kd" API="" ARTIST_EDITABLE="FALSE" VARIABLE_SEMANTIC="" VALUE="0.700000" MIN="-1.000000" MAX="1.000000" CLAMP="FALSE"/>
|
|
<Rm2DTextureVariable NAME="Wood" API="" ARTIST_EDITABLE="FALSE" VARIABLE_SEMANTIC="" FILE_NAME="..\textures\wood.jpg" ORIGIN="0"/>
|
|
<Rm2DTextureVariable NAME="Platform" API="" ARTIST_EDITABLE="FALSE" VARIABLE_SEMANTIC="" FILE_NAME="..\textures\rockbump.jpg" ORIGIN="0"/>
|
|
<Rm2DTextureVariable NAME="rockbump" API="" ARTIST_EDITABLE="FALSE" VARIABLE_SEMANTIC="" FILE_NAME="..\textures\rockbump.tga" ORIGIN="0"/>
|
|
<RmRenderableTexture NAME="shadowTex" API="" ARTIST_EDITABLE="FALSE" VARIABLE_SEMANTIC="" FILE_NAME="" ORIGIN="0" WIDTH="1024" HEIGHT="1024" FORMAT="21" USE_VIEWPORT_DIMENSIONS="FALSE" GENERATE_MIPMAPS="FALSE" WIDTH_RATIO="1.000000" HEIGHT_RATIO="1.000000"/>
|
|
<RmStreamMap NAME="Stream Mapping" API="">
|
|
<RmStream NAME="Stream" API="" STRIDE="32">
|
|
<RmStreamChannel NAME="Position_0" API="" DATA_SIZE="12" DATA_TYPE="2" REGISTER="0" USAGE="0" USAGE_INDEX="0" ATTRIBUTE_NAME="rm_Vertex"/>
|
|
<RmStreamChannel NAME="Normal_0" API="" DATA_SIZE="12" DATA_TYPE="2" REGISTER="0" USAGE="3" USAGE_INDEX="0" ATTRIBUTE_NAME="rm_Normal"/>
|
|
<RmStreamChannel NAME="TexCoord_0" API="" DATA_SIZE="8" DATA_TYPE="1" REGISTER="0" USAGE="5" USAGE_INDEX="0" ATTRIBUTE_NAME="rm_TexCoord0"/>
|
|
</RmStream>
|
|
</RmStreamMap>
|
|
<RmModelData NAME="Disc" API="" FILE_NAME="..\..\..\Program Files\AMD\RenderMonkey 1.81\Examples\Media\Models\Disc.3ds" ORIENTATION="0"/>
|
|
<RmModelData NAME="Model" API="" FILE_NAME="..\..\..\Program Files\AMD\RenderMonkey 1.81\Examples\Media\Models\Teapot.3ds" ORIENTATION="0"/>
|
|
<RmGLPass NAME="Object" API="OpenGL" PASS_INDEX="1" ENABLED="TRUE">
|
|
<RmModelReference NAME="Model" API=""/>
|
|
<RmGLShader NAME="Vertex Program" API="OpenGL" PIXEL_SHADER="FALSE"><RmShaderCode TYPE="TEXT"><![CDATA[
|
|
varying vec3 lightVecDist;
|
|
|
|
varying vec3 normalVec;
|
|
varying vec3 lightVec;
|
|
varying vec3 viewVec;
|
|
|
|
void main(void)
|
|
{
|
|
gl_Position = ftransform();
|
|
gl_TexCoord[0] = gl_MultiTexCoord0;
|
|
|
|
vec4 lightPosition = gl_ModelViewMatrixInverse * gl_LightSource[0].position * 2.0;
|
|
|
|
// lighting is performed in eye space
|
|
vec4 ePos = gl_ModelViewMatrix * gl_Vertex;
|
|
vec4 eLight = gl_ModelViewMatrix * lightPosition;
|
|
vec3 eNorm = gl_NormalMatrix * gl_Normal;
|
|
|
|
normalVec = eNorm;
|
|
lightVec = eLight.xyz - ePos.xyz;
|
|
viewVec = /* (0,0,0) - we're in eye space */ - ePos.xyz;
|
|
|
|
// reproduce gluLookAt() behaviour
|
|
vec3 newZ = normalize(-lightPosition.xyz);
|
|
vec3 newX = cross(newZ, vec3(0.0, 1.0, 0.0));
|
|
vec3 newY = cross(newX, newZ);
|
|
|
|
mat4 toLightSpaceRot = mat4(
|
|
newX.x, newY.x, -newZ.x, 0.0,
