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62 lines
2.5 KiB
C++
62 lines
2.5 KiB
C++
/****************************************************************************
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* MeshLab o o *
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* A versatile mesh processing toolbox o o *
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* _ O _ *
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* Copyright(C) 2005-2008 \/)\/ *
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* Visual Computing Lab /\/| *
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* ISTI - Italian National Research Council | *
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* \ *
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* All rights reserved. *
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* *
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* This program is free software; you can redistribute it and/or modify *
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* it under the terms of the GNU General Public License as published by *
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* the Free Software Foundation; either version 2 of the License, or *
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* (at your option) any later version. *
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* *
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* This program is distributed in the hope that it will be useful, *
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* but WITHOUT ANY WARRANTY; without even the implied warranty of *
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the *
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* GNU General Public License (http://www.gnu.org/licenses/gpl.txt) *
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* for more details. *
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* *
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****************************************************************************/
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#ifndef GLSTATE_H
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#define GLSTATE_H
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#include <QString>
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#include <QDomElement>
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/**
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* Class to handle OpenGL state (e.g. name, OpenGL code).
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*/
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class GlState
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{
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public:
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GlState(QString _name, int _state, int _value) :
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name(_name), state(_state), value(_value), valid(true)
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{}
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GlState(QDomElement xml)
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{
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bool ok1, ok2;
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name = xml.attribute("NAME");
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state = xml.attribute("STATE").toUInt(&ok1);
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value = xml.attribute("VALUE").toUInt(&ok2);
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valid = (xml.tagName() == "RmState" &&
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xml.attribute("API") == "OpenGL" &&
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ok1 && ok2 );
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}
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bool isValid() { return valid; }
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int getValue() { return value; }
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int getState() { return state; }
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QString getName() { return name; }
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private:
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QString name;
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int state;
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int value;
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bool valid;
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};
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#endif /* GLSTATE_H */
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