2020-10-21 17:24:01 +02:00

70 lines
2.8 KiB
C++

/****************************************************************************
* MeshLab o o *
* A versatile mesh processing toolbox o o *
* _ O _ *
* Copyright(C) 2005-2008 \/)\/ *
* Visual Computing Lab /\/| *
* ISTI - Italian National Research Council | *
* \ *
* All rights reserved. *
* *
* This program is free software; you can redistribute it and/or modify *
* it under the terms of the GNU General Public License as published by *
* the Free Software Foundation; either version 2 of the License, or *
* (at your option) any later version. *
* *
* This program is distributed in the hope that it will be useful, *
* but WITHOUT ANY WARRANTY; without even the implied warranty of *
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the *
* GNU General Public License (http://www.gnu.org/licenses/gpl.txt) *
* for more details. *
* *
****************************************************************************/
#ifndef RMSHADERRENDERPLUGIN_H
#define RMSHADERRENDERPLUGIN_H
#include <QDir>
#include <QObject>
#include <QAction>
#include <QList>
#include <QFile>
#include <QString>
#include <QApplication>
#include <QMap>
#include <QMessageBox>
#include <meshlab/meshmodel.h>
#include <meshlab/interfaces.h>
#include "parser/RmXmlParser.h"
#include "rmshaderdialog.h"
#include "glstateholder.h"
class RmMeshShaderRenderPlugin : public QObject, public MeshRenderInterface
{
Q_OBJECT
Q_INTERFACES(MeshRenderInterface)
public:
RmMeshShaderRenderPlugin() { dialog = NULL; }
~RmMeshShaderRenderPlugin();
QList<QAction*> actions();
virtual bool isSupported() { return holder.isSupported(); }
virtual void Init(QAction *a, MeshModel &m, RenderMode &rm, QGLWidget *gla);
virtual void Render(QAction *a, MeshModel &m, RenderMode &rm, QGLWidget *gla);
virtual int passNum() { return holder.passNumber(); }
private:
void initActionList();
/// map between the filename and its parser
QMap<QString, RmXmlParser*> rmsources;
QList <QAction *> actionList;
RmShaderDialog *dialog;
GLStateHolder holder;
};
#endif /* RMSHADERRENDERPLUGIN_H */