|
|
newX.y, newY.y, -newZ.y, 0.0,
|
|
newX.z, newY.z, -newZ.z, 0.0,
|
|
0.0, 0.0, 0.0, 1.0
|
|
);
|
|
|
|
mat4 toLightSpaceTr = mat4(
|
|
1.0, 0.0, 0.0, 0.0,
|
|
0.0, 1.0, 0.0, 0.0,
|
|
0.0, 0.0, 1.0, 0.0,
|
|
-lightPosition.xyz, 1.0
|
|
);
|
|
|
|
|
|
// reproduce gluPerspective behavior
|
|
float f = 1.0 / tan(radians(30.0));
|
|
float zFar = 500.0;
|
|
float zNear = 0.1;
|
|
|
|
float a = (zFar + zNear) / (zNear - zFar);
|
|
float b = (2.0 * zFar * zNear) / (zNear - zFar);
|
|
|
|
mat4 toLightProject = mat4(
|
|
f, 0.0, 0.0, 0.0,
|
|
0.0, f, 0.0, 0.0,
|
|
0.0, 0.0, a, -1.0,
|
|
0.0, 0.0, b, 0.0
|
|
);
|
|
|
|
// vertex translated and rotated in light space, then projected
|
|
vec4 lPos = toLightProject *
|
|
toLightSpaceRot * toLightSpaceTr *
|
|
gl_Vertex;
|
|
|
|
// glTexGen basically do:
|
|
// T = S * Pp * Vp * M * vertex
|
|
//
|
|
// vertex from local to world space (M)
|
|
// then to Light (projector) space (Vp)
|
|
// then projected (Pp)
|
|
// and at this point adjust to get texcoord from [-1, 1] to [0, 1] range (S)
|
|
mat4 texAdjTrSc = mat4(
|
|
0.5, 0.0, 0.0, 0.0,
|
|
0.0, 0.5, 0.0, 0.0,
|
|
0.0, 0.0, 0.5, 0.0,
|
|
0.5, 0.5, 0.5, 1.0
|
|
);
|
|
|
|
gl_TexCoord[1] = texAdjTrSc * lPos;
|
|
|
|
// we also need world space light vector
|
|
lightVecDist = (lightPosition.xyz - gl_Vertex.xyz) * (1.0 / zFar);
|
|
}]]></RmShaderCode></RmGLShader>
|
|
<RmGLShader NAME="Fragment Program" API="OpenGL" PIXEL_SHADER="TRUE"><RmShaderCode TYPE="TEXT"><![CDATA[
|
|
uniform sampler2D shadowMap;
|
|
uniform sampler2D modelTexture;
|
|
uniform float Ka;
|
|
uniform float Kd;
|
|
uniform float Ks;
|
|
|
|
varying vec3 lightVecDist;
|
|
|
|
varying vec3 normalVec;
|
|
varying vec3 lightVec;
|
|
varying vec3 viewVec;
|
|
|
|
void main(void)
|
|
{
|
|
// normalize vectors for lighting
|
|
vec3 nNormal = normalize(normalVec);
|
|
vec3 nLight = normalize(lightVec);
|
|
vec3 nView = normalize(viewVec);
|
|
|
|
// base texture color
|
|
vec4 modelColor = texture2D(modelTexture, gl_TexCoord[0].st);
|
|
|
|
// diffuse and specular contribution
|
|
float diffuse = clamp(dot(nLight, nNormal), 0.0, 1.0);
|
|
float specular = pow(clamp(dot(reflect(-nView, nNormal), nLight), 0.0, 1.0), 16.0);
|
|
|
|
// get current fragment distance from light
|
|
float depth = length(lightVecDist);
|
|
|
|
// retrieve stored depth from depthmap
|
|
// this is the same as:
|
|
// float sDepth = texture2D(shadowMap, gl_TexCoord[1].st/gl_TexCoord[1].q).r;
|
|
float sDepth = texture2DProj(shadowMap, gl_TexCoord[1]).r;
|
|
|
|
// compare distances to determine if fragment should be
|
|
// lit or shadowed
|
|
float shadow = (depth < sDepth + 0.004)? 1.0 : 0.0;
|
|
|
|
// if fragment is shadowed, do not add specular and diffuse
