mirror of
https://github.com/lucaspalomodevelop/meshlab.git
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122 lines
4.5 KiB
C++
122 lines
4.5 KiB
C++
/****************************************************************************
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* MeshLab o o *
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* A versatile mesh processing toolbox o o *
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* _ O _ *
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* Copyright(C) 2005-2008 \/)\/ *
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* Visual Computing Lab /\/| *
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* ISTI - Italian National Research Council | *
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* \ *
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* All rights reserved. *
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* *
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* This program is free software; you can redistribute it and/or modify *
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* it under the terms of the GNU General Public License as published by *
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* the Free Software Foundation; either version 2 of the License, or *
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* (at your option) any later version. *
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* *
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* This program is distributed in the hope that it will be useful, *
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* but WITHOUT ANY WARRANTY; without even the implied warranty of *
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the *
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* GNU General Public License (http://www.gnu.org/licenses/gpl.txt) *
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* for more details. *
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* *
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****************************************************************************/
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/****************************************************************************
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History
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$Log$
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Revision 1.4 2007/12/11 16:19:37 corsini
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add mapping between rm code and opengl code
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Revision 1.3 2007/12/03 10:29:37 corsini
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code restyling
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****************************************************************************/
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#ifndef __RMXMLPARSER_H__
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#define __RMXMLPARSER_H__
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#include <sstream>
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#include <QString>
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#include <QFile>
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#include <QDomDocument>
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#include <QDebug>
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#include <QList>
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#include <GL/glew.h>
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#include "RmEffect.h"
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#include "RmPass.h"
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#include "UniformVar.h"
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#include "GlState.h"
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/**
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* This is the main class for RenderMonkey file (.rfx) Xml Parser.
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* A RenderMonkey file can contain any number of RmOpenGLEffect, each of which can
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* contain any number of RmGLPass. Not all the pass have a fragment or vertex
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* program, so we ignore the one that do not have them
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* It works on a file corresponding to the given file name and the parsing
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* is invoked by calling parse(). On success, this is the tree of class
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* collected by the parser:
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*
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* RmXmlParser:
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* - List< RmEffect >, each RmEffect has:
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* - List< RmPass >, each RmPass has:
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* - the fragment program source code
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* - the vertex program source code
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* - the uniform variable used in the fragment program
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* - the uniform variable used in the vertex program
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* - other infos such as openGL state and model reference
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*
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* Any class that is a container of List< other class > has these three methods:
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* - int size() to know the list size
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* - T & at(int idx) to get the idx-th element of the list
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* - T & operator[] (int idx) as above
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*
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*
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*/
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class RmXmlParser
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{
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public:
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typedef std::pair<std::string, int> GlParamType;
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typedef std::map<std::string, GlParamType> MapCodeType;
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RmXmlParser();
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RmXmlParser(QString filename);
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virtual ~RmXmlParser() {}
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/**
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* start the parsing
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*
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* return true on success
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* return false on failing, then use getError()
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*/
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bool parse(QString filename = QString());
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QString& getFileName() { return filename; }
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QString& errorString() { return error; }
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void setFileName(QString _filename) { filename = _filename; }
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/// These are to manipulate the list of effects
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int size() { return effects.size(); }
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RmEffect& at(int idx) { return effects[idx]; }
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RmEffect& operator[](int idx) { return effects[idx]; }
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QString convertGlStateToString(GlState &glstate);
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int convertGlStateToInt(GlState &glstate);
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/// debug purpose
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void VarDump(bool extendedDump = false);
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static QDomElement getDomElement(QDomElement &root, QString tagname,
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QString name);
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// private members
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private:
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void initializeCodeMapping();
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QString error;
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QString filename;
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QDomDocument doc;
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QList<RmEffect> effects;
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MapCodeType mapcode;
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};
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#endif /* __RMXMLPARSER_H__ */
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