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meshlab/src/meshlabplugins/render_rm/parser/parserxml.pro
Paolo Cignoni cignoni dfaa8beb7b Initial commit of the Render Monkey Shaders render plugin. At the moment the plugin is able to parse and load any "rfx" (render monkey save file) file that is present under the directory "src/meshlab/shadersrm/" at startup time. The files which are correctly parsed will be displayed under the menu "Render" -> "Shaders". For each shader found in this directory a window dialog is popuped to ask the user some setting: you can select any effect declared in the file, and for each effect you can custom the uniform variables and the textures of each pass. For each pass the vertex program and the fragment program are correcty loaded in memory and the uniform variable (at startup and when modified) are correctly updated in memory (at their right location) as well as the declared textures. The multi pass rendering is still missing, and at the moment the plugin wont interfere the render routine at all.
2007-09-12 15:38:01 +00:00

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TEMPLATE = app
CONFIG += QT
QT += xml
win32 {
CONFIG += console
}
SOURCES += main.cpp \
RmXmlParser.cpp \
RmPass.cpp \
UniformVar.cpp
HEADERS += RmXmlParser.h \
RmEffect.h \
RmPass.h \
UniformVar.h \
GlState.h
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