|
|
// contribution
|
|
gl_FragColor = Ka * modelColor +
|
|
(Kd * diffuse * modelColor + Ks * specular) * shadow;
|
|
}]]></RmShaderCode></RmGLShader>
|
|
<RmStreamMapReference NAME="Stream Mapping" API=""/>
|
|
<RmTextureObject NAME="shadowMap" API="OpenGL" STATE_INDEX="0" VERTEX_TEXTURE="FALSE">
|
|
<RmTextureReference NAME="shadowTex" API=""/>
|
|
<RmState NAME="GL_TextureMinify" API="OpenGL" STATE="4" VALUE="1" USAGE="SAMPLER_STATE"/>
|
|
<RmState NAME="GL_TextureMagnify" API="OpenGL" STATE="5" VALUE="1" USAGE="SAMPLER_STATE"/>
|
|
<RmState NAME="GL_TextureWrapS" API="OpenGL" STATE="1" VALUE="1" USAGE="SAMPLER_STATE"/>
|
|
<RmState NAME="GL_TextureWrapT" API="OpenGL" STATE="2" VALUE="1" USAGE="SAMPLER_STATE"/>
|
|
<RmState NAME="GL_TextureWrapR" API="OpenGL" STATE="3" VALUE="1" USAGE="SAMPLER_STATE"/>
|
|
</RmTextureObject>
|
|
<RmTextureObject NAME="modelTexture" API="OpenGL" STATE_INDEX="1" VERTEX_TEXTURE="FALSE">
|
|
<RmTextureReference NAME="Wood" API=""/>
|
|
</RmTextureObject>
|
|
<RmSampler NAME="modelTexture" API="" REGISTER="-1"/>
|
|
<RmSampler NAME="shadowMap" API="" REGISTER="-1"/>
|
|
<RmShaderConstant NAME="Ks" API="" REGISTER="-1"/>
|
|
<RmShaderConstant NAME="lightPosition" API="" REGISTER="-1"/>
|
|
<RmShaderConstant NAME="Ka" API="" REGISTER="-1"/>
|
|
<RmShaderConstant NAME="Kd" API="" REGISTER="-1"/>
|
|
</RmGLPass>
|
|
<RmGLPass NAME="Platform" API="OpenGL" PASS_INDEX="2" ENABLED="FALSE">
|
|
<RmModelReference NAME="Disc" API=""/>
|
|
<RmGLShader NAME="Vertex Program" API="OpenGL" PIXEL_SHADER="FALSE"><RmShaderCode TYPE="TEXT"><![CDATA[
|
|
uniform vec4 lightPosition;
|
|
|
|
varying vec3 lightVecDist;
|
|
|
|
varying vec3 normalVec;
|
|
varying vec3 lightVec;
|
|
varying vec3 viewVec;
|
|
|
|
void main(void)
|
|
{
|
|
// flatten and enlarge model
|
|
vec4 pPos = gl_Vertex;
|
|
pPos.xyz = pPos.xyz * 5.0;
|
|
pPos.y = -40.0;
|
|
gl_Position = gl_ModelViewProjectionMatrix * pPos;
|
|
gl_TexCoord[0] = gl_MultiTexCoord0;
|
|
|
|
// lighting is performed in eye space
|
|
vec4 ePos = gl_ModelViewMatrix * gl_Vertex;
|
|
vec4 eLight = gl_ModelViewMatrix * lightPosition;
|
|
vec3 eNorm = gl_NormalMatrix * gl_Normal;
|
|
|
|
normalVec = eNorm;
|
|
lightVec = eLight.xyz - ePos.xyz;
|
|
viewVec = /* (0,0,0) - we're in eye space */ - ePos.xyz;
|
|
|
|
// reproduce gluLookAt() behaviour
|
|
vec3 newZ = normalize(-lightPosition.xyz);
|
|
vec3 newX = cross(newZ, vec3(0.0, 1.0, 0.0));
|
|
vec3 newY = cross(newX, newZ);
|
|
|
|
mat4 toLightSpaceRot = mat4(
|
|
newX.x, newY.x, -newZ.x, 0.0,
|
|
newX.y, newY.y, -newZ.y, 0.0,
|
|
newX.z, newY.z, -newZ.z, 0.0,
|
|
0.0, 0.0, 0.0, 1.0
|
|
);
|
|
|
|
mat4 toLightSpaceTr = mat4(
|
|
1.0, 0.0, 0.0, 0.0,
|
|
0.0, 1.0, 0.0, 0.0,
|
|
0.0, 0.0, 1.0, 0.0,
|
|
-lightPosition.xyz, 1.0
|
|
);
|
|
|
|
// reproduce gluPerspective behavior
|
|
float f = 1.0 / tan(radians(30.0));
|
|
float zFar = 500.0;
|
|
float zNear = 0.1;
|
|
|
|
float a = (zFar + zNear) / (zNear - zFar);
|
|
float b = (2.0 * zFar * zNear) / (zNear - zFar);
|
|
|
|
mat4 toLightProject = mat4(
|
|
f, 0.0, 0.0, 0.0,
|
|
0.0, f, 0.0, 0.0,
|
|
0.0, 0.0, a, -1.0,
|
|
0.0, 0.0, b, 0.0
|
|
);
|
|
|
|
// vertex translated and rotated in light space, then projected
|
|
// (we should use light own projection matrix, but in practice for
|
|
// this simple scene, the gl projection mat. will suffice)
|
|
vec4 lPos = toLightProject *
|
|
toLightSpaceRot * toLightSpaceTr *
|
|
pPos;
|
|
|
|
// glTexGen basically do:
|
|
// T = S * Pp * Vp * M * vertex
|
|
//
|
|
// vertex from local to world space (M)
|
|
// then to Light (projector) space (Vp)
|
|
// then projected (Pp)
|
|
// and at this point adjust to get texcoord from [-1, 1] to [0, 1] range (S)
|
|
mat4 texAdjTrSc = mat4(
|
|
0.5, 0.0, 0.0, 0.0,
|
|
0.0, 0.5, 0.0, 0.0,
|
|
0.0, 0.0, 0.5, 0.0,
|
|
0.5, 0.5, 0.5, 1.0
|
|
);
|
|
|
|
gl_TexCoord[1] = texAdjTrSc * lPos;
|
|
|
|
// we also need world space light vector
|
|
lightVecDist = (lightPosition.xyz - gl_Vertex.xyz) * (1.0 / zFar);
|
|
}]]></RmShaderCode></RmGLShader>
|
|
<RmGLShader NAME="Fragment Program" API="OpenGL" PIXEL_SHADER="TRUE"><RmShaderCode TYPE="TEXT"><![CDATA[
|
|
uniform sampler2D shadowMap;
|
|
uniform sampler2D modelTexture;
|
|
uniform sampler2D modelTextureBump;
|
|
uniform float Ka;
|
|
uniform float Kd;
|
|
uniform float Ks;
|
|
|
|
varying vec3 lightVecDist;
|
|
|
|
varying vec3 normalVec;
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varying vec3 lightVec;
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varying vec3 viewVec;
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void main(void)
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{
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// bonus: bumpmap surface :)
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vec3 normOffset = texture2D(modelTextureBump, gl_TexCoord[0].st).rgb;
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// normalize vectors for lighting
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vec3 nNormal = normalize(normalVec + normOffset);
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vec3 nLight = normalize(lightVec);
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vec3 nView = normalize(viewVec);
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// base texture color
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vec4 modelColor = texture2D(modelTexture, gl_TexCoord[0].st);
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// diffuse and specular contribution
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float diffuse = clamp(dot(nLight, nNormal), 0.0, 1.0);
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float specular = pow(clamp(dot(reflect(-nView, nNormal), nLight), 0.0, 1.0), 16.0);
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// get current fragment distance from light
|
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float depth = length(lightVecDist);
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|
|
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// retrieve stored depth from depthmap
|
|
// this is the same as:
|
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// float sDepth = texture2D(shadowMap, gl_TexCoord[1].st/gl_TexCoord[1].q).r;
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float sDepth = texture2DProj(shadowMap, gl_TexCoord[1]).r;
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|
|
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// compare distances to determine if fragment should be
|
|
// lit or shadowed
|
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float shadow = (depth < sDepth)? 1.0 : 0.0;
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|
|
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// if fragment is shadowed, do not add specular and diffuse
|
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// contribution
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gl_FragColor = Ka * modelColor +
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(Kd * diffuse * modelColor + Ks * specular) * shadow;
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}]]></RmShaderCode></RmGLShader>
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|
<RmStreamMapReference NAME="Stream Mapping" API=""/>
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<RmTextureObject NAME="shadowMap" API="OpenGL" STATE_INDEX="0" VERTEX_TEXTURE="FALSE">
|
|
<RmTextureReference NAME="shadowTex" API=""/>
|
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<RmState NAME="GL_TextureWrapS" API="OpenGL" STATE="1" VALUE="1" USAGE="SAMPLER_STATE"/>
|
|
<RmState NAME="GL_TextureWrapT" API="OpenGL" STATE="2" VALUE="1" USAGE="SAMPLER_STATE"/>
|
|
<RmState NAME="GL_TextureWrapR" API="OpenGL" STATE="3" VALUE="1" USAGE="SAMPLER_STATE"/>
|
|
<RmState NAME="GL_TextureMinify" API="OpenGL" STATE="4" VALUE="1" USAGE="SAMPLER_STATE"/>
|
|
<RmState NAME="GL_TextureMagnify" API="OpenGL" STATE="5" VALUE="1" USAGE="SAMPLER_STATE"/>
|
|
</RmTextureObject>
|
|
<RmTextureObject NAME="modelTexture" API="OpenGL" STATE_INDEX="1" VERTEX_TEXTURE="FALSE">
|
|
<RmTextureReference NAME="Platform" API=""/>
|
|
</RmTextureObject>
|
|
<RmTextureObject NAME="modelTextureBump" API="OpenGL" STATE_INDEX="2" VERTEX_TEXTURE="FALSE">
|
|
<RmTextureReference NAME="rockbump" API=""/>
|
|
</RmTextureObject>
|
|
<RmSampler NAME="modelTexture" API="" REGISTER="-1"/>
|
|
<RmSampler NAME="modelTextureBump" API="" REGISTER="-1"/>
|
|
<RmSampler NAME="shadowMap" API="" REGISTER="-1"/>
|
|
<RmShaderConstant NAME="lightPosition" API="" REGISTER="-1"/>
|
|
<RmShaderConstant NAME="Ka" API="" REGISTER="-1"/>
|
|
<RmShaderConstant NAME="Kd" API="" REGISTER="-1"/>
|
|
<RmShaderConstant NAME="Ks" API="" REGISTER="-1"/>
|
|
</RmGLPass>
|
|
<RmGLPass NAME="Depth" API="OpenGL" PASS_INDEX="0" ENABLED="TRUE">
|
|
<RmModelReference NAME="Model" API=""/>
|
|
<RmGLShader NAME="Vertex Program" API="OpenGL" PIXEL_SHADER="FALSE"><RmShaderCode TYPE="TEXT"><![CDATA[
|
|
varying vec3 lightVec;
|
|
|
|
|
|
void main(void)
|
|
{
|
|
vec4 lightPosition = gl_ModelViewMatrixInverse * gl_LightSource[0].position * 2.0;
|
|
|
|
|
|
// reproduce gluLookAt() behavior
|
|
vec3 newZ = normalize(-lightPosition.xyz);
|
|
vec3 newX = cross(newZ, vec3(0.0, 1.0, 0.0));
|
|
vec3 newY = cross(newX, newZ);
|
|
|
|
mat4 toLightSpaceRot = mat4(
|
|
newX.x, newY.x, -newZ.x, 0.0,
|
|
newX.y, newY.y, -newZ.y, 0.0,
|
|
newX.z, newY.z, -newZ.z, 0.0,
|
|
0.0, 0.0, 0.0, 1.0
|
|
);
|
|
|
|
mat4 toLightSpaceTr = mat4(
|
|
1.0, 0.0, 0.0, 0.0,
|
|
0.0, 1.0, 0.0, 0.0,
|
|
0.0, 0.0, 1.0, 0.0,
|
|
-lightPosition.xyz, 1.0
|
|
);
|
|
|
|
// reproduce gluPerspective behavior
|
|
float f = 1.0 / tan(radians(30.0));
|
|
float zFar = 500.0;
|
|
float zNear = 0.1;
|
|
|
|
float a = (zFar + zNear) / (zNear - zFar);
|
|
float b = (2.0 * zFar * zNear) / (zNear - zFar);
|
|
|
|
mat4 toLightProject = mat4(
|
|
f, 0.0, 0.0, 0.0,
|
|
0.0, f, 0.0, 0.0,
|
|
0.0, 0.0, a, -1.0,
|
|
0.0, 0.0, b, 0.0
|
|
);
|
|
|
|
|
|
// vertex translated and rotated in light space, then projected
|
|
gl_Position = toLightProject *
|
|
toLightSpaceRot * toLightSpaceTr *
|
|
gl_Vertex;
|
|
|
|
// we need vertex distance from light source
|
|
lightVec = (lightPosition.xyz - gl_Vertex.xyz) * (1.0 / zFar);
|
|
}]]></RmShaderCode></RmGLShader>
|
|
<RmGLShader NAME="Fragment Program" API="OpenGL" PIXEL_SHADER="TRUE"><RmShaderCode TYPE="TEXT"><![CDATA[
|
|
varying vec3 lightVec;
|
|
|
|
void main(void)
|
|
{
|
|
gl_FragColor = vec4(length(lightVec));
|
|
}]]></RmShaderCode></RmGLShader>
|
|
<RmRenderTarget NAME="shadowTex" API="" INDEX="0" RENDER_TO_SCREEN="FALSE" COLOR_CLEAR="TRUE" DEPTH_CLEAR="TRUE" CLEAR_COLOR_VALUE="-1" DEPTH_CLEAR_VALUE="1.000000"/>
|
|
<RmStreamMapReference NAME="Stream Mapping" API=""/>
|
|
<RmShaderConstant NAME="lightPosition" API="" REGISTER="-1"/>
|
|
</RmGLPass>
|
|
</RmOpenGLEffect>
|
|
</RmEffectWorkspace>
|
|
</RENDER_MONKEY>
|